What happens is that a worker dies, and it takes some number of seconds to figure that out. If in that time the worker has respawned with the same path, we will pull the new actor out of circulation, rather than the old one.
I'm going to fix this by identifying workers using UUID's.
What happens is that a worker dies, and it takes some number of seconds to figure that out. If in that time the worker has respawned with the same path, we will pull the new actor out of circulation, rather than the old one.
I'm going to fix this by identifying workers using UUID's.