A noticeable FPS loss can occur when switching quickly between menu, or during normal gameplay. This is probably caused by allocating objects frequently, rather than limiting allocation to certain well-defined transitional points (such as startup and level load/unload).
A noticeable FPS loss can occur when switching quickly between menu, or during normal gameplay. This is probably caused by allocating objects frequently, rather than limiting allocation to certain well-defined transitional points (such as startup and level load/unload).