coop-deluxe / sm64coopdx

An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
https://sm64coopdx.com
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m.wallKickTimer in LUA doesn't seem to function properly #243

Open Mariosonicman91 opened 4 months ago

Mariosonicman91 commented 4 months ago

I can't wallkick in a bonk state after setting m.wallKickTimer to 5

Steps to reproduce the behavior:

  1. Use extended-moveset.lua sm64ex coop
  2. Attempt to wall kick out of a hard bonk
  3. See in code it sets m.wallKickTimer to 5
  4. Cannot wall kick (unless frame perfect which still isn't the expected behavior)

You are supposed to be able to press A to wall kick in the allotted frames.

Context:

Am I using it incorrectly?

Don't burn me on using an old sm64ex coop mod it works just fine and uses the exact variable.

AgentXLP commented 2 months ago

m.wallKickTimer isn't a real field, it's a state extras field made by Extended Moveset, which means this is an issue with Extended Moveset.

AgentXLP commented 2 months ago

^ That above is a lie! I made a mistake while searching for the field to see if it existed since I didn't remember. My apologies.

Mariosonicman91 commented 2 months ago

I knew it was too general sounding too be made by the mod. Thank you! Happy patching!

AgentXLP commented 2 months ago

I think this might be another case of doing something differently now than before and blaming it's non functionality on the 1.0 update. If you can, please verify your code did indeed function properly before 1.0, I can't find anything that changed about the wallkick timer

Mariosonicman91 commented 2 months ago

Okay

AgentXLP commented 1 week ago

How'd it go?

Mariosonicman91 commented 3 days ago

Oh my gosh I totally forgot I'll get on it rn 💀

Mariosonicman91 commented 3 days ago

I've been having some puter problems and got logged outta my github account sorry for replying so darn late. One quick thing, how does one download sm64 ex coop? Not seein' any releases