coltonw / sensors-are-down

:alien: Alexa game involving space combat using some simple card game mechanics
0 stars 0 forks source link

Add AI difficulty ratings #38

Open coltonw opened 7 years ago

coltonw commented 7 years ago

I think we want a few AI difficulty ratings, an easy one that will intentionally make some mistakes so a learning player can still beat them most of the time, and then at least a hard one, but ideally a medium then a hard one. We can use the simulation's AI as a baseline for the hard AI.

We also want to when simulating be able to have AIs face each other, rather than re-implementing that AI in the simulation code. In order to prove out that the game is truly strategic, I would like it to be extremely likely (like >90%) chance that a hard AI would beat an easy AI.

coltonw commented 7 years ago

39 may be required in order to make the game truly strategic.

mturley commented 7 years ago

Here's an attempt at a task breakdown for this one: