I am creating a room using JoinoorCreate inside async void start() that works fine, on press exit button I am leaving the room and going to the other scene(menu), then when coming back to the gaming scene the game object gets destroyed which has the script to createorjoin room
I am creating a room using JoinoorCreate inside async void start() that works fine, on press exit button I am leaving the room and going to the other scene(menu), then when coming back to the gaming scene the game object gets destroyed which has the script to createorjoin room