commandgeek / GeekSMP

GeekSMP Plugin
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Update proximity speed & imports, fix #6 and `/rsmp` tab #86

Closed srnyx closed 2 years ago

srnyx commented 2 years ago

Description

Co-authored by: @DWAA1660

Motivation and Context

Fixes #6

How Has This Been Tested?

Tested on a test server on Java 1.17.1, Paper

Types of changes

Checklist:

Lianecx commented 2 years ago

But why only speed 3. I see no reason for that. They cant even use elytra anymore

srnyx commented 2 years ago

But why only speed 3. I see no reason for that. They cant even use elytra anymore

Zombies are supposed to be slow. It makes no sense for them to be faster than normal speed... Making it speed 3 cancels out their slowness 3 which means they walk normally without other players near them.

Lianecx commented 2 years ago

They are supposed to be faster thab normal players. They should be able to get to other players quickly

srnyx commented 2 years ago

They are supposed to be faster thab normal players. They should be able to get to other players quickly

No, they aren't... they are undead... The last time I checked bones (skeletons) and brain moosh (zombies) don't move faster than muscles and a functioning brain.

DWAA1660 commented 2 years ago

nothing changed with skeles right

Lianecx commented 2 years ago

Skeles also only have speed 3 now

srnyx commented 2 years ago

Skeles also only have speed 3 now

Yeah, but that's still faster than normal players. The only noticeable difference is with zombies. But they still run faster than usual.

srnyx commented 2 years ago

Since the imports change lists basically every file as changed, here's the important changes I made: Setup.java: image listeners/DeathListener.java: image listeners/MoveListener.java: image