Open SonicandTailsCD opened 3 months ago
You may either have to
You may either have to
Compile the game on your system.
Or if you don't mind, upgrade your Ubuntu. (usually not required)
Because the pre-built binaries seem to have been built with a newer version of glibc.
I'm sorry, I can't do either:
What should I do? :(
Okay, I got a USB drive and am using that for my projects, We're all set, right? WRONG! I just downloaded a copy of the whole repo, and started to compile... I got an error.
sonicandtailscd@**********:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
extracting assets/demos/bbh.bin
extracting assets/demos/bitdw.bin
extracting assets/demos/ccm.bin
extracting assets/demos/hmc.bin
extracting assets/demos/jrb.bin
extracting assets/demos/pss.bin
extracting assets/demos/unused.bin
extracting assets/demos/wf.bin
extracting sound/sequences/us/01_cutscene_collect_star.m64
extracting sound/sequences/us/02_menu_title_screen.m64
extracting sound/sequences/us/03_level_grass.m64
extracting sound/sequences/us/04_level_inside_castle.m64
extracting sound/sequences/us/05_level_water.m64
extracting sound/sequences/us/06_level_hot.m64
extracting sound/sequences/us/07_level_boss_koopa.m64
extracting sound/sequences/us/08_level_snow.m64
extracting sound/sequences/us/09_level_slide.m64
extracting sound/sequences/us/0A_level_spooky.m64
extracting sound/sequences/us/0B_event_piranha_plant.m64
extracting sound/sequences/us/0C_level_underground.m64
extracting sound/sequences/us/0D_menu_star_select.m64
extracting sound/sequences/us/0E_event_powerup.m64
extracting sound/sequences/us/0F_event_metal_cap.m64
extracting sound/sequences/us/10_event_koopa_message.m64
extracting sound/sequences/us/11_level_koopa_road.m64
extracting sound/sequences/us/12_event_high_score.m64
extracting sound/sequences/us/13_event_merry_go_round.m64
extracting sound/sequences/us/14_event_race.m64
extracting sound/sequences/us/15_cutscene_star_spawn.m64
extracting sound/sequences/us/16_event_boss.m64
extracting sound/sequences/us/17_cutscene_collect_key.m64
extracting sound/sequences/us/18_event_endless_stairs.m64
extracting sound/sequences/us/19_level_boss_koopa_final.m64
extracting sound/sequences/us/1A_cutscene_credits.m64
extracting sound/sequences/us/1B_event_solve_puzzle.m64
extracting sound/sequences/us/1C_event_toad_message.m64
extracting sound/sequences/us/1D_event_peach_message.m64
extracting sound/sequences/us/1E_cutscene_intro.m64
extracting sound/sequences/us/1F_cutscene_victory.m64
extracting sound/sequences/us/20_cutscene_ending.m64
extracting sound/sequences/us/21_menu_file_select.m64
extracting sound/sequences/us/22_cutscene_lakitu.m64
extracting sound/samples/bowser_organ/00_organ_1.aiff
extracting sound/samples/bowser_organ/01_organ_1_lq.aiff
extracting sound/samples/bowser_organ/02_boys_choir.aiff
extracting sound/samples/course_start/00_la.aiff
extracting sound/samples/instruments/00.aiff
extracting sound/samples/instruments/01_banjo_1.aiff
extracting sound/samples/instruments/02.aiff
extracting sound/samples/instruments/03_human_whistle.aiff
extracting sound/samples/instruments/04_bright_piano.aiff
extracting sound/samples/instruments/05_acoustic_bass.aiff
extracting sound/samples/instruments/06_kick_drum_1.aiff
extracting sound/samples/instruments/07_rimshot.aiff
extracting sound/samples/instruments/08.aiff
extracting sound/samples/instruments/09.aiff
extracting sound/samples/instruments/0A_tambourine.aiff
extracting sound/samples/instruments/0B.aiff
extracting sound/samples/instruments/0C_conga_stick.aiff
extracting sound/samples/instruments/0D_clave.aiff
extracting sound/samples/instruments/0E_hihat_closed.aiff
extracting sound/samples/instruments/0F_hihat_open.aiff
extracting sound/samples/instruments/10_cymbal_bell.aiff
extracting sound/samples/instruments/11_splash_cymbal.aiff
extracting sound/samples/instruments/12_snare_drum_1.aiff
extracting sound/samples/instruments/13_snare_drum_2.aiff
extracting sound/samples/instruments/14_strings_5.aiff
extracting sound/samples/instruments/15_strings_4.aiff
extracting sound/samples/instruments/16_french_horns.aiff
extracting sound/samples/instruments/17_trumpet.aiff
extracting sound/samples/instruments/18_timpani.aiff
extracting sound/samples/instruments/19_brass.aiff
extracting sound/samples/instruments/1A_slap_bass.aiff
extracting sound/samples/instruments/1B_organ_2.aiff
extracting sound/samples/instruments/1C.aiff
extracting sound/samples/instruments/1D.aiff
extracting sound/samples/instruments/1E_closed_triangle.aiff
extracting sound/samples/instruments/1F_open_triangle.aiff
extracting sound/samples/instruments/20_cabasa.aiff
extracting sound/samples/instruments/21_sine_bass.aiff
extracting sound/samples/instruments/22_boys_choir.aiff
extracting sound/samples/instruments/23_strings_1.aiff
extracting sound/samples/instruments/24_strings_2.aiff
extracting sound/samples/instruments/25_strings_3.aiff
extracting sound/samples/instruments/26_crystal_rhodes.aiff
extracting sound/samples/instruments/27_harpsichord.aiff
extracting sound/samples/instruments/28_sitar_1.aiff
extracting sound/samples/instruments/29_orchestra_hit.aiff
extracting sound/samples/instruments/2A.aiff
extracting sound/samples/instruments/2B.aiff
extracting sound/samples/instruments/2C.aiff
extracting sound/samples/instruments/2D_trombone.aiff
extracting sound/samples/instruments/2E_accordion.aiff
extracting sound/samples/instruments/2F_sleigh_bells.aiff
extracting sound/samples/instruments/30_rarefaction-lahna.aiff
extracting sound/samples/instruments/31_rarefaction-convolution.aiff
extracting sound/samples/instruments/32_metal_rimshot.aiff
extracting sound/samples/instruments/33_kick_drum_2.aiff
extracting sound/samples/instruments/34_alto_flute.aiff
extracting sound/samples/instruments/35_gospel_organ.aiff
extracting sound/samples/instruments/36_sawtooth_synth.aiff
extracting sound/samples/instruments/37_square_synth.aiff
extracting sound/samples/instruments/38_electric_kick_drum.aiff
extracting sound/samples/instruments/39_sitar_2.aiff
extracting sound/samples/instruments/3A_music_box.aiff
extracting sound/samples/instruments/3B_banjo_2.aiff
extracting sound/samples/instruments/3C_acoustic_guitar.aiff
extracting sound/samples/instruments/3D.aiff
extracting sound/samples/instruments/3E_monk_choir.aiff
extracting sound/samples/instruments/3F.aiff
extracting sound/samples/instruments/40_bell.aiff
extracting sound/samples/instruments/41_pan_flute.aiff
extracting sound/samples/instruments/42_vibraphone.aiff
extracting sound/samples/instruments/43_harmonica.aiff
extracting sound/samples/instruments/44_grand_piano.aiff
extracting sound/samples/instruments/45_french_horns_lq.aiff
extracting sound/samples/instruments/46_pizzicato_strings_1.aiff
extracting sound/samples/instruments/47_pizzicato_strings_2.aiff
extracting sound/samples/instruments/48_steel_drum.aiff
extracting sound/samples/piranha_music_box/00_music_box.aiff
extracting sound/samples/sfx_1/00_twirl.aiff
extracting sound/samples/sfx_1/01_brushing.aiff
extracting sound/samples/sfx_1/02_hand_touch.aiff
extracting sound/samples/sfx_1/03_yoshi.aiff
extracting sound/samples/sfx_1/04_plop.aiff
extracting sound/samples/sfx_1/05_heavy_landing.aiff
extracting sound/samples/sfx_4/00.aiff
extracting sound/samples/sfx_4/01.aiff
extracting sound/samples/sfx_4/02.aiff
extracting sound/samples/sfx_4/03.aiff
extracting sound/samples/sfx_4/04.aiff
extracting sound/samples/sfx_4/05.aiff
extracting sound/samples/sfx_4/06.aiff
extracting sound/samples/sfx_4/07.aiff
extracting sound/samples/sfx_4/08.aiff
extracting sound/samples/sfx_4/09.aiff
extracting sound/samples/sfx_5/00.aiff
extracting sound/samples/sfx_5/01.aiff
extracting sound/samples/sfx_5/02.aiff
extracting sound/samples/sfx_5/03.aiff
extracting sound/samples/sfx_5/04.aiff
extracting sound/samples/sfx_5/05.aiff
extracting sound/samples/sfx_5/06.aiff
extracting sound/samples/sfx_5/07.aiff
extracting sound/samples/sfx_5/08.aiff
extracting sound/samples/sfx_5/09.aiff
extracting sound/samples/sfx_5/0A.aiff
extracting sound/samples/sfx_5/0B.aiff
extracting sound/samples/sfx_5/0C.aiff
extracting sound/samples/sfx_5/0D.aiff
extracting sound/samples/sfx_5/0E.aiff
extracting sound/samples/sfx_5/0F.aiff
extracting sound/samples/sfx_5/10.aiff
extracting sound/samples/sfx_5/11.aiff
extracting sound/samples/sfx_5/12.aiff
extracting sound/samples/sfx_5/13.aiff
extracting sound/samples/sfx_5/14.aiff
extracting sound/samples/sfx_5/15.aiff
extracting sound/samples/sfx_5/16.aiff
extracting sound/samples/sfx_5/17.aiff
extracting sound/samples/sfx_5/18.aiff
extracting sound/samples/sfx_5/19.aiff
extracting sound/samples/sfx_5/1A.aiff
extracting sound/samples/sfx_5/1B.aiff
extracting sound/samples/sfx_5/1C.aiff
extracting sound/samples/sfx_6/00.aiff
extracting sound/samples/sfx_6/01.aiff
extracting sound/samples/sfx_6/02.aiff
extracting sound/samples/sfx_6/03.aiff
extracting sound/samples/sfx_6/04.aiff
extracting sound/samples/sfx_6/05.aiff
extracting sound/samples/sfx_6/06.aiff
extracting sound/samples/sfx_6/07.aiff
extracting sound/samples/sfx_6/08.aiff
extracting sound/samples/sfx_6/09.aiff
extracting sound/samples/sfx_6/0A.aiff
extracting sound/samples/sfx_6/0B.aiff
extracting sound/samples/sfx_6/0C.aiff
extracting sound/samples/sfx_6/0D.aiff
extracting sound/samples/sfx_7/00.aiff
extracting sound/samples/sfx_7/01.aiff
extracting sound/samples/sfx_7/02.aiff
extracting sound/samples/sfx_7/03.aiff
extracting sound/samples/sfx_7/04.aiff
extracting sound/samples/sfx_7/05.aiff
extracting sound/samples/sfx_7/06.aiff
extracting sound/samples/sfx_7/07.aiff
extracting sound/samples/sfx_7/08.aiff
extracting sound/samples/sfx_7/09.aiff
extracting sound/samples/sfx_7/0A.aiff
extracting sound/samples/sfx_7/0B.aiff
extracting sound/samples/sfx_7/0C.aiff
extracting sound/samples/sfx_7/0D_chain_chomp_bark.aiff
extracting sound/samples/sfx_9/00.aiff
extracting sound/samples/sfx_9/01.aiff
extracting sound/samples/sfx_9/02.aiff
extracting sound/samples/sfx_9/03.aiff
extracting sound/samples/sfx_9/04_camera_buzz.aiff
extracting sound/samples/sfx_9/05_camera_shutter.aiff
extracting sound/samples/sfx_9/06.aiff
extracting sound/samples/sfx_mario/00_mario_jump_hoo.aiff
extracting sound/samples/sfx_mario/01_mario_jump_wah.aiff
extracting sound/samples/sfx_mario/02_mario_yah.aiff
extracting sound/samples/sfx_mario/03_mario_haha.aiff
extracting sound/samples/sfx_mario/04_mario_yahoo.aiff
extracting sound/samples/sfx_mario/05_mario_uh.aiff
extracting sound/samples/sfx_mario/06_mario_hrmm.aiff
extracting sound/samples/sfx_mario/07_mario_wah2.aiff
extracting sound/samples/sfx_mario/08_mario_whoa.aiff
extracting sound/samples/sfx_mario/09_mario_eeuh.aiff
extracting sound/samples/sfx_mario/0A_mario_attacked.aiff
extracting sound/samples/sfx_mario/0B_mario_ooof.aiff
extracting sound/samples/sfx_mario/0C_mario_here_we_go.aiff
extracting sound/samples/sfx_mario/0D_mario_yawning.aiff
extracting sound/samples/sfx_mario/0E_mario_snoring1.aiff
extracting sound/samples/sfx_mario/0F_mario_snoring2.aiff
extracting sound/samples/sfx_mario/10_mario_doh.aiff
extracting sound/samples/sfx_mario/11_mario_game_over.aiff
extracting sound/samples/sfx_mario/12_mario_hello.aiff
extracting sound/samples/sfx_mario/13_mario_press_start_to_play.aiff
extracting sound/samples/sfx_mario/14_mario_twirl_bounce.aiff
extracting sound/samples/sfx_mario/15_mario_snoring3.aiff
extracting sound/samples/sfx_mario/16_mario_so_longa_bowser.aiff
extracting sound/samples/sfx_mario/17_mario_ima_tired.aiff
extracting sound/samples/sfx_mario/18_mario_waha.aiff
extracting sound/samples/sfx_mario/19_mario_yippee.aiff
extracting sound/samples/sfx_mario/1A_mario_lets_a_go.aiff
extracting sound/samples/sfx_mario_peach/00_mario_waaaooow.aiff
extracting sound/samples/sfx_mario_peach/01_mario_hoohoo.aiff
extracting sound/samples/sfx_mario_peach/02_mario_panting.aiff
extracting sound/samples/sfx_mario_peach/03_mario_dying.aiff
extracting sound/samples/sfx_mario_peach/04_mario_on_fire.aiff
extracting sound/samples/sfx_mario_peach/05_mario_uh2.aiff
extracting sound/samples/sfx_mario_peach/06_mario_coughing.aiff
extracting sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.aiff
extracting sound/samples/sfx_mario_peach/08_mario_punch_yah.aiff
extracting sound/samples/sfx_mario_peach/09_mario_punch_hoo.aiff
extracting sound/samples/sfx_mario_peach/0A_mario_mama_mia.aiff
extracting sound/samples/sfx_mario_peach/0B_mario_okey_dokey.aiff
