Closed taybart closed 5 years ago
Same here.. It took a while before I discovered that you need to build rom.bin from another repo first. I have no idea how to generate chargen.bin.. Maybe a few lines in the README on how to build it would be helpful?
I will expand on this and do a full page later once I have everything up and running. I will replicate it for linux as well so that we can get some devs in here
So chargen.bin should be generated during x16-emulator build?
I don't believe it is (maybe it should be, I think they are taking it from the c64 or something from the cc65), I took one from the distributions. In the Readme/Makefile it pulls it from a ~/tmp
dir see: https://github.com/commanderx16/x16-emulator/blob/master/Makefile#L69
Yeah I saw that.. I'll keep looking. What distribution did you find it in?
Ok, got it! I googled around and found roms to download. The binary version of char set rom. Seems to work fine, I get text on my X16 screen :D
For anyone that has googled here https://github.com/commanderx16/x16-emulator/releases
Oh those distributions.. Thanks! That was easier :) I'm on FreeBSD so I never looked at those. Anyways, it builds and runs out of the box (as long as you have the roms) on FreeBSD as well so that cool!
You can build chargen.bin using build.sh in this repository: https://github.com/mobluse/chargen-maker
I added instructions to the README. a6a1427
Version
master
Env
Expectation
Demo
chargen.bin
Result
No info on generation of char set
Hello! I am very new to retro build systems. I was not able to find how the
chargen.bin
was built. Is this a cc64 thing? Or is this a custom character set that you guys have put together? I edited the wiki on "building from scratch on a Mac. I would love to do some more documentation as I go (sweeping up all the low hanging fruit I am sure) on at least linux and macOS.