cooljeanius / dawn_of_thunder

a Wesnoth UMC campaign; forked to clean up (originally by Paulomat4)
https://forums.wesnoth.org/viewtopic.php?f=8&t=39512
GNU General Public License v2.0
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S18 3_behaviors of concern #13

Open k-konami opened 1 year ago

k-konami commented 1 year ago

3 behaviors

cooljeanius commented 1 year ago

ok in 6c0bbae I fixed the 2nd one, I'm not quite sure how to fix the 1st one, and the 3rd one I'd already noted, but I'm kind of hesitant to fix it, as I'm not quite sure what new problems might arise as a result of fixing it...

k-konami commented 1 year ago

I don't know how to fix both 1st and 3rd.... sorry.

cooljeanius commented 1 year ago

well for the 3rd one I'd just switch victory_when_enemies_defeated= from yes to no, but it's the follow-up effects of doing so that I'm not sure about; I don't know if doing so might result in the scenario becoming unwinnable...

k-konami commented 1 year ago

In several places,

                [variable]
                    name=victory_conditions
                    equals=3
                [/variable]

are described. I think this counter will not reach 3 until the portal is closed, so it will probably be ok. (But I'm not sure :) )

p.s. I just tried that( to change "yes" to "no" ), but it didn't work... I checked with debugger's "inspect" and it still has victory_conditions = 2. I wonder why? I guess I need to play it from the beginning of the scenario...

cooljeanius commented 1 year ago

ok I think I've got the 3rd item fixed with aed01a5 and ba69c92

cooljeanius commented 8 months ago

edited the original post to make it a checklist, to show progress