consulo / consulo-unity3d

Frameworks: Unity3D
Apache License 2.0
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Workflow question/suggestion #18

Closed BinaryPat closed 9 years ago

BinaryPat commented 9 years ago

if I have my project on in Unity I cannot build in Consulo because Unity won't allow another instance with the same project. I assume that this is expected.

The next question is if I have Unity closed I can build and run no problem, but I cannot debug. Is this expected?

I have been debugging by attaching to Unity but I cannot attach to the player.

It would be nice to build from Consulo event when Unity is running, It would also be nice to see the error messages from Unity in Consulo with the ability to click to go to the file line where the error occurred

Finally thank you for making Consulo!

VISTALL commented 9 years ago

Hi.

For now consulo used Unity by command line, but it obsolete variant, me waiting Unity devs, when they release Rest API. Compilation from command line - builded without Debug(idk why, no answer from Unity)

Attaching to player sometimes dont work, on MacOS ports cant binded(idk why, dont have MacBook).

Unity have hardcoded IDE support - i cant modify it: (

Thanks

VISTALL commented 9 years ago

Any questions?

BinaryPat commented 9 years ago

No, I understand thanks for answering

-Pat