Open rthery opened 3 years ago
Although WebSocket.cs supports it, it's not used at the moment.
WebSocket.cs
Every async call made to Client.cs should be cancelable with the use of a CancellationTokenSource to better support error handling and improve player experience.
CancellationTokenSource
Thanks for the suggestion @rthery, I think that'd be valuable indeed!
Although
WebSocket.cs
supports it, it's not used at the moment.Every async call made to Client.cs should be cancelable with the use of a
CancellationTokenSource
to better support error handling and improve player experience.