Closed rnd256 closed 4 years ago
Hi @rnd256, this issue is probably fixed on version 0.12
. Now the server is waiting for the client to acknowledge the JOIN_ROOM
to send the first full state - and then the patches. Let me know if version 0.12
fixes this for you! Cheers!
Updated to 0.12
, and looks like I can't repro this issue anymore. Cheers!
room.OnstateChange
sometimes isn't called with the initial state inv0.11
. I can reproduce this about 10% of the time in the Unity client. Subsequent state updates do correctly result in calls toroom.OnstateChange
.I have a feeling that this may be due to the fact that
room.OnstateChange
can no longer be configured before the room is actually connected (inv0.11
).In the cases where
room.OnstateChange
isn't called, I have tested and verified that the initial state does get properly downloaded to the Unity client.