extracting sound/samples/sfx_mario_peach/0C_mario_drowning.aiff
extracting sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.aiff
extracting sound/samples/sfx_mario_peach/0E_peach_dear_mario.aiff
extracting sound/samples/sfx_mario_peach/0F_peach_mario.aiff
extracting sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.aiff
extracting sound/samples/sfx_mario_peach/11_peach_thanks_to_you.aiff
extracting sound/samples/sfx_mario_peach/12_peach_thank_you_mario.aiff
extracting sound/samples/sfx_mario_peach/13_peach_something_special.aiff
extracting sound/samples/sfx_mario_peach/14_peach_bake_a_cake.aiff
extracting sound/samples/sfx_mario_peach/15_peach_for_mario.aiff
extracting sound/samples/sfx_mario_peach/16_peach_mario2.aiff
extracting sound/samples/sfx_terrain/00_step_default.aiff
extracting sound/samples/sfx_terrain/01_step_grass.aiff
extracting sound/samples/sfx_terrain/02_step_stone.aiff
extracting sound/samples/sfx_terrain/03_step_spooky.aiff
extracting sound/samples/sfx_terrain/04_step_snow.aiff
extracting sound/samples/sfx_terrain/05_step_ice.aiff
extracting sound/samples/sfx_terrain/06_step_metal.aiff
extracting sound/samples/sfx_terrain/07_step_sand.aiff
extracting sound/samples/sfx_water/00_plunge.aiff
extracting sound/samples/sfx_water/01_splash.aiff
extracting sound/samples/sfx_water/02_swim.aiff
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make[1]: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools/audiofile'
#g++ -std=c++11 -DNDEBUG -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -O2 -I. -c audiofile.cpp
g++ -std=c++11 -O2 -I. -c audiofile.cpp -o audiofile.o
ar rcs libaudiofile.a audiofile.o
make[1]: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools/audiofile'
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s n64graphics_ci_dir/n64graphics_ci.c n64graphics_ci_dir/exoquant/exoquant.c n64graphics_ci_dir/utils.c -o n64graphics_ci -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s -DN64CKSUM_STANDALONE n64cksum.c utils.c -o n64cksum -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s textconv.c utf8.c hashtable.c -o textconv -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s patch_libultra_math.c -o patch_libultra_math -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s aiff_extract_codebook.c -o aiff_extract_codebook -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s -Wno-unused-result -Wno-uninitialized -Wno-sign-compare -Wno-absolute-value sdk-tools/adpcm/vadpcm_enc.c sdk-tools/adpcm/vpredictor.c sdk-tools/adpcm/quant.c sdk-tools/adpcm/util.c sdk-tools/adpcm/vencode.c -o vadpcm_enc -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s -Iaudiofile -Wno-uninitialized sdk-tools/tabledesign/codebook.c sdk-tools/tabledesign/estimate.c sdk-tools/tabledesign/print.c sdk-tools/tabledesign/tabledesign.c audiofile/libaudiofile.a -o tabledesign -Laudiofile -laudiofile -lstdc++ -lm
gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-error=implicit-function-declaration -pedantic -std=c99 -O2 -s extract_data_for_mio.c -o extract_data_for_mio -lm
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Preprocessing level make rules: build/us_pc/level_rules.mk
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/engine/surface_collision.c -> build/us_pc/src/engine/surface_collision.o
Compiling: src/engine/math_util.c -> build/us_pc/src/engine/math_util.o
Compiling: src/engine/behavior_script.c -> build/us_pc/src/engine/behavior_script.o
Compiling: src/engine/level_script.c -> build/us_pc/src/engine/level_script.o
Compiling: src/engine/graph_node_manager.c -> build/us_pc/src/engine/graph_node_manager.o
Compiling: src/engine/geo_layout.c -> build/us_pc/src/engine/geo_layout.o
Compiling: src/engine/surface_load.c -> build/us_pc/src/engine/surface_load.o
Compiling: src/engine/graph_node.c -> build/us_pc/src/engine/graph_node.o
Compiling: src/game/spawn_object.c -> build/us_pc/src/game/spawn_object.o
Compiling: src/game/first_person_cam.c -> build/us_pc/src/game/first_person_cam.o
Compiling: src/game/mario_actions_automatic.c -> build/us_pc/src/game/mario_actions_automatic.o
Compiling: src/game/level_geo.c -> build/us_pc/src/game/level_geo.o
Compiling: src/game/object_list_processor.c -> build/us_pc/src/game/object_list_processor.o
Compiling: src/game/print.c -> build/us_pc/src/game/print.o
Extracting codebook: sound/samples/sfx_custom_wario_peach/0C_wario_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0C_wario_drowning.table
Piping: sound/samples/sfx_custom_wario_peach/0C_wario_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0C_wario_drowning.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/03_wario_dying.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/03_wario_dying.table
Piping: sound/samples/sfx_custom_wario_peach/03_wario_dying.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/03_wario_dying.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.table
Piping: sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.table
Piping: sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.table
Piping: sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/02_wario_panting.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/02_wario_panting.table
Piping: sound/samples/sfx_custom_wario_peach/02_wario_panting.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/02_wario_panting.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/06_wario_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/06_wario_coughing.table
Piping: sound/samples/sfx_custom_wario_peach/06_wario_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/06_wario_coughing.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.table
Piping: sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.table
Piping: sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.table
Piping: sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.table
Piping: sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/04_wario_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/04_wario_on_fire.table
Piping: sound/samples/sfx_custom_wario_peach/04_wario_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/04_wario_on_fire.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.table
Piping: sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario_peach/05_wario_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/05_wario_uh2.table
Piping: sound/samples/sfx_custom_wario_peach/05_wario_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_wario_peach/05_wario_uh2.table.inc.c
Extracting codebook: sound/samples/sfx_9/05_camera_shutter.aiff -> build/us_pc/sound/samples/sfx_9/05_camera_shutter.table
Piping: sound/samples/sfx_9/05_camera_shutter.aiff -> build/us_pc/sound/samples/sfx_9/05_camera_shutter.table.inc.c
Extracting codebook: sound/samples/sfx_9/01.aiff -> build/us_pc/sound/samples/sfx_9/01.table
Piping: sound/samples/sfx_9/01.aiff -> build/us_pc/sound/samples/sfx_9/01.table.inc.c
Extracting codebook: sound/samples/sfx_9/06.aiff -> build/us_pc/sound/samples/sfx_9/06.table
Piping: sound/samples/sfx_9/06.aiff -> build/us_pc/sound/samples/sfx_9/06.table.inc.c
Extracting codebook: sound/samples/sfx_9/02.aiff -> build/us_pc/sound/samples/sfx_9/02.table
Piping: sound/samples/sfx_9/02.aiff -> build/us_pc/sound/samples/sfx_9/02.table.inc.c
Extracting codebook: sound/samples/sfx_9/00.aiff -> build/us_pc/sound/samples/sfx_9/00.table
Piping: sound/samples/sfx_9/00.aiff -> build/us_pc/sound/samples/sfx_9/00.table.inc.c
Extracting codebook: sound/samples/sfx_9/04_camera_buzz.aiff -> build/us_pc/sound/samples/sfx_9/04_camera_buzz.table
Piping: sound/samples/sfx_9/04_camera_buzz.aiff -> build/us_pc/sound/samples/sfx_9/04_camera_buzz.table.inc.c
Extracting codebook: sound/samples/sfx_9/03.aiff -> build/us_pc/sound/samples/sfx_9/03.table
Piping: sound/samples/sfx_9/03.aiff -> build/us_pc/sound/samples/sfx_9/03.table.inc.c
Extracting codebook: sound/samples/sfx_7/08.aiff -> build/us_pc/sound/samples/sfx_7/08.table
Piping: sound/samples/sfx_7/08.aiff -> build/us_pc/sound/samples/sfx_7/08.table.inc.c
Extracting codebook: sound/samples/sfx_7/0D_chain_chomp_bark.aiff -> build/us_pc/sound/samples/sfx_7/0D_chain_chomp_bark.table
Piping: sound/samples/sfx_7/0D_chain_chomp_bark.aiff -> build/us_pc/sound/samples/sfx_7/0D_chain_chomp_bark.table.inc.c
Extracting codebook: sound/samples/sfx_7/01.aiff -> build/us_pc/sound/samples/sfx_7/01.table
Piping: sound/samples/sfx_7/01.aiff -> build/us_pc/sound/samples/sfx_7/01.table.inc.c
Extracting codebook: sound/samples/sfx_7/06.aiff -> build/us_pc/sound/samples/sfx_7/06.table
Piping: sound/samples/sfx_7/06.aiff -> build/us_pc/sound/samples/sfx_7/06.table.inc.c
Extracting codebook: sound/samples/sfx_7/02.aiff -> build/us_pc/sound/samples/sfx_7/02.table
Piping: sound/samples/sfx_7/02.aiff -> build/us_pc/sound/samples/sfx_7/02.table.inc.c
Extracting codebook: sound/samples/sfx_7/04.aiff -> build/us_pc/sound/samples/sfx_7/04.table
Piping: sound/samples/sfx_7/04.aiff -> build/us_pc/sound/samples/sfx_7/04.table.inc.c
Extracting codebook: sound/samples/sfx_7/0B.aiff -> build/us_pc/sound/samples/sfx_7/0B.table
Piping: sound/samples/sfx_7/0B.aiff -> build/us_pc/sound/samples/sfx_7/0B.table.inc.c
Extracting codebook: sound/samples/sfx_7/00.aiff -> build/us_pc/sound/samples/sfx_7/00.table
Piping: sound/samples/sfx_7/00.aiff -> build/us_pc/sound/samples/sfx_7/00.table.inc.c
Extracting codebook: sound/samples/sfx_7/0A.aiff -> build/us_pc/sound/samples/sfx_7/0A.table
Piping: sound/samples/sfx_7/0A.aiff -> build/us_pc/sound/samples/sfx_7/0A.table.inc.c
Extracting codebook: sound/samples/sfx_7/07.aiff -> build/us_pc/sound/samples/sfx_7/07.table
Piping: sound/samples/sfx_7/07.aiff -> build/us_pc/sound/samples/sfx_7/07.table.inc.c
Extracting codebook: sound/samples/sfx_7/03.aiff -> build/us_pc/sound/samples/sfx_7/03.table
Piping: sound/samples/sfx_7/03.aiff -> build/us_pc/sound/samples/sfx_7/03.table.inc.c
Extracting codebook: sound/samples/sfx_7/0C.aiff -> build/us_pc/sound/samples/sfx_7/0C.table
Piping: sound/samples/sfx_7/0C.aiff -> build/us_pc/sound/samples/sfx_7/0C.table.inc.c
Extracting codebook: sound/samples/sfx_7/05.aiff -> build/us_pc/sound/samples/sfx_7/05.table
Piping: sound/samples/sfx_7/05.aiff -> build/us_pc/sound/samples/sfx_7/05.table.inc.c
Extracting codebook: sound/samples/sfx_7/09.aiff -> build/us_pc/sound/samples/sfx_7/09.table
Piping: sound/samples/sfx_7/09.aiff -> build/us_pc/sound/samples/sfx_7/09.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/05_toad_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/05_toad_uh2.table
Piping: sound/samples/sfx_custom_toad_peach/05_toad_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/05_toad_uh2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/0C_toad_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0C_toad_drowning.table
Piping: sound/samples/sfx_custom_toad_peach/0C_toad_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0C_toad_drowning.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/03_toad_dying.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/03_toad_dying.table
Piping: sound/samples/sfx_custom_toad_peach/03_toad_dying.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/03_toad_dying.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.table
Piping: sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.table
Piping: sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.table
Piping: sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/02_toad_panting.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/02_toad_panting.table
Piping: sound/samples/sfx_custom_toad_peach/02_toad_panting.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/02_toad_panting.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/06_toad_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/06_toad_coughing.table
Piping: sound/samples/sfx_custom_toad_peach/06_toad_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/06_toad_coughing.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.table
Piping: sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.table
Piping: sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.table
Piping: sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.table
Piping: sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/04_toad_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/04_toad_on_fire.table
