Closed stephane-archer closed 2 weeks ago
Hi @stephane-archer
The way to control the inputs to Conan are mostly settings
, options
, conf
and environment buildenv
.
In this case we would be talking about settings. You can see them in your output, if you share the output of your conan install
, you will see your current profile. You can see the general default settings.yml
definition in https://docs.conan.io/2/reference/config_files/settings.html
Macos:
version: [null, "10.6", "10.7", "10.8", "10.9", "10.10", "10.11", "10.12", "10.13", "10.14", "10.15",
"11.0", "11.1", "11.2", "11.3", "11.4", "11.5", "11.6", "11.7",
"12.0", "12.1", "12.2", "12.3", "12.4", "12.5", "12.6", "12.7",
"13.0", "13.1", "13.2", "13.3", "13.4", "13.5", "13.6",
"14.0", "14.1", "14.2", "14.3", "14.4", "14.5"]
sdk_version: [null, "10.13", "10.14", "10.15", "11.0", "11.1", "11.3", "12.0", "12.1",
"12.3", "13.0", "13.1", "13.3", "14.0", "14.2", "14.4", "14.5"]
subsystem:
null:
catalyst:
ios_version: *ios_version
You can control those inputs defining things like -s os.version=13.4 -s os.sdk_version=13.1
in the command line, but in general it is recommended to define these values in profile files (and profile files can be managed as code, putting them in a git repo and sharing it with conan config install
or conan config install-pkg
if you want to put the profiles in a conan package)
@memsharded First of all I would like to thank you for your precise and clear answer.
I was able to build my program for MacOS 10.15 by adding os.version=10.15
to a conan2 profile located in ~/.conan2/profiles
.
here is what the new binary output:
platform 1
minos 10.15
sdk 14.5
from my understanding, every MacOS 10.15 or higher should be able to run this program right? Is there any advantage to lowering the SDK, I'm not sure why it's part of the platform, to me an SDK is like a compiler, and the version you use is not really important. But my understanding might be wrong.
from my understanding, every MacOS 10.15 or higher should be able to run this program right? Is there any advantage to lowering the SDK, I'm not sure why it's part of the platform, to me an SDK is like a compiler, and the version you use is not really important.
To be honest, I know little about the Apple ecosystem, I might need someone else to help.
Even the "compiler" version is factored into the Conan package_id
and Conan treats as different binaries with different binary compatibility by default packages created with different compiler versions. Even if in theory binary compatibility should happen, there is ton of code out there with preprocessor macros using the compiler version to do different things that can affect even the API, but also the ABI in subtle ways (types sizes, alignment, etc).
With the SDK versions happen the same, there might be small differences in the binary that can make them incompatible. In general Apple SDKs keep good forward compatibility, no idea about backwards. This SDK version might also become more important not only for running, but for being linked together with other libraries.
@memsharded Thank you! You are the best!
What is your question?
here are my build steps:
this results in a binary that is compatible with only the current (last) version of MacOS
How to change this builds steps to compile for MacOS 10.14?
Have you read the CONTRIBUTING guide?