Closed winxalex closed 7 years ago
Hi. Can give me some more information ? Not understand
Variables show value of joint.connectedBody (Joint is ConfigurableJoint) and watch doesn't show(can't calc)
Can you show declaration(all call nodes)? (due it's based on AST tree)
Reproduced
You should add Configurable joint as Component. Menu “ADD” or gameObject.AddComponent
Not thru “new”. I’m seeing is joint is null.
On Apr 30, 2017, at 6:34 PM, Valeriy Semenchuk notifications@github.com wrote:
Reproduced https://camo.githubusercontent.com/e674b0a362564466d14226f6005744a7f6e275e7/687474703a2f2f6b6c696b722e6f72672f353535303866646335623634316533323137633661386462376364332e706e67 — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/consulo/consulo-unity3d/issues/105#issuecomment-298242348, or mute the thread https://github.com/notifications/unsubscribe-auth/AAqDxFMpidWsCbc9PX6VgSMRHoNibp78ks5r1Lf6gaJpZM4NMmjR.
It's work anyway (yeh me not Unity developer)
this is complex issue, working on it. Added throw info inside debugger
Fixed in last builds of C#/.NET (u can test it in nightly channel or wait sometime for it)