Piping: sound/samples/sfx_custom_toad_peach/04_toad_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/04_toad_on_fire.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.table
Piping: sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.table.inc.c
Extracting codebook: sound/samples/sfx_4/08.aiff -> build/us_pc/sound/samples/sfx_4/08.table
Piping: sound/samples/sfx_4/08.aiff -> build/us_pc/sound/samples/sfx_4/08.table.inc.c
Extracting codebook: sound/samples/sfx_4/01.aiff -> build/us_pc/sound/samples/sfx_4/01.table
Piping: sound/samples/sfx_4/01.aiff -> build/us_pc/sound/samples/sfx_4/01.table.inc.c
Extracting codebook: sound/samples/sfx_4/06.aiff -> build/us_pc/sound/samples/sfx_4/06.table
Piping: sound/samples/sfx_4/06.aiff -> build/us_pc/sound/samples/sfx_4/06.table.inc.c
Extracting codebook: sound/samples/sfx_4/04.aiff -> build/us_pc/sound/samples/sfx_4/04.table
Piping: sound/samples/sfx_4/04.aiff -> build/us_pc/sound/samples/sfx_4/04.table.inc.c
Extracting codebook: sound/samples/sfx_4/02.aiff -> build/us_pc/sound/samples/sfx_4/02.table
Piping: sound/samples/sfx_4/02.aiff -> build/us_pc/sound/samples/sfx_4/02.table.inc.c
Extracting codebook: sound/samples/sfx_4/00.aiff -> build/us_pc/sound/samples/sfx_4/00.table
Piping: sound/samples/sfx_4/00.aiff -> build/us_pc/sound/samples/sfx_4/00.table.inc.c
Extracting codebook: sound/samples/sfx_4/07.aiff -> build/us_pc/sound/samples/sfx_4/07.table
Piping: sound/samples/sfx_4/07.aiff -> build/us_pc/sound/samples/sfx_4/07.table.inc.c
Extracting codebook: sound/samples/sfx_4/03.aiff -> build/us_pc/sound/samples/sfx_4/03.table
Piping: sound/samples/sfx_4/03.aiff -> build/us_pc/sound/samples/sfx_4/03.table.inc.c
Extracting codebook: sound/samples/sfx_4/05.aiff -> build/us_pc/sound/samples/sfx_4/05.table
Piping: sound/samples/sfx_4/05.aiff -> build/us_pc/sound/samples/sfx_4/05.table.inc.c
Extracting codebook: sound/samples/sfx_4/09.aiff -> build/us_pc/sound/samples/sfx_4/09.table
Piping: sound/samples/sfx_4/09.aiff -> build/us_pc/sound/samples/sfx_4/09.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/03_step_spooky.aiff -> build/us_pc/sound/samples/sfx_terrain/03_step_spooky.table
Piping: sound/samples/sfx_terrain/03_step_spooky.aiff -> build/us_pc/sound/samples/sfx_terrain/03_step_spooky.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/06_step_metal.aiff -> build/us_pc/sound/samples/sfx_terrain/06_step_metal.table
Piping: sound/samples/sfx_terrain/06_step_metal.aiff -> build/us_pc/sound/samples/sfx_terrain/06_step_metal.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/07_step_sand.aiff -> build/us_pc/sound/samples/sfx_terrain/07_step_sand.table
Piping: sound/samples/sfx_terrain/07_step_sand.aiff -> build/us_pc/sound/samples/sfx_terrain/07_step_sand.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/02_step_stone.aiff -> build/us_pc/sound/samples/sfx_terrain/02_step_stone.table
Piping: sound/samples/sfx_terrain/02_step_stone.aiff -> build/us_pc/sound/samples/sfx_terrain/02_step_stone.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/05_step_ice.aiff -> build/us_pc/sound/samples/sfx_terrain/05_step_ice.table
Piping: sound/samples/sfx_terrain/05_step_ice.aiff -> build/us_pc/sound/samples/sfx_terrain/05_step_ice.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/00_step_default.aiff -> build/us_pc/sound/samples/sfx_terrain/00_step_default.table
Piping: sound/samples/sfx_terrain/00_step_default.aiff -> build/us_pc/sound/samples/sfx_terrain/00_step_default.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/01_step_grass.aiff -> build/us_pc/sound/samples/sfx_terrain/01_step_grass.table
Piping: sound/samples/sfx_terrain/01_step_grass.aiff -> build/us_pc/sound/samples/sfx_terrain/01_step_grass.table.inc.c
Extracting codebook: sound/samples/sfx_terrain/04_step_snow.aiff -> build/us_pc/sound/samples/sfx_terrain/04_step_snow.table
Piping: sound/samples/sfx_terrain/04_step_snow.aiff -> build/us_pc/sound/samples/sfx_terrain/04_step_snow.table.inc.c
Extracting codebook: sound/samples/piranha_music_box/00_music_box.aiff -> build/us_pc/sound/samples/piranha_music_box/00_music_box.table
Piping: sound/samples/piranha_music_box/00_music_box.aiff -> build/us_pc/sound/samples/piranha_music_box/00_music_box.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/01_luigi_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/01_luigi_jump_wah.table
Piping: sound/samples/sfx_custom_luigi/01_luigi_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/01_luigi_jump_wah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/19_luigi_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/19_luigi_yippee.table
Piping: sound/samples/sfx_custom_luigi/19_luigi_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/19_luigi_yippee.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0D_luigi_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0D_luigi_yawning.table
Piping: sound/samples/sfx_custom_luigi/0D_luigi_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0D_luigi_yawning.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/07_luigi_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/07_luigi_wah2.table
Piping: sound/samples/sfx_custom_luigi/07_luigi_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/07_luigi_wah2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/11_luigi_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/11_luigi_game_over.table
Piping: sound/samples/sfx_custom_luigi/11_luigi_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/11_luigi_game_over.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/05_luigi_uh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/05_luigi_uh.table
Piping: sound/samples/sfx_custom_luigi/05_luigi_uh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/05_luigi_uh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/08_luigi_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/08_luigi_whoa.table
Piping: sound/samples/sfx_custom_luigi/08_luigi_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/08_luigi_whoa.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.table
Piping: sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0F_luigi_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0F_luigi_snoring2.table
Piping: sound/samples/sfx_custom_luigi/0F_luigi_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0F_luigi_snoring2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/12_luigi_hello.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/12_luigi_hello.table
Piping: sound/samples/sfx_custom_luigi/12_luigi_hello.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/12_luigi_hello.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/18_luigi_waha.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/18_luigi_waha.table
Piping: sound/samples/sfx_custom_luigi/18_luigi_waha.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/18_luigi_waha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.table
Piping: sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/02_luigi_yah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/02_luigi_yah.table
Piping: sound/samples/sfx_custom_luigi/02_luigi_yah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/02_luigi_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/04_luigi_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/04_luigi_yahoo.table
Piping: sound/samples/sfx_custom_luigi/04_luigi_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/04_luigi_yahoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.table
Piping: sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/06_luigi_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/06_luigi_hrmm.table
Piping: sound/samples/sfx_custom_luigi/06_luigi_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/06_luigi_hrmm.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/10_luigi_doh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/10_luigi_doh.table
Piping: sound/samples/sfx_custom_luigi/10_luigi_doh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/10_luigi_doh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/03_luigi_haha.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/03_luigi_haha.table
Piping: sound/samples/sfx_custom_luigi/03_luigi_haha.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/03_luigi_haha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.table
Piping: sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0E_luigi_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0E_luigi_snoring1.table
Piping: sound/samples/sfx_custom_luigi/0E_luigi_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0E_luigi_snoring1.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.table
Piping: sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0A_luigi_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0A_luigi_attacked.table
Piping: sound/samples/sfx_custom_luigi/0A_luigi_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0A_luigi_attacked.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/15_luigi_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/15_luigi_snoring3.table
Piping: sound/samples/sfx_custom_luigi/15_luigi_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/15_luigi_snoring3.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.table
Piping: sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/09_luigi_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/09_luigi_eeuh.table
Piping: sound/samples/sfx_custom_luigi/09_luigi_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/09_luigi_eeuh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/0B_luigi_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0B_luigi_ooof.table
Piping: sound/samples/sfx_custom_luigi/0B_luigi_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/0B_luigi_ooof.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi/17_luigi_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/17_luigi_ima_tired.table
Piping: sound/samples/sfx_custom_luigi/17_luigi_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_luigi/17_luigi_ima_tired.table.inc.c
Extracting codebook: sound/samples/sfx_5/18.aiff -> build/us_pc/sound/samples/sfx_5/18.table
Piping: sound/samples/sfx_5/18.aiff -> build/us_pc/sound/samples/sfx_5/18.table.inc.c
Extracting codebook: sound/samples/sfx_5/08.aiff -> build/us_pc/sound/samples/sfx_5/08.table
Piping: sound/samples/sfx_5/08.aiff -> build/us_pc/sound/samples/sfx_5/08.table.inc.c
Extracting codebook: sound/samples/sfx_5/19.aiff -> build/us_pc/sound/samples/sfx_5/19.table
Piping: sound/samples/sfx_5/19.aiff -> build/us_pc/sound/samples/sfx_5/19.table.inc.c
Extracting codebook: sound/samples/sfx_5/1A.aiff -> build/us_pc/sound/samples/sfx_5/1A.table
Piping: sound/samples/sfx_5/1A.aiff -> build/us_pc/sound/samples/sfx_5/1A.table.inc.c
Extracting codebook: sound/samples/sfx_5/01.aiff -> build/us_pc/sound/samples/sfx_5/01.table
Piping: sound/samples/sfx_5/01.aiff -> build/us_pc/sound/samples/sfx_5/01.table.inc.c
Extracting codebook: sound/samples/sfx_5/0D.aiff -> build/us_pc/sound/samples/sfx_5/0D.table
Piping: sound/samples/sfx_5/0D.aiff -> build/us_pc/sound/samples/sfx_5/0D.table.inc.c
Extracting codebook: sound/samples/sfx_5/02.aiff -> build/us_pc/sound/samples/sfx_5/02.table
Piping: sound/samples/sfx_5/02.aiff -> build/us_pc/sound/samples/sfx_5/02.table.inc.c
Extracting codebook: sound/samples/sfx_5/06.aiff -> build/us_pc/sound/samples/sfx_5/06.table
Piping: sound/samples/sfx_5/06.aiff -> build/us_pc/sound/samples/sfx_5/06.table.inc.c
Extracting codebook: sound/samples/sfx_5/12.aiff -> build/us_pc/sound/samples/sfx_5/12.table
Piping: sound/samples/sfx_5/12.aiff -> build/us_pc/sound/samples/sfx_5/12.table.inc.c
Extracting codebook: sound/samples/sfx_5/0B.aiff -> build/us_pc/sound/samples/sfx_5/0B.table
Piping: sound/samples/sfx_5/0B.aiff -> build/us_pc/sound/samples/sfx_5/0B.table.inc.c
Extracting codebook: sound/samples/sfx_5/11.aiff -> build/us_pc/sound/samples/sfx_5/11.table
Piping: sound/samples/sfx_5/11.aiff -> build/us_pc/sound/samples/sfx_5/11.table.inc.c
Extracting codebook: sound/samples/sfx_5/04.aiff -> build/us_pc/sound/samples/sfx_5/04.table
Piping: sound/samples/sfx_5/04.aiff -> build/us_pc/sound/samples/sfx_5/04.table.inc.c
Extracting codebook: sound/samples/sfx_5/1B.aiff -> build/us_pc/sound/samples/sfx_5/1B.table
Piping: sound/samples/sfx_5/1B.aiff -> build/us_pc/sound/samples/sfx_5/1B.table.inc.c
Extracting codebook: sound/samples/sfx_5/16.aiff -> build/us_pc/sound/samples/sfx_5/16.table
Piping: sound/samples/sfx_5/16.aiff -> build/us_pc/sound/samples/sfx_5/16.table.inc.c
