Closed coolsa closed 3 years ago
Solved with new implementation of BiomeSource, in the dev branch.
Solution for onlookers:
don't pass biomes via BuiltInBiomes.BIOME_TYPE
, instead pass biomes via a Registry<Biome>
variable, and calling the biome with its BiomeKey, such as registry.get(BiomeKeys.THE_VOID)
This is how biomes should be accessed in Minecraft.
Currently, due to MC-197616, "Received invalid biome id: -1" is constantly spammed in the console while generating new chunks. I would like to fix this issue before publishing 1.16.4 on curseforge.