Closed Lianecx closed 2 years ago
did you just completely remove pets :/
I think so lol, gonna fix that tmr
Commits are a little confusing, sry about that
did you just completely remove pets :/
Oh yeah, that seems to be an issue then. But we are considering removing pets anyway. So @Lianecx since it's not possible to implement pets with adventure mode just remove pets entirely. If we decide we don't want pets, we'll merge. If we want to keep pets we'll close.
Or, if we really wanna keep pets but still make use of adventure mode we could have it so: Pets: survival mode (still with all the block place/break event stuff) Not a pet: adventure mode or Base it off proximity: Pet near owner: survival mode Pet not near owner / not a pet: adventure But either of these methods may be a bit more complicated and unnecessary if pets aren't really used and/or are abused.
Exactly, thats what i was going to do. Set them to survuival mode as soon as they get in range
So tell me if i should implement that or just remove then
So what about the pets?
So what about the pets?
We've decided to remove entirely. So remove any pet stuff.
Okay so should i remove them?
Okay so should i remove them?
Yes...
I removed the pet
command. I don't really want to remove any code, I leave that to commandgeek