Extracting codebook: sound/samples/sfx_5/10.aiff -> build/us_pc/sound/samples/sfx_5/10.table
Piping: sound/samples/sfx_5/10.aiff -> build/us_pc/sound/samples/sfx_5/10.table.inc.c
Extracting codebook: sound/samples/sfx_5/00.aiff -> build/us_pc/sound/samples/sfx_5/00.table
Piping: sound/samples/sfx_5/00.aiff -> build/us_pc/sound/samples/sfx_5/00.table.inc.c
Extracting codebook: sound/samples/sfx_5/0A.aiff -> build/us_pc/sound/samples/sfx_5/0A.table
Piping: sound/samples/sfx_5/0A.aiff -> build/us_pc/sound/samples/sfx_5/0A.table.inc.c
Extracting codebook: sound/samples/sfx_5/07.aiff -> build/us_pc/sound/samples/sfx_5/07.table
Piping: sound/samples/sfx_5/07.aiff -> build/us_pc/sound/samples/sfx_5/07.table.inc.c
Extracting codebook: sound/samples/sfx_5/15.aiff -> build/us_pc/sound/samples/sfx_5/15.table
Piping: sound/samples/sfx_5/15.aiff -> build/us_pc/sound/samples/sfx_5/15.table.inc.c
Extracting codebook: sound/samples/sfx_5/03.aiff -> build/us_pc/sound/samples/sfx_5/03.table
Piping: sound/samples/sfx_5/03.aiff -> build/us_pc/sound/samples/sfx_5/03.table.inc.c
Extracting codebook: sound/samples/sfx_5/0E.aiff -> build/us_pc/sound/samples/sfx_5/0E.table
Piping: sound/samples/sfx_5/0E.aiff -> build/us_pc/sound/samples/sfx_5/0E.table.inc.c
Extracting codebook: sound/samples/sfx_5/13.aiff -> build/us_pc/sound/samples/sfx_5/13.table
Piping: sound/samples/sfx_5/13.aiff -> build/us_pc/sound/samples/sfx_5/13.table.inc.c
Extracting codebook: sound/samples/sfx_5/0C.aiff -> build/us_pc/sound/samples/sfx_5/0C.table
Piping: sound/samples/sfx_5/0C.aiff -> build/us_pc/sound/samples/sfx_5/0C.table.inc.c
Extracting codebook: sound/samples/sfx_5/14.aiff -> build/us_pc/sound/samples/sfx_5/14.table
Piping: sound/samples/sfx_5/14.aiff -> build/us_pc/sound/samples/sfx_5/14.table.inc.c
Extracting codebook: sound/samples/sfx_5/17.aiff -> build/us_pc/sound/samples/sfx_5/17.table
Piping: sound/samples/sfx_5/17.aiff -> build/us_pc/sound/samples/sfx_5/17.table.inc.c
Extracting codebook: sound/samples/sfx_5/0F.aiff -> build/us_pc/sound/samples/sfx_5/0F.table
Piping: sound/samples/sfx_5/0F.aiff -> build/us_pc/sound/samples/sfx_5/0F.table.inc.c
Extracting codebook: sound/samples/sfx_5/1C.aiff -> build/us_pc/sound/samples/sfx_5/1C.table
Piping: sound/samples/sfx_5/1C.aiff -> build/us_pc/sound/samples/sfx_5/1C.table.inc.c
Extracting codebook: sound/samples/sfx_5/05.aiff -> build/us_pc/sound/samples/sfx_5/05.table
Piping: sound/samples/sfx_5/05.aiff -> build/us_pc/sound/samples/sfx_5/05.table.inc.c
Extracting codebook: sound/samples/sfx_5/09.aiff -> build/us_pc/sound/samples/sfx_5/09.table
Piping: sound/samples/sfx_5/09.aiff -> build/us_pc/sound/samples/sfx_5/09.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0E_wario_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0E_wario_snoring1.table
Piping: sound/samples/sfx_custom_wario/0E_wario_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0E_wario_snoring1.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0B_wario_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0B_wario_ooof.table
Piping: sound/samples/sfx_custom_wario/0B_wario_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0B_wario_ooof.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/17_wario_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_wario/17_wario_ima_tired.table
Piping: sound/samples/sfx_custom_wario/17_wario_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_wario/17_wario_ima_tired.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/01_wario_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_wario/01_wario_jump_wah.table
Piping: sound/samples/sfx_custom_wario/01_wario_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_wario/01_wario_jump_wah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/19_wario_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_wario/19_wario_yippee.table
Piping: sound/samples/sfx_custom_wario/19_wario_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_wario/19_wario_yippee.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/04_wario_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario/04_wario_yahoo.table
Piping: sound/samples/sfx_custom_wario/04_wario_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario/04_wario_yahoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/11_wario_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_wario/11_wario_game_over.table
Piping: sound/samples/sfx_custom_wario/11_wario_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_wario/11_wario_game_over.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/05_wario_uh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/05_wario_uh.table
Piping: sound/samples/sfx_custom_wario/05_wario_uh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/05_wario_uh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/08_wario_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_wario/08_wario_whoa.table
Piping: sound/samples/sfx_custom_wario/08_wario_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_wario/08_wario_whoa.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/00_wario_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario/00_wario_jump_hoo.table
Piping: sound/samples/sfx_custom_wario/00_wario_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_wario/00_wario_jump_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/03_wario_haha.aiff -> build/us_pc/sound/samples/sfx_custom_wario/03_wario_haha.table
Piping: sound/samples/sfx_custom_wario/03_wario_haha.aiff -> build/us_pc/sound/samples/sfx_custom_wario/03_wario_haha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0D_wario_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0D_wario_yawning.table
Piping: sound/samples/sfx_custom_wario/0D_wario_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0D_wario_yawning.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/14_wario_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_wario/14_wario_twirl_bounce.table
Piping: sound/samples/sfx_custom_wario/14_wario_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_wario/14_wario_twirl_bounce.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0A_wario_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0A_wario_attacked.table
Piping: sound/samples/sfx_custom_wario/0A_wario_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0A_wario_attacked.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/12_wario_hello.aiff -> build/us_pc/sound/samples/sfx_custom_wario/12_wario_hello.table
Piping: sound/samples/sfx_custom_wario/12_wario_hello.aiff -> build/us_pc/sound/samples/sfx_custom_wario/12_wario_hello.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/13_wario_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_wario/13_wario_press_start_to_play.table
Piping: sound/samples/sfx_custom_wario/13_wario_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_wario/13_wario_press_start_to_play.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/18_wario_waha.aiff -> build/us_pc/sound/samples/sfx_custom_wario/18_wario_waha.table
Piping: sound/samples/sfx_custom_wario/18_wario_waha.aiff -> build/us_pc/sound/samples/sfx_custom_wario/18_wario_waha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0C_wario_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0C_wario_here_we_go.table
Piping: sound/samples/sfx_custom_wario/0C_wario_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0C_wario_here_we_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/02_wario_yah.aiff -> build/us_pc/sound/samples/sfx_custom_wario/02_wario_yah.table
Piping: sound/samples/sfx_custom_wario/02_wario_yah.aiff -> build/us_pc/sound/samples/sfx_custom_wario/02_wario_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/09_wario_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/09_wario_eeuh.table
Piping: sound/samples/sfx_custom_wario/09_wario_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/09_wario_eeuh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.table
Piping: sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/10_wario_doh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/10_wario_doh.table
Piping: sound/samples/sfx_custom_wario/10_wario_doh.aiff -> build/us_pc/sound/samples/sfx_custom_wario/10_wario_doh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/06_wario_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_wario/06_wario_hrmm.table
Piping: sound/samples/sfx_custom_wario/06_wario_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_wario/06_wario_hrmm.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/0F_wario_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0F_wario_snoring2.table
Piping: sound/samples/sfx_custom_wario/0F_wario_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_wario/0F_wario_snoring2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/1A_wario_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_wario/1A_wario_lets_a_go.table
Piping: sound/samples/sfx_custom_wario/1A_wario_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_wario/1A_wario_lets_a_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/07_wario_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_wario/07_wario_wah2.table
Piping: sound/samples/sfx_custom_wario/07_wario_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_wario/07_wario_wah2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_wario/15_wario_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_wario/15_wario_snoring3.table
Piping: sound/samples/sfx_custom_wario/15_wario_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_wario/15_wario_snoring3.table.inc.c
Extracting codebook: sound/samples/course_start/00_la.aiff -> build/us_pc/sound/samples/course_start/00_la.table
Piping: sound/samples/course_start/00_la.aiff -> build/us_pc/sound/samples/course_start/00_la.table.inc.c
Extracting codebook: sound/samples/sfx_water/00_plunge.aiff -> build/us_pc/sound/samples/sfx_water/00_plunge.table
Piping: sound/samples/sfx_water/00_plunge.aiff -> build/us_pc/sound/samples/sfx_water/00_plunge.table.inc.c
Extracting codebook: sound/samples/sfx_water/02_swim.aiff -> build/us_pc/sound/samples/sfx_water/02_swim.table
Piping: sound/samples/sfx_water/02_swim.aiff -> build/us_pc/sound/samples/sfx_water/02_swim.table.inc.c
Extracting codebook: sound/samples/sfx_water/01_splash.aiff -> build/us_pc/sound/samples/sfx_water/01_splash.table
Piping: sound/samples/sfx_water/01_splash.aiff -> build/us_pc/sound/samples/sfx_water/01_splash.table.inc.c
Extracting codebook: sound/samples/instruments/1E_closed_triangle.aiff -> build/us_pc/sound/samples/instruments/1E_closed_triangle.table
Piping: sound/samples/instruments/1E_closed_triangle.aiff -> build/us_pc/sound/samples/instruments/1E_closed_triangle.table.inc.c
Extracting codebook: sound/samples/instruments/46_pizzicato_strings_1.aiff -> build/us_pc/sound/samples/instruments/46_pizzicato_strings_1.table
Piping: sound/samples/instruments/46_pizzicato_strings_1.aiff -> build/us_pc/sound/samples/instruments/46_pizzicato_strings_1.table.inc.c
Extracting codebook: sound/samples/instruments/27_harpsichord.aiff -> build/us_pc/sound/samples/instruments/27_harpsichord.table
Piping: sound/samples/instruments/27_harpsichord.aiff -> build/us_pc/sound/samples/instruments/27_harpsichord.table.inc.c
Extracting codebook: sound/samples/instruments/15_strings_4.aiff -> build/us_pc/sound/samples/instruments/15_strings_4.table
Piping: sound/samples/instruments/15_strings_4.aiff -> build/us_pc/sound/samples/instruments/15_strings_4.table.inc.c
Extracting codebook: sound/samples/instruments/29_orchestra_hit.aiff -> build/us_pc/sound/samples/instruments/29_orchestra_hit.table
Piping: sound/samples/instruments/29_orchestra_hit.aiff -> build/us_pc/sound/samples/instruments/29_orchestra_hit.table.inc.c
Extracting codebook: sound/samples/instruments/1D.aiff -> build/us_pc/sound/samples/instruments/1D.table
Piping: sound/samples/instruments/1D.aiff -> build/us_pc/sound/samples/instruments/1D.table.inc.c
Extracting codebook: sound/samples/instruments/2A.aiff -> build/us_pc/sound/samples/instruments/2A.table
Piping: sound/samples/instruments/2A.aiff -> build/us_pc/sound/samples/instruments/2A.table.inc.c
Extracting codebook: sound/samples/instruments/07_rimshot.aiff -> build/us_pc/sound/samples/instruments/07_rimshot.table
Piping: sound/samples/instruments/07_rimshot.aiff -> build/us_pc/sound/samples/instruments/07_rimshot.table.inc.c
