Open christianparpart opened 3 years ago
See https://github.com/microsoft/terminal/pull/1263 for DirectWrite.
Note to myself: Qt::AA_UseSoftwareOpenGL
should do it, too, and can be mapped to a config setting.
Note to myself:
A QPainter based (software) renderer should be actually not harder than the OpenGL render target.
We have more and more users (to it seems) that are running on OpenGL 2.0 / 2.1 devices.
Add an alternative to the OpenGLRenderer for Software based rendering
Should be usable by #161.
checklist
Should ideally support RGBA (for Software based rendering alternative to OpenGL) and RGB for simple unit testing of the screen rendering (text, complex unicode, images, emoji) .