coltonw / sensors-are-down

:alien: Alexa game involving space combat using some simple card game mechanics
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More choices! #32

Open coltonw opened 7 years ago

coltonw commented 7 years ago

In order to keep the game interesting, I think it will be necessary to make choices other than what cards you are playing each offense and defense. One place this would be used is on cards that allow you to choose between two possible modifications or actions. Another is choosing what zone to deploy to in the case of cards that are both space and planet or for different zoning as described in #31.

mturley commented 7 years ago

I think along with "more choices" in general a similar theme might be "more things to think about". Like maybe introduce some kind of resource market, or some other thing you can interact with that changes something about the state of the game.

coltonw commented 7 years ago

For the resource market, one of my design goals is to have kind of as little going on at one time for the user to keep track of, simply because there is no easy way to show it. I love resource management in games and obviously that is a huge part of a lot of card games, but I very intentionally left it out.

Still, it is a good idea to try out if we feel the game is still not interesting enough after we make some of the changes already in the pipe.