Extracting codebook: sound/samples/instruments/0A_tambourine.aiff -> build/us_pc/sound/samples/instruments/0A_tambourine.table
Piping: sound/samples/instruments/0A_tambourine.aiff -> build/us_pc/sound/samples/instruments/0A_tambourine.table.inc.c
Extracting codebook: sound/samples/instruments/05_acoustic_bass.aiff -> build/us_pc/sound/samples/instruments/05_acoustic_bass.table
Piping: sound/samples/instruments/05_acoustic_bass.aiff -> build/us_pc/sound/samples/instruments/05_acoustic_bass.table.inc.c
Extracting codebook: sound/samples/instruments/01_banjo_1.aiff -> build/us_pc/sound/samples/instruments/01_banjo_1.table
Piping: sound/samples/instruments/01_banjo_1.aiff -> build/us_pc/sound/samples/instruments/01_banjo_1.table.inc.c
Extracting codebook: sound/samples/instruments/10_cymbal_bell.aiff -> build/us_pc/sound/samples/instruments/10_cymbal_bell.table
Piping: sound/samples/instruments/10_cymbal_bell.aiff -> build/us_pc/sound/samples/instruments/10_cymbal_bell.table.inc.c
Extracting codebook: sound/samples/instruments/13_snare_drum_2.aiff -> build/us_pc/sound/samples/instruments/13_snare_drum_2.table
Piping: sound/samples/instruments/13_snare_drum_2.aiff -> build/us_pc/sound/samples/instruments/13_snare_drum_2.table.inc.c
Extracting codebook: sound/samples/instruments/12_snare_drum_1.aiff -> build/us_pc/sound/samples/instruments/12_snare_drum_1.table
Piping: sound/samples/instruments/12_snare_drum_1.aiff -> build/us_pc/sound/samples/instruments/12_snare_drum_1.table.inc.c
Extracting codebook: sound/samples/instruments/02.aiff -> build/us_pc/sound/samples/instruments/02.table
Piping: sound/samples/instruments/02.aiff -> build/us_pc/sound/samples/instruments/02.table.inc.c
Extracting codebook: sound/samples/instruments/38_electric_kick_drum.aiff -> build/us_pc/sound/samples/instruments/38_electric_kick_drum.table
Piping: sound/samples/instruments/38_electric_kick_drum.aiff -> build/us_pc/sound/samples/instruments/38_electric_kick_drum.table.inc.c
Extracting codebook: sound/samples/instruments/36_sawtooth_synth.aiff -> build/us_pc/sound/samples/instruments/36_sawtooth_synth.table
Piping: sound/samples/instruments/36_sawtooth_synth.aiff -> build/us_pc/sound/samples/instruments/36_sawtooth_synth.table.inc.c
Extracting codebook: sound/samples/instruments/35_gospel_organ.aiff -> build/us_pc/sound/samples/instruments/35_gospel_organ.table
Piping: sound/samples/instruments/35_gospel_organ.aiff -> build/us_pc/sound/samples/instruments/35_gospel_organ.table.inc.c
Extracting codebook: sound/samples/instruments/2D_trombone.aiff -> build/us_pc/sound/samples/instruments/2D_trombone.table
Piping: sound/samples/instruments/2D_trombone.aiff -> build/us_pc/sound/samples/instruments/2D_trombone.table.inc.c
Extracting codebook: sound/samples/instruments/03_human_whistle.aiff -> build/us_pc/sound/samples/instruments/03_human_whistle.table
Piping: sound/samples/instruments/03_human_whistle.aiff -> build/us_pc/sound/samples/instruments/03_human_whistle.table.inc.c
Extracting codebook: sound/samples/instruments/44_grand_piano.aiff -> build/us_pc/sound/samples/instruments/44_grand_piano.table
Piping: sound/samples/instruments/44_grand_piano.aiff -> build/us_pc/sound/samples/instruments/44_grand_piano.table.inc.c
Extracting codebook: sound/samples/instruments/0D_clave.aiff -> build/us_pc/sound/samples/instruments/0D_clave.table
Piping: sound/samples/instruments/0D_clave.aiff -> build/us_pc/sound/samples/instruments/0D_clave.table.inc.c
Extracting codebook: sound/samples/instruments/0F_hihat_open.aiff -> build/us_pc/sound/samples/instruments/0F_hihat_open.table
Piping: sound/samples/instruments/0F_hihat_open.aiff -> build/us_pc/sound/samples/instruments/0F_hihat_open.table.inc.c
Extracting codebook: sound/samples/instruments/3B_banjo_2.aiff -> build/us_pc/sound/samples/instruments/3B_banjo_2.table
Piping: sound/samples/instruments/3B_banjo_2.aiff -> build/us_pc/sound/samples/instruments/3B_banjo_2.table.inc.c
Extracting codebook: sound/samples/instruments/24_strings_2.aiff -> build/us_pc/sound/samples/instruments/24_strings_2.table
Piping: sound/samples/instruments/24_strings_2.aiff -> build/us_pc/sound/samples/instruments/24_strings_2.table.inc.c
Extracting codebook: sound/samples/instruments/1B_organ_2.aiff -> build/us_pc/sound/samples/instruments/1B_organ_2.table
Piping: sound/samples/instruments/1B_organ_2.aiff -> build/us_pc/sound/samples/instruments/1B_organ_2.table.inc.c
Extracting codebook: sound/samples/instruments/2B.aiff -> build/us_pc/sound/samples/instruments/2B.table
Piping: sound/samples/instruments/2B.aiff -> build/us_pc/sound/samples/instruments/2B.table.inc.c
Extracting codebook: sound/samples/instruments/06_kick_drum_1.aiff -> build/us_pc/sound/samples/instruments/06_kick_drum_1.table
Piping: sound/samples/instruments/06_kick_drum_1.aiff -> build/us_pc/sound/samples/instruments/06_kick_drum_1.table.inc.c
Extracting codebook: sound/samples/instruments/3F.aiff -> build/us_pc/sound/samples/instruments/3F.table
Piping: sound/samples/instruments/3F.aiff -> build/us_pc/sound/samples/instruments/3F.table.inc.c
Extracting codebook: sound/samples/instruments/1F_open_triangle.aiff -> build/us_pc/sound/samples/instruments/1F_open_triangle.table
Piping: sound/samples/instruments/1F_open_triangle.aiff -> build/us_pc/sound/samples/instruments/1F_open_triangle.table.inc.c
Extracting codebook: sound/samples/instruments/0B.aiff -> build/us_pc/sound/samples/instruments/0B.table
Piping: sound/samples/instruments/0B.aiff -> build/us_pc/sound/samples/instruments/0B.table.inc.c
Extracting codebook: sound/samples/instruments/34_alto_flute.aiff -> build/us_pc/sound/samples/instruments/34_alto_flute.table
Piping: sound/samples/instruments/34_alto_flute.aiff -> build/us_pc/sound/samples/instruments/34_alto_flute.table.inc.c
Extracting codebook: sound/samples/instruments/17_trumpet.aiff -> build/us_pc/sound/samples/instruments/17_trumpet.table
Piping: sound/samples/instruments/17_trumpet.aiff -> build/us_pc/sound/samples/instruments/17_trumpet.table.inc.c
Extracting codebook: sound/samples/instruments/30_rarefaction-lahna.aiff -> build/us_pc/sound/samples/instruments/30_rarefaction-lahna.table
Piping: sound/samples/instruments/30_rarefaction-lahna.aiff -> build/us_pc/sound/samples/instruments/30_rarefaction-lahna.table.inc.c
Extracting codebook: sound/samples/instruments/3C_acoustic_guitar.aiff -> build/us_pc/sound/samples/instruments/3C_acoustic_guitar.table
Piping: sound/samples/instruments/3C_acoustic_guitar.aiff -> build/us_pc/sound/samples/instruments/3C_acoustic_guitar.table.inc.c
Extracting codebook: sound/samples/instruments/48_steel_drum.aiff -> build/us_pc/sound/samples/instruments/48_steel_drum.table
Piping: sound/samples/instruments/48_steel_drum.aiff -> build/us_pc/sound/samples/instruments/48_steel_drum.table.inc.c
Extracting codebook: sound/samples/instruments/41_pan_flute.aiff -> build/us_pc/sound/samples/instruments/41_pan_flute.table
Piping: sound/samples/instruments/41_pan_flute.aiff -> build/us_pc/sound/samples/instruments/41_pan_flute.table.inc.c
Extracting codebook: sound/samples/instruments/0C_conga_stick.aiff -> build/us_pc/sound/samples/instruments/0C_conga_stick.table
Piping: sound/samples/instruments/0C_conga_stick.aiff -> build/us_pc/sound/samples/instruments/0C_conga_stick.table.inc.c
Extracting codebook: sound/samples/instruments/40_bell.aiff -> build/us_pc/sound/samples/instruments/40_bell.table
Piping: sound/samples/instruments/40_bell.aiff -> build/us_pc/sound/samples/instruments/40_bell.table.inc.c
Extracting codebook: sound/samples/instruments/28_sitar_1.aiff -> build/us_pc/sound/samples/instruments/28_sitar_1.table
Piping: sound/samples/instruments/28_sitar_1.aiff -> build/us_pc/sound/samples/instruments/28_sitar_1.table.inc.c
Extracting codebook: sound/samples/instruments/00.aiff -> build/us_pc/sound/samples/instruments/00.table
Piping: sound/samples/instruments/00.aiff -> build/us_pc/sound/samples/instruments/00.table.inc.c
Extracting codebook: sound/samples/instruments/47_pizzicato_strings_2.aiff -> build/us_pc/sound/samples/instruments/47_pizzicato_strings_2.table
Piping: sound/samples/instruments/47_pizzicato_strings_2.aiff -> build/us_pc/sound/samples/instruments/47_pizzicato_strings_2.table.inc.c
Extracting codebook: sound/samples/instruments/22_boys_choir.aiff -> build/us_pc/sound/samples/instruments/22_boys_choir.table
Piping: sound/samples/instruments/22_boys_choir.aiff -> build/us_pc/sound/samples/instruments/22_boys_choir.table.inc.c
Extracting codebook: sound/samples/instruments/20_cabasa.aiff -> build/us_pc/sound/samples/instruments/20_cabasa.table
Piping: sound/samples/instruments/20_cabasa.aiff -> build/us_pc/sound/samples/instruments/20_cabasa.table.inc.c
Extracting codebook: sound/samples/instruments/3D.aiff -> build/us_pc/sound/samples/instruments/3D.table
Piping: sound/samples/instruments/3D.aiff -> build/us_pc/sound/samples/instruments/3D.table.inc.c
Extracting codebook: sound/samples/instruments/42_vibraphone.aiff -> build/us_pc/sound/samples/instruments/42_vibraphone.table
Piping: sound/samples/instruments/42_vibraphone.aiff -> build/us_pc/sound/samples/instruments/42_vibraphone.table.inc.c
Extracting codebook: sound/samples/instruments/14_strings_5.aiff -> build/us_pc/sound/samples/instruments/14_strings_5.table
Piping: sound/samples/instruments/14_strings_5.aiff -> build/us_pc/sound/samples/instruments/14_strings_5.table.inc.c
Extracting codebook: sound/samples/instruments/3E_monk_choir.aiff -> build/us_pc/sound/samples/instruments/3E_monk_choir.table
Piping: sound/samples/instruments/3E_monk_choir.aiff -> build/us_pc/sound/samples/instruments/3E_monk_choir.table.inc.c
Extracting codebook: sound/samples/instruments/11_splash_cymbal.aiff -> build/us_pc/sound/samples/instruments/11_splash_cymbal.table
Piping: sound/samples/instruments/11_splash_cymbal.aiff -> build/us_pc/sound/samples/instruments/11_splash_cymbal.table.inc.c
Extracting codebook: sound/samples/instruments/33_kick_drum_2.aiff -> build/us_pc/sound/samples/instruments/33_kick_drum_2.table
Piping: sound/samples/instruments/33_kick_drum_2.aiff -> build/us_pc/sound/samples/instruments/33_kick_drum_2.table.inc.c
Extracting codebook: sound/samples/instruments/32_metal_rimshot.aiff -> build/us_pc/sound/samples/instruments/32_metal_rimshot.table
Piping: sound/samples/instruments/32_metal_rimshot.aiff -> build/us_pc/sound/samples/instruments/32_metal_rimshot.table.inc.c
Extracting codebook: sound/samples/instruments/18_timpani.aiff -> build/us_pc/sound/samples/instruments/18_timpani.table
Piping: sound/samples/instruments/18_timpani.aiff -> build/us_pc/sound/samples/instruments/18_timpani.table.inc.c
Extracting codebook: sound/samples/instruments/1C.aiff -> build/us_pc/sound/samples/instruments/1C.table
Piping: sound/samples/instruments/1C.aiff -> build/us_pc/sound/samples/instruments/1C.table.inc.c
Extracting codebook: sound/samples/instruments/2F_sleigh_bells.aiff -> build/us_pc/sound/samples/instruments/2F_sleigh_bells.table
Piping: sound/samples/instruments/2F_sleigh_bells.aiff -> build/us_pc/sound/samples/instruments/2F_sleigh_bells.table.inc.c
Extracting codebook: sound/samples/instruments/2C.aiff -> build/us_pc/sound/samples/instruments/2C.table
Piping: sound/samples/instruments/2C.aiff -> build/us_pc/sound/samples/instruments/2C.table.inc.c
Extracting codebook: sound/samples/instruments/0E_hihat_closed.aiff -> build/us_pc/sound/samples/instruments/0E_hihat_closed.table
Piping: sound/samples/instruments/0E_hihat_closed.aiff -> build/us_pc/sound/samples/instruments/0E_hihat_closed.table.inc.c
Extracting codebook: sound/samples/instruments/45_french_horns_lq.aiff -> build/us_pc/sound/samples/instruments/45_french_horns_lq.table
Piping: sound/samples/instruments/45_french_horns_lq.aiff -> build/us_pc/sound/samples/instruments/45_french_horns_lq.table.inc.c
Extracting codebook: sound/samples/instruments/19_brass.aiff -> build/us_pc/sound/samples/instruments/19_brass.table
Piping: sound/samples/instruments/19_brass.aiff -> build/us_pc/sound/samples/instruments/19_brass.table.inc.c
Extracting codebook: sound/samples/instruments/31_rarefaction-convolution.aiff -> build/us_pc/sound/samples/instruments/31_rarefaction-convolution.table
Piping: sound/samples/instruments/31_rarefaction-convolution.aiff -> build/us_pc/sound/samples/instruments/31_rarefaction-convolution.table.inc.c
Extracting codebook: sound/samples/instruments/37_square_synth.aiff -> build/us_pc/sound/samples/instruments/37_square_synth.table
Piping: sound/samples/instruments/37_square_synth.aiff -> build/us_pc/sound/samples/instruments/37_square_synth.table.inc.c
Extracting codebook: sound/samples/instruments/43_harmonica.aiff -> build/us_pc/sound/samples/instruments/43_harmonica.table
Piping: sound/samples/instruments/43_harmonica.aiff -> build/us_pc/sound/samples/instruments/43_harmonica.table.inc.c
Extracting codebook: sound/samples/instruments/09.aiff -> build/us_pc/sound/samples/instruments/09.table
Piping: sound/samples/instruments/09.aiff -> build/us_pc/sound/samples/instruments/09.table.inc.c
Extracting codebook: sound/samples/instruments/04_bright_piano.aiff -> build/us_pc/sound/samples/instruments/04_bright_piano.table
Piping: sound/samples/instruments/04_bright_piano.aiff -> build/us_pc/sound/samples/instruments/04_bright_piano.table.inc.c
Extracting codebook: sound/samples/instruments/23_strings_1.aiff -> build/us_pc/sound/samples/instruments/23_strings_1.table
Piping: sound/samples/instruments/23_strings_1.aiff -> build/us_pc/sound/samples/instruments/23_strings_1.table.inc.c
Extracting codebook: sound/samples/instruments/21_sine_bass.aiff -> build/us_pc/sound/samples/instruments/21_sine_bass.table
Piping: sound/samples/instruments/21_sine_bass.aiff -> build/us_pc/sound/samples/instruments/21_sine_bass.table.inc.c
Extracting codebook: sound/samples/instruments/2E_accordion.aiff -> build/us_pc/sound/samples/instruments/2E_accordion.table
Piping: sound/samples/instruments/2E_accordion.aiff -> build/us_pc/sound/samples/instruments/2E_accordion.table.inc.c
Extracting codebook: sound/samples/instruments/25_strings_3.aiff -> build/us_pc/sound/samples/instruments/25_strings_3.table
Piping: sound/samples/instruments/25_strings_3.aiff -> build/us_pc/sound/samples/instruments/25_strings_3.table.inc.c
Extracting codebook: sound/samples/instruments/26_crystal_rhodes.aiff -> build/us_pc/sound/samples/instruments/26_crystal_rhodes.table
Piping: sound/samples/instruments/26_crystal_rhodes.aiff -> build/us_pc/sound/samples/instruments/26_crystal_rhodes.table.inc.c
Extracting codebook: sound/samples/instruments/08.aiff -> build/us_pc/sound/samples/instruments/08.table
Piping: sound/samples/instruments/08.aiff -> build/us_pc/sound/samples/instruments/08.table.inc.c
Extracting codebook: sound/samples/instruments/16_french_horns.aiff -> build/us_pc/sound/samples/instruments/16_french_horns.table
Piping: sound/samples/instruments/16_french_horns.aiff -> build/us_pc/sound/samples/instruments/16_french_horns.table.inc.c
Extracting codebook: sound/samples/instruments/1A_slap_bass.aiff -> build/us_pc/sound/samples/instruments/1A_slap_bass.table
Piping: sound/samples/instruments/1A_slap_bass.aiff -> build/us_pc/sound/samples/instruments/1A_slap_bass.table.inc.c
Extracting codebook: sound/samples/instruments/3A_music_box.aiff -> build/us_pc/sound/samples/instruments/3A_music_box.table
Piping: sound/samples/instruments/3A_music_box.aiff -> build/us_pc/sound/samples/instruments/3A_music_box.table.inc.c
Extracting codebook: sound/samples/instruments/39_sitar_2.aiff -> build/us_pc/sound/samples/instruments/39_sitar_2.table
Piping: sound/samples/instruments/39_sitar_2.aiff -> build/us_pc/sound/samples/instruments/39_sitar_2.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/11_peach_thanks_to_you.aiff -> build/us_pc/sound/samples/sfx_mario_peach/11_peach_thanks_to_you.table
Piping: sound/samples/sfx_mario_peach/11_peach_thanks_to_you.aiff -> build/us_pc/sound/samples/sfx_mario_peach/11_peach_thanks_to_you.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/12_peach_thank_you_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/12_peach_thank_you_mario.table
Piping: sound/samples/sfx_mario_peach/12_peach_thank_you_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/12_peach_thank_you_mario.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/14_peach_bake_a_cake.aiff -> build/us_pc/sound/samples/sfx_mario_peach/14_peach_bake_a_cake.table
Piping: sound/samples/sfx_mario_peach/14_peach_bake_a_cake.aiff -> build/us_pc/sound/samples/sfx_mario_peach/14_peach_bake_a_cake.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0C_mario_drowning.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0C_mario_drowning.table
Piping: sound/samples/sfx_mario_peach/0C_mario_drowning.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0C_mario_drowning.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/03_mario_dying.aiff -> build/us_pc/sound/samples/sfx_mario_peach/03_mario_dying.table
Piping: sound/samples/sfx_mario_peach/03_mario_dying.aiff -> build/us_pc/sound/samples/sfx_mario_peach/03_mario_dying.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/05_mario_uh2.aiff -> build/us_pc/sound/samples/sfx_mario_peach/05_mario_uh2.table
Piping: sound/samples/sfx_mario_peach/05_mario_uh2.aiff -> build/us_pc/sound/samples/sfx_mario_peach/05_mario_uh2.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0B_mario_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0B_mario_okey_dokey.table
Piping: sound/samples/sfx_mario_peach/0B_mario_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0B_mario_okey_dokey.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0E_peach_dear_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0E_peach_dear_mario.table
Piping: sound/samples/sfx_mario_peach/0E_peach_dear_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0E_peach_dear_mario.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.table
Piping: sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0A_mario_mama_mia.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0A_mario_mama_mia.table
Piping: sound/samples/sfx_mario_peach/0A_mario_mama_mia.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0A_mario_mama_mia.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/01_mario_hoohoo.aiff -> build/us_pc/sound/samples/sfx_mario_peach/01_mario_hoohoo.table
Piping: sound/samples/sfx_mario_peach/01_mario_hoohoo.aiff -> build/us_pc/sound/samples/sfx_mario_peach/01_mario_hoohoo.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/02_mario_panting.aiff -> build/us_pc/sound/samples/sfx_mario_peach/02_mario_panting.table
Piping: sound/samples/sfx_mario_peach/02_mario_panting.aiff -> build/us_pc/sound/samples/sfx_mario_peach/02_mario_panting.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/06_mario_coughing.aiff -> build/us_pc/sound/samples/sfx_mario_peach/06_mario_coughing.table
Piping: sound/samples/sfx_mario_peach/06_mario_coughing.aiff -> build/us_pc/sound/samples/sfx_mario_peach/06_mario_coughing.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/09_mario_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_mario_peach/09_mario_punch_hoo.table
Piping: sound/samples/sfx_mario_peach/09_mario_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_mario_peach/09_mario_punch_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/15_peach_for_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/15_peach_for_mario.table
Piping: sound/samples/sfx_mario_peach/15_peach_for_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/15_peach_for_mario.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.table
Piping: sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/08_mario_punch_yah.aiff -> build/us_pc/sound/samples/sfx_mario_peach/08_mario_punch_yah.table
Piping: sound/samples/sfx_mario_peach/08_mario_punch_yah.aiff -> build/us_pc/sound/samples/sfx_mario_peach/08_mario_punch_yah.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/0F_peach_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0F_peach_mario.table
Piping: sound/samples/sfx_mario_peach/0F_peach_mario.aiff -> build/us_pc/sound/samples/sfx_mario_peach/0F_peach_mario.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/16_peach_mario2.aiff -> build/us_pc/sound/samples/sfx_mario_peach/16_peach_mario2.table
Piping: sound/samples/sfx_mario_peach/16_peach_mario2.aiff -> build/us_pc/sound/samples/sfx_mario_peach/16_peach_mario2.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.aiff -> build/us_pc/sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.table
Piping: sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.aiff -> build/us_pc/sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/13_peach_something_special.aiff -> build/us_pc/sound/samples/sfx_mario_peach/13_peach_something_special.table
Piping: sound/samples/sfx_mario_peach/13_peach_something_special.aiff -> build/us_pc/sound/samples/sfx_mario_peach/13_peach_something_special.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/04_mario_on_fire.aiff -> build/us_pc/sound/samples/sfx_mario_peach/04_mario_on_fire.table
Piping: sound/samples/sfx_mario_peach/04_mario_on_fire.aiff -> build/us_pc/sound/samples/sfx_mario_peach/04_mario_on_fire.table.inc.c
Extracting codebook: sound/samples/sfx_mario_peach/00_mario_waaaooow.aiff -> build/us_pc/sound/samples/sfx_mario_peach/00_mario_waaaooow.table
Piping: sound/samples/sfx_mario_peach/00_mario_waaaooow.aiff -> build/us_pc/sound/samples/sfx_mario_peach/00_mario_waaaooow.table.inc.c
Extracting codebook: sound/samples/sfx_6/08.aiff -> build/us_pc/sound/samples/sfx_6/08.table
Piping: sound/samples/sfx_6/08.aiff -> build/us_pc/sound/samples/sfx_6/08.table.inc.c
Extracting codebook: sound/samples/sfx_6/01.aiff -> build/us_pc/sound/samples/sfx_6/01.table
Piping: sound/samples/sfx_6/01.aiff -> build/us_pc/sound/samples/sfx_6/01.table.inc.c
Extracting codebook: sound/samples/sfx_6/0D.aiff -> build/us_pc/sound/samples/sfx_6/0D.table
Piping: sound/samples/sfx_6/0D.aiff -> build/us_pc/sound/samples/sfx_6/0D.table.inc.c
Extracting codebook: sound/samples/sfx_6/06.aiff -> build/us_pc/sound/samples/sfx_6/06.table
Piping: sound/samples/sfx_6/06.aiff -> build/us_pc/sound/samples/sfx_6/06.table.inc.c
Extracting codebook: sound/samples/sfx_6/02.aiff -> build/us_pc/sound/samples/sfx_6/02.table
Piping: sound/samples/sfx_6/02.aiff -> build/us_pc/sound/samples/sfx_6/02.table.inc.c
Extracting codebook: sound/samples/sfx_6/04.aiff -> build/us_pc/sound/samples/sfx_6/04.table
Piping: sound/samples/sfx_6/04.aiff -> build/us_pc/sound/samples/sfx_6/04.table.inc.c
Extracting codebook: sound/samples/sfx_6/0B.aiff -> build/us_pc/sound/samples/sfx_6/0B.table
Piping: sound/samples/sfx_6/0B.aiff -> build/us_pc/sound/samples/sfx_6/0B.table.inc.c
Extracting codebook: sound/samples/sfx_6/00.aiff -> build/us_pc/sound/samples/sfx_6/00.table
Piping: sound/samples/sfx_6/00.aiff -> build/us_pc/sound/samples/sfx_6/00.table.inc.c
Extracting codebook: sound/samples/sfx_6/0A.aiff -> build/us_pc/sound/samples/sfx_6/0A.table
Piping: sound/samples/sfx_6/0A.aiff -> build/us_pc/sound/samples/sfx_6/0A.table.inc.c
Extracting codebook: sound/samples/sfx_6/07.aiff -> build/us_pc/sound/samples/sfx_6/07.table
Piping: sound/samples/sfx_6/07.aiff -> build/us_pc/sound/samples/sfx_6/07.table.inc.c
Extracting codebook: sound/samples/sfx_6/03.aiff -> build/us_pc/sound/samples/sfx_6/03.table
Piping: sound/samples/sfx_6/03.aiff -> build/us_pc/sound/samples/sfx_6/03.table.inc.c
Extracting codebook: sound/samples/sfx_6/0C.aiff -> build/us_pc/sound/samples/sfx_6/0C.table
Piping: sound/samples/sfx_6/0C.aiff -> build/us_pc/sound/samples/sfx_6/0C.table.inc.c
Extracting codebook: sound/samples/sfx_6/05.aiff -> build/us_pc/sound/samples/sfx_6/05.table
Piping: sound/samples/sfx_6/05.aiff -> build/us_pc/sound/samples/sfx_6/05.table.inc.c
Extracting codebook: sound/samples/sfx_6/09.aiff -> build/us_pc/sound/samples/sfx_6/09.table
Piping: sound/samples/sfx_6/09.aiff -> build/us_pc/sound/samples/sfx_6/09.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/1A_toad_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_toad/1A_toad_lets_a_go.table
Piping: sound/samples/sfx_custom_toad/1A_toad_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_custom_toad/1A_toad_lets_a_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/07_toad_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_toad/07_toad_wah2.table
Piping: sound/samples/sfx_custom_toad/07_toad_wah2.aiff -> build/us_pc/sound/samples/sfx_custom_toad/07_toad_wah2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/15_toad_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_toad/15_toad_snoring3.table
Piping: sound/samples/sfx_custom_toad/15_toad_snoring3.aiff -> build/us_pc/sound/samples/sfx_custom_toad/15_toad_snoring3.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0E_toad_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0E_toad_snoring1.table
Piping: sound/samples/sfx_custom_toad/0E_toad_snoring1.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0E_toad_snoring1.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0B_toad_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0B_toad_ooof.table
Piping: sound/samples/sfx_custom_toad/0B_toad_ooof.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0B_toad_ooof.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/17_toad_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_toad/17_toad_ima_tired.table
Piping: sound/samples/sfx_custom_toad/17_toad_ima_tired.aiff -> build/us_pc/sound/samples/sfx_custom_toad/17_toad_ima_tired.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/01_toad_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_toad/01_toad_jump_wah.table
Piping: sound/samples/sfx_custom_toad/01_toad_jump_wah.aiff -> build/us_pc/sound/samples/sfx_custom_toad/01_toad_jump_wah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/19_toad_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_toad/19_toad_yippee.table
Piping: sound/samples/sfx_custom_toad/19_toad_yippee.aiff -> build/us_pc/sound/samples/sfx_custom_toad/19_toad_yippee.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/04_toad_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad/04_toad_yahoo.table
Piping: sound/samples/sfx_custom_toad/04_toad_yahoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad/04_toad_yahoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/11_toad_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_toad/11_toad_game_over.table
Piping: sound/samples/sfx_custom_toad/11_toad_game_over.aiff -> build/us_pc/sound/samples/sfx_custom_toad/11_toad_game_over.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0D_toad_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0D_toad_yawning.table
Piping: sound/samples/sfx_custom_toad/0D_toad_yawning.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0D_toad_yawning.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/05_toad_uh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/05_toad_uh.table
Piping: sound/samples/sfx_custom_toad/05_toad_uh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/05_toad_uh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/08_toad_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_toad/08_toad_whoa.table
Piping: sound/samples/sfx_custom_toad/08_toad_whoa.aiff -> build/us_pc/sound/samples/sfx_custom_toad/08_toad_whoa.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/00_toad_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad/00_toad_jump_hoo.table
Piping: sound/samples/sfx_custom_toad/00_toad_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_toad/00_toad_jump_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0A_toad_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0A_toad_attacked.table
Piping: sound/samples/sfx_custom_toad/0A_toad_attacked.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0A_toad_attacked.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/14_toad_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_toad/14_toad_twirl_bounce.table
Piping: sound/samples/sfx_custom_toad/14_toad_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_custom_toad/14_toad_twirl_bounce.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/12_toad_hello.aiff -> build/us_pc/sound/samples/sfx_custom_toad/12_toad_hello.table
Piping: sound/samples/sfx_custom_toad/12_toad_hello.aiff -> build/us_pc/sound/samples/sfx_custom_toad/12_toad_hello.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/18_toad_waha.aiff -> build/us_pc/sound/samples/sfx_custom_toad/18_toad_waha.table
Piping: sound/samples/sfx_custom_toad/18_toad_waha.aiff -> build/us_pc/sound/samples/sfx_custom_toad/18_toad_waha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/09_toad_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/09_toad_eeuh.table
Piping: sound/samples/sfx_custom_toad/09_toad_eeuh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/09_toad_eeuh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0C_toad_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0C_toad_here_we_go.table
Piping: sound/samples/sfx_custom_toad/0C_toad_here_we_go.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0C_toad_here_we_go.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/02_toad_yah.aiff -> build/us_pc/sound/samples/sfx_custom_toad/02_toad_yah.table
Piping: sound/samples/sfx_custom_toad/02_toad_yah.aiff -> build/us_pc/sound/samples/sfx_custom_toad/02_toad_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.table
Piping: sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/13_toad_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_toad/13_toad_press_start_to_play.table
Piping: sound/samples/sfx_custom_toad/13_toad_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_custom_toad/13_toad_press_start_to_play.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/0F_toad_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0F_toad_snoring2.table
Piping: sound/samples/sfx_custom_toad/0F_toad_snoring2.aiff -> build/us_pc/sound/samples/sfx_custom_toad/0F_toad_snoring2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/06_toad_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_toad/06_toad_hrmm.table
Piping: sound/samples/sfx_custom_toad/06_toad_hrmm.aiff -> build/us_pc/sound/samples/sfx_custom_toad/06_toad_hrmm.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/10_toad_doh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/10_toad_doh.table
Piping: sound/samples/sfx_custom_toad/10_toad_doh.aiff -> build/us_pc/sound/samples/sfx_custom_toad/10_toad_doh.table.inc.c
Extracting codebook: sound/samples/sfx_custom_toad/03_toad_haha.aiff -> build/us_pc/sound/samples/sfx_custom_toad/03_toad_haha.table
Piping: sound/samples/sfx_custom_toad/03_toad_haha.aiff -> build/us_pc/sound/samples/sfx_custom_toad/03_toad_haha.table.inc.c
Extracting codebook: sound/samples/sfx_1/03_yoshi.aiff -> build/us_pc/sound/samples/sfx_1/03_yoshi.table
Piping: sound/samples/sfx_1/03_yoshi.aiff -> build/us_pc/sound/samples/sfx_1/03_yoshi.table.inc.c
Extracting codebook: sound/samples/sfx_1/02_hand_touch.aiff -> build/us_pc/sound/samples/sfx_1/02_hand_touch.table
Piping: sound/samples/sfx_1/02_hand_touch.aiff -> build/us_pc/sound/samples/sfx_1/02_hand_touch.table.inc.c
Extracting codebook: sound/samples/sfx_1/04_plop.aiff -> build/us_pc/sound/samples/sfx_1/04_plop.table
Piping: sound/samples/sfx_1/04_plop.aiff -> build/us_pc/sound/samples/sfx_1/04_plop.table.inc.c
Extracting codebook: sound/samples/sfx_1/01_brushing.aiff -> build/us_pc/sound/samples/sfx_1/01_brushing.table
Piping: sound/samples/sfx_1/01_brushing.aiff -> build/us_pc/sound/samples/sfx_1/01_brushing.table.inc.c
Extracting codebook: sound/samples/sfx_1/00_twirl.aiff -> build/us_pc/sound/samples/sfx_1/00_twirl.table
Piping: sound/samples/sfx_1/00_twirl.aiff -> build/us_pc/sound/samples/sfx_1/00_twirl.table.inc.c
Extracting codebook: sound/samples/sfx_1/05_heavy_landing.aiff -> build/us_pc/sound/samples/sfx_1/05_heavy_landing.table
Piping: sound/samples/sfx_1/05_heavy_landing.aiff -> build/us_pc/sound/samples/sfx_1/05_heavy_landing.table.inc.c
Extracting codebook: sound/samples/bowser_organ/00_organ_1.aiff -> build/us_pc/sound/samples/bowser_organ/00_organ_1.table
Piping: sound/samples/bowser_organ/00_organ_1.aiff -> build/us_pc/sound/samples/bowser_organ/00_organ_1.table.inc.c
Extracting codebook: sound/samples/bowser_organ/02_boys_choir.aiff -> build/us_pc/sound/samples/bowser_organ/02_boys_choir.table
Piping: sound/samples/bowser_organ/02_boys_choir.aiff -> build/us_pc/sound/samples/bowser_organ/02_boys_choir.table.inc.c
Extracting codebook: sound/samples/bowser_organ/01_organ_1_lq.aiff -> build/us_pc/sound/samples/bowser_organ/01_organ_1_lq.table
Piping: sound/samples/bowser_organ/01_organ_1_lq.aiff -> build/us_pc/sound/samples/bowser_organ/01_organ_1_lq.table.inc.c
Extracting codebook: sound/samples/extended/29_orchestra_hit.aiff -> build/us_pc/sound/samples/extended/29_orchestra_hit.table
Piping: sound/samples/extended/29_orchestra_hit.aiff -> build/us_pc/sound/samples/extended/29_orchestra_hit.table.inc.c
Extracting codebook: sound/samples/extended/1D.aiff -> build/us_pc/sound/samples/extended/1D.table
Piping: sound/samples/extended/1D.aiff -> build/us_pc/sound/samples/extended/1D.table.inc.c
Extracting codebook: sound/samples/extended/2A.aiff -> build/us_pc/sound/samples/extended/2A.table
Piping: sound/samples/extended/2A.aiff -> build/us_pc/sound/samples/extended/2A.table.inc.c
Extracting codebook: sound/samples/extended/07_rimshot.aiff -> build/us_pc/sound/samples/extended/07_rimshot.table
Piping: sound/samples/extended/07_rimshot.aiff -> build/us_pc/sound/samples/extended/07_rimshot.table.inc.c
Extracting codebook: sound/samples/extended/0A_tambourine.aiff -> build/us_pc/sound/samples/extended/0A_tambourine.table
Piping: sound/samples/extended/0A_tambourine.aiff -> build/us_pc/sound/samples/extended/0A_tambourine.table.inc.c
Extracting codebook: sound/samples/extended/05_acoustic_bass.aiff -> build/us_pc/sound/samples/extended/05_acoustic_bass.table
Piping: sound/samples/extended/05_acoustic_bass.aiff -> build/us_pc/sound/samples/extended/05_acoustic_bass.table.inc.c
Extracting codebook: sound/samples/extended/01_banjo_1.aiff -> build/us_pc/sound/samples/extended/01_banjo_1.table
Piping: sound/samples/extended/01_banjo_1.aiff -> build/us_pc/sound/samples/extended/01_banjo_1.table.inc.c
Extracting codebook: sound/samples/extended/10_cymbal_bell.aiff -> build/us_pc/sound/samples/extended/10_cymbal_bell.table
Piping: sound/samples/extended/10_cymbal_bell.aiff -> build/us_pc/sound/samples/extended/10_cymbal_bell.table.inc.c
Extracting codebook: sound/samples/extended/13_snare_drum_2.aiff -> build/us_pc/sound/samples/extended/13_snare_drum_2.table
Piping: sound/samples/extended/13_snare_drum_2.aiff -> build/us_pc/sound/samples/extended/13_snare_drum_2.table.inc.c
Extracting codebook: sound/samples/extended/12_snare_drum_1.aiff -> build/us_pc/sound/samples/extended/12_snare_drum_1.table
Piping: sound/samples/extended/12_snare_drum_1.aiff -> build/us_pc/sound/samples/extended/12_snare_drum_1.table.inc.c
Extracting codebook: sound/samples/extended/02.aiff -> build/us_pc/sound/samples/extended/02.table
Piping: sound/samples/extended/02.aiff -> build/us_pc/sound/samples/extended/02.table.inc.c
Extracting codebook: sound/samples/extended/38_electric_kick_drum.aiff -> build/us_pc/sound/samples/extended/38_electric_kick_drum.table
Piping: sound/samples/extended/38_electric_kick_drum.aiff -> build/us_pc/sound/samples/extended/38_electric_kick_drum.table.inc.c
Extracting codebook: sound/samples/extended/36_sawtooth_synth.aiff -> build/us_pc/sound/samples/extended/36_sawtooth_synth.table
Piping: sound/samples/extended/36_sawtooth_synth.aiff -> build/us_pc/sound/samples/extended/36_sawtooth_synth.table.inc.c
Extracting codebook: sound/samples/extended/35_gospel_organ.aiff -> build/us_pc/sound/samples/extended/35_gospel_organ.table
Piping: sound/samples/extended/35_gospel_organ.aiff -> build/us_pc/sound/samples/extended/35_gospel_organ.table.inc.c
Extracting codebook: sound/samples/extended/2D_trombone.aiff -> build/us_pc/sound/samples/extended/2D_trombone.table
Piping: sound/samples/extended/2D_trombone.aiff -> build/us_pc/sound/samples/extended/2D_trombone.table.inc.c
Extracting codebook: sound/samples/extended/03_human_whistle.aiff -> build/us_pc/sound/samples/extended/03_human_whistle.table
Piping: sound/samples/extended/03_human_whistle.aiff -> build/us_pc/sound/samples/extended/03_human_whistle.table.inc.c
Extracting codebook: sound/samples/extended/44_grand_piano.aiff -> build/us_pc/sound/samples/extended/44_grand_piano.table
Piping: sound/samples/extended/44_grand_piano.aiff -> build/us_pc/sound/samples/extended/44_grand_piano.table.inc.c
Extracting codebook: sound/samples/extended/0D_clave.aiff -> build/us_pc/sound/samples/extended/0D_clave.table
Piping: sound/samples/extended/0D_clave.aiff -> build/us_pc/sound/samples/extended/0D_clave.table.inc.c
Extracting codebook: sound/samples/extended/0F_hihat_open.aiff -> build/us_pc/sound/samples/extended/0F_hihat_open.table
Piping: sound/samples/extended/0F_hihat_open.aiff -> build/us_pc/sound/samples/extended/0F_hihat_open.table.inc.c
Extracting codebook: sound/samples/extended/3B_banjo_2.aiff -> build/us_pc/sound/samples/extended/3B_banjo_2.table
