Open connorwmackay opened 1 month ago
This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.
This could be fixed by using Bresenham's line algorithm.
This could be an issue with the way raycasts and/or collision are done. It results in blocks being placed in the wrong place most of the time. Breaking blocks is more stable, but still not accurate.