Built a prism tower and placed it on the battlefield. It's fully functional but it's not visible (as shown below).
Startup Logs/Info:
Platform is Windows
Engine version is release-20200202
Using SDL 2 with OpenGL renderer
Desktop resolution: 1920x1080
No custom resolution provided, using desktop resolution
Using resolution: 1920x1080
Using window scale 1.00
OpenGL version: 4.6.0 - Build 27.20.100.7988
Using sound device `Headphones (Amals Bose Stereo)`
Internal mods:
yr: Red Alert 2 Yuri's Revenge (release-20200202)
all: All mods (release-20200202)
cnc: Tiberian Dawn (release-20200202)
d2k: Dune 2000 (release-20200202)
modcontent: Mod Content Manager (release-20200202)
ra: Red Alert (release-20200202)
ts: Tiberian Sun (release-20200202)
External mods:
example-{DEV_VERSION}: Example mod ({DEV_VERSION})
ra2-playtest-20200118: Red Alert 2 (playtest-20200118)
ratc-release-20200202: Red Alert (Tesla Coil Example) (release-20200202)
yr-release-20200202: Red Alert 2 Yuri's Revenge (release-20200202)
Loading mod: yr
Failed to initialize hardware cursors. Falling back to software cursors.
Error was: Failed to create hardware cursor `detonate` - Failed to create cursor: CreateIconIndirect(): The parameter
is incorrect.
[2020-04-08T19:58:20] Game started
[2020-04-08T19:59:20] Game started
AL lib: (EE) ALCmmdevPlayback_mixerProc: Failed to get padding: 0x88890004
Built a prism tower and placed it on the battlefield. It's fully functional but it's not visible (as shown below).
Startup Logs/Info: