Closed xCISACx closed 4 years ago
There few cases. If you type NavMeshAgent - you will see it in popup, and then you press Enter it will add correct using.
Second case its when you insert some code without using, or type without completion - it will be show Using popup.
And you are right without user it will be not add using.
It's C# issue
I see, so there is no way to implement it in Consulo then, language limitation? I found a Visual Studio plugin for it: https://marketplace.visualstudio.com/items?itemName=Fudge.auto-using I was wondering if such plugin could be made for Consulo.
I was wondering if such plugin could be made for Consulo.
If you try select class from popup it will insert
I see, so there is no way to implement it in Consulo then, language limitation?
Add using on fly - just only human-hours.
I see, I'll use the pop-up then, I did not notice it worked if done through it.
Np. Questions are welcome too
Consulo can auto-complete the type names when writing them, but it does not automatically import the required libraries (UnityEngine.AI and UnityEngine.UI, in this case). Is there a setting to turn this feature on? I'd like it to do it without me having to press Alt + Enter every time, if possible. I searched the settings but couldn't find anything.