Closed munrocket closed 1 year ago
I think shadertoy defaults to zero so you can detect when the mouse has been used (eg some shaders will disable automatic rotation when that happens). Not sure if anyone is relying on that behaviour here yet though? Might just have to check the published shaders first to confirm
Checked around 20 examples and no one using it.
But I found example where a guy commented mouse at all, because initialization not in center of a screen. https://compute.toys/view/80
Here something complicated with mouse exactly for that reason I guess. https://compute.toys/view/256 https://compute.toys/view/248 I think they will be ok after patch.
Ok cool, thanks for checking!
This is very useful for camera controls.
Examples: https://compute.toys/view/31 https://compute.toys/view/459