Closed werneta closed 1 year ago
Got more information. It's when there's a KDn etc. that's at the start of a loop or superloop
This file shows how this can happen:
Broken Percussion Loop.mxl.zip
Which generates:
#amk 2
; beer v0.2.3
; Built: 2023-02-18 03:02:40 UTC
#spc {
#author "COMPOSER HERE"
#title "Broken Percussion Loop"
#game "GAME NAME HERE"
#comment "Ported by: PORTER NAME HERE"
}
; PORTER: GLOBAL VOLUME HERE
w128
; PORTER: INSTRUMENT DEFINITIONS HERE
; Percussion definitions
"CR3_ = @22 CR3_n" "CR3_n = o6 c"
"CR2_ = @22 CR2_n" "CR2_n = o5 b"
"CR = @22 CRn" "CRn = o5 a"
"CH = @22 CHn" "CHn = o5 g"
"OH = @22 OHn" "OHn = o5 f"
"RD = @22 RDn" "RDn = o5 e"
"RD2_ = @22 RD2_n" "RD2_n = o5 d"
"HT = @24 HTn" "HTn = o5 e"
"MT = @23 MTn" "MTn = o5 d"
"SN = @10 SNn" "SNn = o5 c"
"LT = @21 LTn" "LTn = o4 a"
"KD = @21 KDn" "KDn = o4 f"
; Echo settings
$EF$00$00$00
$F1$00$00$00
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Macro magic. Look, but don't touch.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Instrument definitions. Smoosh together the instrument voice definition
; with its dynamics, articulation, and pan definitions
; This is a way to use a hex value in a volume command. We want to use hex
; values because that's how volume fades work. Update the corresponding
; dynamics marks in each instrument.
"vPPPP = $E7$_PPPP"
"vPPP = $E7$_PPP"
"vPP = $E7$_PP"
"vP = $E7$_P"
"vMP = $E7$_MP"
"vMF = $E7$_MF"
"vF = $E7$_F"
"vFF = $E7$_FF"
"vFFF = $E7$_FFF"
"vFFFF = $E7$_FFFF"
; Magic hex values are no fun, we'll give them nicer names
"LEGATO_ON = $F4$01"
"LEGATO_OFF = $F4$01"
"GLOBAL_LEGATO = $F4$02"
"CRESC = $E8"
"DIM = $E8"
"PAN_LEFT = y20"
"PAN_MID_LEFT = y15"
"PAN_CENTER = y10"
"PAN_MID_RIGHT = y05"
"PAN_RIGHT = y00"
"VIB_OFF = $DF"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Staff 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#0 GLOBAL_LEGATO /
l4
KD (100)[ [[ KDn]]3] ; Measure 1
[[ SN]]4 (100) ; Measure 2
r ; Measure 3
The problem is there's no KD
at the start of the loop, so the snare gets retriggered at the end of measure .
@com_poser, can you upload the musicxml for the MM11 piece that had this bug?