Closed floesche closed 11 months ago
Thanks for getting the support for Blender 4 started! I think the change for specular tint needs some more work. The old scalar tint value was an interpolation parameter, where 0 meant specular highlights were white and 1 meant they were the base color. So I think the new color tint value probably needs to be computed with a ShaderNodeMixRGB
node blending between white and the base color. Maybe I'll do that work in a second pass.
Import of
*.obj
files is now natively supported and much faster. This is a huge speed improvement forimportMeshes.py
and necessary for our many movies.The "Principled BSDF" has received a full rewrite, some of the argument names for the nodes changed, mostly in the
utilsMaterials.py
file.Most of the fixes are centered around functionality we use in our movies.
None of the fixes should break any backward compatibility, but are steps torwards #161