Note, cell based masking can be emulated using a sequence of RenderImage commands that only render a sub-rectangle of the given image ID.
The challenge I see with cell based masking would be on agreeing on a simple encoding scheme. The other solution is trivial to understand and implement on both ends.
Note, cell based masking can be emulated using a sequence of
RenderImage
commands that only render a sub-rectangle of the given image ID.The challenge I see with cell based masking would be on agreeing on a simple encoding scheme. The other solution is trivial to understand and implement on both ends.