commandgeek / GeekSMP

GeekSMP Plugin
Other
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Fix #8, #11, #15, #37, #51, #56, #57, #70, #71, #88, #93-#96, and other changes #97

Closed srnyx closed 2 years ago

srnyx commented 2 years ago

Description

Motivation and Context

  1. Fixes #8
  2. Fixes #11
  3. Fixes #15
  4. Fixes #37
  5. Fixes #51
  6. Fixes #56
  7. Fixes #57
  8. Fixes #70
  9. Fixes #71
  10. Fixes #88
  11. Fixes #93
  12. Fixes #94
  13. Fixes #95
  14. Fixes #96

How Has This Been Tested?

Tested on GeekSMP Development server.

Types of changes

Checklist:

srnyx commented 2 years ago

Need to find a way to move items already existing in the bow/arrow slots (0 and 27, unless it's the bow/arrow). Don't wanna delete people's swords. EDIT: I found a way

Lianecx commented 2 years ago

People can use /afk in combat to make themselves invulnerable. Or they could use it if theyre in a dangerous situation

srnyx commented 2 years ago

People can use /afk in combat to make themselves invulnerable. Or they could use it if theyre in a dangerous situation

I made it so that you can’t use /afk in combat. Should I only make it cancel damage if it’s done by another player (to fix the dangerous situation thing)?

Lianecx commented 2 years ago

Yes

Lianecx commented 2 years ago

other small changes, you revamped the entire morph system -_-

srnyx commented 2 years ago

other small changes, you revamped the entire morph system -_-

Yep, I mentioned that, literally the first thing listed:

  • Reworked morph system a bit, it's now more flexible
Lianecx commented 2 years ago

I was talking about the title. Its not fitting

srnyx commented 2 years ago

I was talking about the title. Its not fitting

I reworked the morph system to fix #37 and #71