Not really an issue related to Coop DX itself, but the Wiki page for compiling on macOS ARM appears to still suggest installing the Intel version of brew and compiling the game in a Rosetta terminal, despite ARM support being added back in beta v36. This might be a leftover from the ex-coop repo, since this line is here:
NOTE: You will be unable to build a native M1 build until this project is moved off of GCC 9. Running through Rosetta will work fine.
NOTE: The main branch currently has issues compiling on M1 (at least on my end), so this would probably have to be held off for a bit until the macOS compilation fixes are pushed to main. I'm not entirely sure yet.
Not really an issue related to Coop DX itself, but the Wiki page for compiling on macOS ARM appears to still suggest installing the Intel version of brew and compiling the game in a Rosetta terminal, despite ARM support being added back in beta v36. This might be a leftover from the ex-coop repo, since this line is here:
A change was proposed by EmeraldLoc in the dev repo for ex-coop (https://github.com/EmeraldLoc/sm64ex-coop/blob/master/Compiling-on-MacOS-(ARM).md), but as far as I know, this never seemed to get merged.
NOTE: The
main
branch currently has issues compiling on M1 (at least on my end), so this would probably have to be held off for a bit until the macOS compilation fixes are pushed to main. I'm not entirely sure yet.