Stats are now multiplied by the set multiplier correctly.
Multipliers are now floats to allow fine tuning
Added support for more raid sizes
Issues addressed: Closes # (insert issue tracker number)
No issue tracker number. HandleStatModifier() adds percentage to base, rather than setting stats to the supplied percentage. As a result, stats were being buffed 100% higher than the set multiplier.
Changes proposed:
Issues addressed: Closes # (insert issue tracker number) No issue tracker number. HandleStatModifier() adds percentage to base, rather than setting stats to the supplied percentage. As a result, stats were being buffed 100% higher than the set multiplier.
Tests performed: (Does it build, tested in-game, etc.) Built, tested in-game.
Known issues and TODO list: (add/remove lines as needed) None