Open klazoklazo opened 1 month ago
Hmm... Are you running the precompiled build? Try compiling and seeing if the issue persists.
I am running the precompiled build, unfortunately attempting to compile the game leads me to running into this error while building tools (ran with make -j
, no additional arguments):
build error.txt
I see
Did this happen on earlier versions? like sm64ex-coop v36.1 or sm64coopdx v0.2?
I do not know, since I ran into similar building errors on previous versions, I played the Windows version of sm64coopdx through Bottles.
Okay, so a friend let me know the wiki article showing how to compile the game missed a dependency, that being: gcc-c++
After installing that I compiled the game and ran into the same issue. Doesn't seem like an issue with specifically the precompiled version.
Thanks for clarifying, I guess I'll look into it For now, you could play the game maximized
No problem!
Describe the bug Whenever the game launches in fullscreen first, the game is stuck taking up the top left quarter of the screen. This problem does not happen in windowed mode, nor does it happen if the game is ever set to fullscreen after being in windowed mode. Likewise, you can currently work around this bug by toggling fullscreen off and on each time the game launches.
To Reproduce Steps to reproduce the behavior:
Expected behavior Displaying the game across the whole screen.
Screenshots (Apologies for the low quality, turning on the screenshot utility momentarily fixes the bug, only to recreate it after leaving screenshot mode)
Desktop (please complete the following information):
Additional context I'm also running this game in 2x scaling on a 4k monitor in GNOME, with fractional scaling disabled. This might be why the game seems to be running in 1080p, and why it only takes up a fourth of the screen.