Open jobukkit opened 1 month ago
Hi,
Can you please check the configuration entry for platform_plugin
in the config file located at $HOME/.config/contour/contour.yml
?
The platform plugin is set to the default "auto". Deleting the file or changing it to "cocoa" has no effect.
The platform plugin is set to the default "auto". Deleting the file or changing it to "cocoa" has no effect.
Oh, i see, thanks for the info i think that @christianparpart might have some time soon to check macos support
Does it require Qt or can use something with a better cross-platform support like GTK?
So the commands in short should be:
# get dependencies
arch -arm64 ./scripts/install-deps.sh
# configure the project
arch -arm64 cmake --preset macos-release
# build the binary package
cmake --build --preset macos-release
# run it from within the source's build directory
./build/macos-release/src/contour/contour.app/Contents/MacOS/contour
# package it
cpack --preset macos-release
# install it from package (be aware of the wildcard `*`)
open ./build/macos-release/Contour-*-Darwin.dmg
Then you'd probably want to package your own .dmg file, using cpack
command.
How did you install Qt and which version is it? I am consuming the dependencies all through brew
on my local machine.
I am using Mac OS Sonoma 14.4.1. I successfully compiled the app, but when running it it immediately crashes. Running it from another terminal reveals the following error:
The precompiled build does work.