Closed futurepr0n closed 1 month ago
Unable to reproduce, don't really know what the problem with this would be, since libs are added into the app file, and you're running macOS 14. Glew hasn't been updated in a very long time, so I don't think it's the lib. Will need to get a VM to test this out. In the meantime, you can compile the repo manually, instructions are here.
heres the thing, the dependencies for audiofile on homebrew failed:
Error: audiofile has been disabled because it is not maintained upstream!
Is there a way to get it?
Gotta love this problem. Do what this guy says, except do it for libaudiofile
Ok, thanks, compiling prior brought the following error:
I wasnt exactly able to edit the existing audiofile entry in brew either, because i didnt have it previously installed, so it failed to edit at first but looked like it changed me to be in developer mode. I tried the command again but nothing happened, so then I attempted running:
HOMEBREW_NO_INSTALL_FROM_API=1 brew install audiofile
This threw the same error, but now when I ran the edit command I was able to get the screen needed to edit the line successfully.
I then ran the gmake clean and the gmake command again to build, but I got the same error:
Flower35 figured out this issue here
lol, any chance you got the next error before I run into it? jk - thank you - am retrying will update this comment and close this item after success - appreciate the help
Edit/update: As directed, after the crash in compile, simply run make build/us_pc/sound/sequences.bin
, then resume the build by re-running the previous make command (in my case gmake OSX_BUILD=1
And looks good!
After compiling, going to build and opening the package, same error thrown, wierd - Does this require any special permissions? or am I doing something wrong how else other than just double clicking it am I supposed to run this?
Hmmm, I don't know. Very interesting you got this error on a fresh compilation. No special perms are required, so don't know why this is happening, very odd...
dude, i feel so dumb, I just remembered - I have the gfxCardStatus installed, so I can switch between discrete and integrated gpu and if its set to integrated gpu it will not work. It runs fine both the release and the build - I just need to make sure im flipped to discrete GPU. Jeez,, macbookpros - its set to autoswitch, but it doesnt kick in for some reason when this program tries to run. Sorry about this.
Lol, nah all good.
Describe the bug I am getting an error when starting the app up. It fails to initialize GLEW.
To Reproduce Steps to reproduce the behavior: (after installing the dmg)
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context Basically just running the release, after installing the dmg, and it comes up with the fatal error on the window. Any step missing?