Open coltonw opened 7 years ago
I think it would be annoying to bother users with sign-in details right up front, because they will want to just install the skill and jump into gameplay. But maybe after each game, if the user is not signed in, you bug them with a "do you want to remember this gameplay / save the results of this battle / however we phrase it?" One way or another, you need to register / sign in to persist data about the game you just finished, or it will be gone when you end the session. That will maybe motivate players to make accounts, gotta give them a reason to. And this is definitely required for deckbuilding, so we can talk about that in a snippet of explaining why they should register.
As for implementation, we might have to direct them to a webpage and have them enter a code and sign in with their accounts or whatever.... otherwise how do you getwarsomeone to enter credentials with their voice? awkward... how do other skills handle this?
I agree that a website is probably a must.
We need some way to sign in so you can keep track of decks you have made, keep track of stats, and so on when playing the game on multiple platforms or on multiple devices of the same platform.
This will take some iteration to get the usability right.