Open computing-lex opened 5 months ago
Used Sebastian Lague's Planet Generation to deform vertices of our planet mesh in 8862dc97ae5a58f080bd196222ea120a3c6f2603
Next steps are to rewrite the noise function to generate 4D noise from a set of 2D noise samples. Then rewrite 2D noise sample to use seamless texture sampling so we can have texture-based 4D noise generation.
As of fc93dc50bb5e3109d8eede0e81e4143543702120, the planets are generated per cube face which is then turned into a sphere and then deformed. I've got texture-based deformations working with 4D noise, so, I'll take it for now at least.
Planet Material with atmosphere completed in 4c626560c58a0bb36bd98643d20c37c9474bdf6e