Closed hmaarrfk closed 5 years ago
Hi! This is the friendly automated conda-forge-linting service.
I just wanted to let you know that I linted all conda-recipes in your PR (recipe
) and found it was in an excellent condition.
Yeah, that is mostly it.
Any clue what is going on here? https://travis-ci.org/conda-forge/mesalib-feedstock/jobs/473694797#L6051
Haven't looked too deeply yet. That said, could be we need to pin an older llvmdev
. ( https://github.com/Linuxbrew/homebrew-xorg/issues/374 ) Possibly llvmdev
4 would work. Makes me wonder if the new compilers on macOS are actually doing the right thing though.
can you choose llvm?
Should be possible. I believe we have llvmdev
4 built. Plus we only need it at build time since it ships static libraries.
Whatever, I just went through all the immediate children, I'm pretty sure nobody on OSX builds with mesa anyway, so there is little point belabouring it.
Out-of-the-box macOS has its own builtin OpenGL support, which negates the need for Mesa for most things (assuming a library supports it).
The main use case I know of for Mesa on macOS is for X11 and/or other Linux GUI libraries or applications ported to macOS. Usually these go hand-in-hand.
@conda-forge-admin, please rerender
@jakirkham do you think this can be merged?
Checklist
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(if the version changed)conda-smithy