commandgeek / GeekSMP

GeekSMP Plugin
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Skeletons should get arrows faster #87

Closed DWAA1660 closed 2 years ago

DWAA1660 commented 2 years ago

Expected behavior

Immediately after shooting they should get another arrow so then can spam them

Actual behavior

Once you shoot you have to wait a second to get an arrow allowing people to catch up and compared to zombie skeletons are extremely debuffed and this would help even it out

Steps to reproduce

Become an undead become a skeleton shoot an arrrow

Minecraft version and OS

1.17.1

Checks

Anything else

No response

Lianecx commented 2 years ago

This is intended

srnyx commented 2 years ago

This could be "fixed" by making the bow have infinity (and curse of vanishing to kill two birds with stone: https://github.com/commandgeek/geeksmp/issues/37 [sorta, they could still be dropped and the arrows can still be farmable]). Then just only give the player an arrow once.

DWAA1660 commented 2 years ago

This could be "fixed" by making the bow have infinity (and curse of vanishing to kill two birds with stone: #37 [sorta, they could still be dropped and the arrows can still be farmable]). Then just only give the player an arrow once.

if you drip arrow it dont give you another one

srnyx commented 2 years ago

This could be "fixed" by making the bow have infinity (and curse of vanishing to kill two birds with stone: #37 [sorta, they could still be dropped and the arrows can still be farmable]). Then just only give the player an arrow once.

if you drip arrow it dont give you another one

Yeah, that should be fine. Just don't drop the arrow haha

Lianecx commented 2 years ago

It doesnt have to be infinity, the delay just has to be removed in the code. Curse of vanishing is a good idea

Lianecx commented 2 years ago

One arrow per death. I wouldnt call that “farming”

srnyx commented 2 years ago

It doesnt have to be infinity, the delay just has to be removed in the code.

Arrows would still be farmable by dropping them. A smaller delay would just make them more easily farmable.

One arrow per death. I wouldnt call that “farming”

It still makes them farmable. It doesn't matter how many they get, it's still considered farmable.

Lianecx commented 2 years ago

It doesnt have to be infinity, the delay just has to be removed in the code.

Arrows would still be farmable by dropping them. A smaller delay would just make them more easily farmable.

A smaller delay doesnt make it more farmable. If they drop theur arrow by pressing “q” they dont get a new one. And shot arrows cannot be picked up

srnyx commented 2 years ago

It doesnt have to be infinity, the delay just has to be removed in the code.

Arrows would still be farmable by dropping them. A smaller delay would just make them more easily farmable.

A smaller delay doesnt make it more farmable. If they drop theur arrow by pressing “q” they dont get a new one. And shot arrows cannot be picked up

I still think infinity is the better, easier, and safer option.

srnyx commented 2 years ago

Closing this as #37 exists and the delay is intended.