coop-deluxe / sm64coopdx

An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
https://sm64coopdx.com
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QoL Idea (Menu): C-up idle animation for palette editing #201

Closed Bear64DX closed 1 month ago

Bear64DX commented 1 month ago

TLDR: Make the character's head stay still in the palette menu.

I think it'd be cool if there was an option you could toggle that changes the idle animation for palette editing. Basically, you could make it so that when you edit a palette, your character always has a straight face (C-up idle, talking to NPCs, etc), or you could make your character move their head (like how it is right now). I think this would be cool because it would allow for cleaner screenshots, where your character would always be facing straight at the screen. It would most likely look something like this, where your character is always facing the screen: image I understand that this might not be highest priority due to the menu being buggy, but I would still like to get this out here.

AgentXLP commented 1 month ago

image The character already faces the screen in the player menu and its sub menus which makes screenshotting nice, not sure I really get this suggestion.

Bear64DX commented 1 month ago

Perhaps I explained that a little poorly. It'd be cool if the character ALWAYS faced the player. The character moves their head side to side, rather than staying still. As seen in this video:

https://github.com/user-attachments/assets/c55fd708-d635-463a-941d-219192ec4b7a

This means that you basically have to time it juuuuust right in order to get a clean screenshot. Hope that helps clear things up.