It would be nice to allow using custom Serializable structures to send data to the room.
Example:
[Serializable]
public class InputData
{
public bool left;
public bool right;
public bool top;
public bool bottom;
}
// e.g. catch user inputs
var input = new InputData();
input.left = true;
input.top = true;
// send the serializable structure
room.Send(input)
It would be nice to allow using custom Serializable structures to send data to the room.
Example: