Open fredkilbourn opened 2 years ago
Per [DIG] Maelstrome26 the valid worlds should be:
export const worldArray = [
1,
10,
13,
17,
19,
40,
1000,
2000,
];
https://discord.com/channels/251073753759481856/451032574538547201/976479124086464522
I just wanted to leave the comment that the case /*** ONLY RECEIVES FacilityControl ***/
is not broken. PlayerFacilityCapture
is a character centric event that is filtered by whitelisting character id first and foremost, world ids can be used to further filter the messages in combination with logicalAndCharactersWithWorlds
set to true
.
I suspect it is a bug with the wildcard for worlds which is also related to the subscriptions being altered. I am currently tracking this in more detail with NSS.
It appears that world-level events are not working reliably if you subscribe with
"worlds": [ "all" ]
, instead you must subscribe with"worlds":["1","9","10","11","13","17","18","19","25","1000","1001"]
.I tested several variations and further testing is needed, but here are results from testing on http://census.daybreakgames.com/ps2-websocket.html: