comp380team3 / PuzzlePathDimension

Class project for COMP 380 at California State University, Northridge
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Michael menu system #108

Closed ghost closed 11 years ago

ghost commented 11 years ago

Added to Level Select Screen the ability to distinguish between Levels that are locked or unlocked. Added the ability to restart from the editor in the pause menu, This may need to modified to accommodate the single custom level.

Jjp137 commented 11 years ago

I think the order of the items in the pause screen should be:

...but that's just my opinion.

Also, can you do me a favor? In each level XML file, there's a section of XML markup that says:

  <score value="0" />
  <completed value="false" />
  <completionTime time="0:00" />

Now that we're reading from profile.xml instead, can you go ahead and delete these sections from every level XML file?

Jjp137 commented 11 years ago

Also "Retry Level" doesn't work properly because ExitScreen() isn't called. Can you fix that?

Jjp137 commented 11 years ago

Also also, if the score is the same but the time is faster, can you replace the time?

Sorry if it feels a bit overwhelming...

Jjp137 commented 11 years ago

Another nitpick: can you change the "Back to Main Menu" option in the How to Play screens to "Exit Help" (or something like that) instead? This is because of how you can access How to Play from the Pause menu now.

Jjp137 commented 11 years ago

I'll do some more testing, but for now, I think this pull request is good to go. I can play all 15 levels in a row without any problems. :)