Piping: sound/samples/extended/3B_banjo_2.aiff -> build/us_pc/sound/samples/extended/3B_banjo_2.table.inc.c
Extracting codebook: sound/samples/extended/24_strings_2.aiff -> build/us_pc/sound/samples/extended/24_strings_2.table
Piping: sound/samples/extended/24_strings_2.aiff -> build/us_pc/sound/samples/extended/24_strings_2.table.inc.c
Extracting codebook: sound/samples/extended/1B_organ_2.aiff -> build/us_pc/sound/samples/extended/1B_organ_2.table
Piping: sound/samples/extended/1B_organ_2.aiff -> build/us_pc/sound/samples/extended/1B_organ_2.table.inc.c
Extracting codebook: sound/samples/extended/2B.aiff -> build/us_pc/sound/samples/extended/2B.table
Piping: sound/samples/extended/2B.aiff -> build/us_pc/sound/samples/extended/2B.table.inc.c
Extracting codebook: sound/samples/extended/06_kick_drum_1.aiff -> build/us_pc/sound/samples/extended/06_kick_drum_1.table
Piping: sound/samples/extended/06_kick_drum_1.aiff -> build/us_pc/sound/samples/extended/06_kick_drum_1.table.inc.c
Extracting codebook: sound/samples/extended/3F.aiff -> build/us_pc/sound/samples/extended/3F.table
Piping: sound/samples/extended/3F.aiff -> build/us_pc/sound/samples/extended/3F.table.inc.c
Extracting codebook: sound/samples/extended/1F_open_triangle.aiff -> build/us_pc/sound/samples/extended/1F_open_triangle.table
Piping: sound/samples/extended/1F_open_triangle.aiff -> build/us_pc/sound/samples/extended/1F_open_triangle.table.inc.c
Extracting codebook: sound/samples/extended/0B.aiff -> build/us_pc/sound/samples/extended/0B.table
Piping: sound/samples/extended/0B.aiff -> build/us_pc/sound/samples/extended/0B.table.inc.c
Extracting codebook: sound/samples/extended/34_alto_flute.aiff -> build/us_pc/sound/samples/extended/34_alto_flute.table
Piping: sound/samples/extended/34_alto_flute.aiff -> build/us_pc/sound/samples/extended/34_alto_flute.table.inc.c
Extracting codebook: sound/samples/extended/17_trumpet.aiff -> build/us_pc/sound/samples/extended/17_trumpet.table
Piping: sound/samples/extended/17_trumpet.aiff -> build/us_pc/sound/samples/extended/17_trumpet.table.inc.c
Extracting codebook: sound/samples/extended/00_music_box.aiff -> build/us_pc/sound/samples/extended/00_music_box.table
Piping: sound/samples/extended/00_music_box.aiff -> build/us_pc/sound/samples/extended/00_music_box.table.inc.c
Extracting codebook: sound/samples/extended/3C_acoustic_guitar.aiff -> build/us_pc/sound/samples/extended/3C_acoustic_guitar.table
Piping: sound/samples/extended/3C_acoustic_guitar.aiff -> build/us_pc/sound/samples/extended/3C_acoustic_guitar.table.inc.c
Extracting codebook: sound/samples/extended/48_steel_drum.aiff -> build/us_pc/sound/samples/extended/48_steel_drum.table
Piping: sound/samples/extended/48_steel_drum.aiff -> build/us_pc/sound/samples/extended/48_steel_drum.table.inc.c
Extracting codebook: sound/samples/extended/41_pan_flute.aiff -> build/us_pc/sound/samples/extended/41_pan_flute.table
Piping: sound/samples/extended/41_pan_flute.aiff -> build/us_pc/sound/samples/extended/41_pan_flute.table.inc.c
Extracting codebook: sound/samples/extended/0C_conga_stick.aiff -> build/us_pc/sound/samples/extended/0C_conga_stick.table
Piping: sound/samples/extended/0C_conga_stick.aiff -> build/us_pc/sound/samples/extended/0C_conga_stick.table.inc.c
Extracting codebook: sound/samples/extended/40_bell.aiff -> build/us_pc/sound/samples/extended/40_bell.table
Piping: sound/samples/extended/40_bell.aiff -> build/us_pc/sound/samples/extended/40_bell.table.inc.c
Extracting codebook: sound/samples/extended/28_sitar_1.aiff -> build/us_pc/sound/samples/extended/28_sitar_1.table
Piping: sound/samples/extended/28_sitar_1.aiff -> build/us_pc/sound/samples/extended/28_sitar_1.table.inc.c
Extracting codebook: sound/samples/extended/00.aiff -> build/us_pc/sound/samples/extended/00.table
Piping: sound/samples/extended/00.aiff -> build/us_pc/sound/samples/extended/00.table.inc.c
Extracting codebook: sound/samples/extended/00_organ_1.aiff -> build/us_pc/sound/samples/extended/00_organ_1.table
Piping: sound/samples/extended/00_organ_1.aiff -> build/us_pc/sound/samples/extended/00_organ_1.table.inc.c
Extracting codebook: sound/samples/extended/47_pizzicato_strings_2.aiff -> build/us_pc/sound/samples/extended/47_pizzicato_strings_2.table
Piping: sound/samples/extended/47_pizzicato_strings_2.aiff -> build/us_pc/sound/samples/extended/47_pizzicato_strings_2.table.inc.c
Extracting codebook: sound/samples/extended/22_boys_choir.aiff -> build/us_pc/sound/samples/extended/22_boys_choir.table
Piping: sound/samples/extended/22_boys_choir.aiff -> build/us_pc/sound/samples/extended/22_boys_choir.table.inc.c
Extracting codebook: sound/samples/extended/20_cabasa.aiff -> build/us_pc/sound/samples/extended/20_cabasa.table
Piping: sound/samples/extended/20_cabasa.aiff -> build/us_pc/sound/samples/extended/20_cabasa.table.inc.c
Extracting codebook: sound/samples/extended/3D.aiff -> build/us_pc/sound/samples/extended/3D.table
Piping: sound/samples/extended/3D.aiff -> build/us_pc/sound/samples/extended/3D.table.inc.c
Extracting codebook: sound/samples/extended/42_vibraphone.aiff -> build/us_pc/sound/samples/extended/42_vibraphone.table
Piping: sound/samples/extended/42_vibraphone.aiff -> build/us_pc/sound/samples/extended/42_vibraphone.table.inc.c
Extracting codebook: sound/samples/extended/02_boys_choir.aiff -> build/us_pc/sound/samples/extended/02_boys_choir.table
Piping: sound/samples/extended/02_boys_choir.aiff -> build/us_pc/sound/samples/extended/02_boys_choir.table.inc.c
Extracting codebook: sound/samples/extended/3E_monk_choir.aiff -> build/us_pc/sound/samples/extended/3E_monk_choir.table
Piping: sound/samples/extended/3E_monk_choir.aiff -> build/us_pc/sound/samples/extended/3E_monk_choir.table.inc.c
Extracting codebook: sound/samples/extended/11_splash_cymbal.aiff -> build/us_pc/sound/samples/extended/11_splash_cymbal.table
Piping: sound/samples/extended/11_splash_cymbal.aiff -> build/us_pc/sound/samples/extended/11_splash_cymbal.table.inc.c
Extracting codebook: sound/samples/extended/33_kick_drum_2.aiff -> build/us_pc/sound/samples/extended/33_kick_drum_2.table
Piping: sound/samples/extended/33_kick_drum_2.aiff -> build/us_pc/sound/samples/extended/33_kick_drum_2.table.inc.c
Extracting codebook: sound/samples/extended/32_metal_rimshot.aiff -> build/us_pc/sound/samples/extended/32_metal_rimshot.table
Piping: sound/samples/extended/32_metal_rimshot.aiff -> build/us_pc/sound/samples/extended/32_metal_rimshot.table.inc.c
Extracting codebook: sound/samples/extended/18_timpani.aiff -> build/us_pc/sound/samples/extended/18_timpani.table
Piping: sound/samples/extended/18_timpani.aiff -> build/us_pc/sound/samples/extended/18_timpani.table.inc.c
Extracting codebook: sound/samples/extended/27_harpsichord.aiff -> build/us_pc/sound/samples/extended/27_harpsichord.table
Piping: sound/samples/extended/27_harpsichord.aiff -> build/us_pc/sound/samples/extended/27_harpsichord.table.inc.c
Extracting codebook: sound/samples/extended/30_rarefaction-lahna.aiff -> build/us_pc/sound/samples/extended/30_rarefaction-lahna.table
Piping: sound/samples/extended/30_rarefaction-lahna.aiff -> build/us_pc/sound/samples/extended/30_rarefaction-lahna.table.inc.c
Extracting codebook: sound/samples/extended/1C.aiff -> build/us_pc/sound/samples/extended/1C.table
Piping: sound/samples/extended/1C.aiff -> build/us_pc/sound/samples/extended/1C.table.inc.c
Extracting codebook: sound/samples/extended/2F_sleigh_bells.aiff -> build/us_pc/sound/samples/extended/2F_sleigh_bells.table
Piping: sound/samples/extended/2F_sleigh_bells.aiff -> build/us_pc/sound/samples/extended/2F_sleigh_bells.table.inc.c
Extracting codebook: sound/samples/extended/15_strings_4.aiff -> build/us_pc/sound/samples/extended/15_strings_4.table
Piping: sound/samples/extended/15_strings_4.aiff -> build/us_pc/sound/samples/extended/15_strings_4.table.inc.c
Extracting codebook: sound/samples/extended/2C.aiff -> build/us_pc/sound/samples/extended/2C.table
Piping: sound/samples/extended/2C.aiff -> build/us_pc/sound/samples/extended/2C.table.inc.c
Extracting codebook: sound/samples/extended/0E_hihat_closed.aiff -> build/us_pc/sound/samples/extended/0E_hihat_closed.table
Piping: sound/samples/extended/0E_hihat_closed.aiff -> build/us_pc/sound/samples/extended/0E_hihat_closed.table.inc.c
Extracting codebook: sound/samples/extended/45_french_horns_lq.aiff -> build/us_pc/sound/samples/extended/45_french_horns_lq.table
Piping: sound/samples/extended/45_french_horns_lq.aiff -> build/us_pc/sound/samples/extended/45_french_horns_lq.table.inc.c
Extracting codebook: sound/samples/extended/00_la.aiff -> build/us_pc/sound/samples/extended/00_la.table
Piping: sound/samples/extended/00_la.aiff -> build/us_pc/sound/samples/extended/00_la.table.inc.c
Extracting codebook: sound/samples/extended/31_rarefaction-convolution.aiff -> build/us_pc/sound/samples/extended/31_rarefaction-convolution.table
Piping: sound/samples/extended/31_rarefaction-convolution.aiff -> build/us_pc/sound/samples/extended/31_rarefaction-convolution.table.inc.c
Extracting codebook: sound/samples/extended/37_square_synth.aiff -> build/us_pc/sound/samples/extended/37_square_synth.table
Piping: sound/samples/extended/37_square_synth.aiff -> build/us_pc/sound/samples/extended/37_square_synth.table.inc.c
Extracting codebook: sound/samples/extended/43_harmonica.aiff -> build/us_pc/sound/samples/extended/43_harmonica.table
Piping: sound/samples/extended/43_harmonica.aiff -> build/us_pc/sound/samples/extended/43_harmonica.table.inc.c
Extracting codebook: sound/samples/extended/09.aiff -> build/us_pc/sound/samples/extended/09.table
Piping: sound/samples/extended/09.aiff -> build/us_pc/sound/samples/extended/09.table.inc.c
Extracting codebook: sound/samples/extended/04_bright_piano.aiff -> build/us_pc/sound/samples/extended/04_bright_piano.table
Piping: sound/samples/extended/04_bright_piano.aiff -> build/us_pc/sound/samples/extended/04_bright_piano.table.inc.c
Extracting codebook: sound/samples/extended/23_strings_1.aiff -> build/us_pc/sound/samples/extended/23_strings_1.table
Piping: sound/samples/extended/23_strings_1.aiff -> build/us_pc/sound/samples/extended/23_strings_1.table.inc.c
Extracting codebook: sound/samples/extended/21_sine_bass.aiff -> build/us_pc/sound/samples/extended/21_sine_bass.table
Piping: sound/samples/extended/21_sine_bass.aiff -> build/us_pc/sound/samples/extended/21_sine_bass.table.inc.c
Extracting codebook: sound/samples/extended/2E_accordion.aiff -> build/us_pc/sound/samples/extended/2E_accordion.table
Piping: sound/samples/extended/2E_accordion.aiff -> build/us_pc/sound/samples/extended/2E_accordion.table.inc.c
Extracting codebook: sound/samples/extended/25_strings_3.aiff -> build/us_pc/sound/samples/extended/25_strings_3.table
Piping: sound/samples/extended/25_strings_3.aiff -> build/us_pc/sound/samples/extended/25_strings_3.table.inc.c
Extracting codebook: sound/samples/extended/26_crystal_rhodes.aiff -> build/us_pc/sound/samples/extended/26_crystal_rhodes.table
Piping: sound/samples/extended/26_crystal_rhodes.aiff -> build/us_pc/sound/samples/extended/26_crystal_rhodes.table.inc.c
Extracting codebook: sound/samples/extended/19_brass.aiff -> build/us_pc/sound/samples/extended/19_brass.table
Piping: sound/samples/extended/19_brass.aiff -> build/us_pc/sound/samples/extended/19_brass.table.inc.c
Extracting codebook: sound/samples/extended/08.aiff -> build/us_pc/sound/samples/extended/08.table
Piping: sound/samples/extended/08.aiff -> build/us_pc/sound/samples/extended/08.table.inc.c
Extracting codebook: sound/samples/extended/16_french_horns.aiff -> build/us_pc/sound/samples/extended/16_french_horns.table
Piping: sound/samples/extended/16_french_horns.aiff -> build/us_pc/sound/samples/extended/16_french_horns.table.inc.c
Extracting codebook: sound/samples/extended/1A_slap_bass.aiff -> build/us_pc/sound/samples/extended/1A_slap_bass.table
Piping: sound/samples/extended/1A_slap_bass.aiff -> build/us_pc/sound/samples/extended/1A_slap_bass.table.inc.c
Extracting codebook: sound/samples/extended/3A_music_box.aiff -> build/us_pc/sound/samples/extended/3A_music_box.table
Piping: sound/samples/extended/3A_music_box.aiff -> build/us_pc/sound/samples/extended/3A_music_box.table.inc.c
Extracting codebook: sound/samples/extended/39_sitar_2.aiff -> build/us_pc/sound/samples/extended/39_sitar_2.table
Piping: sound/samples/extended/39_sitar_2.aiff -> build/us_pc/sound/samples/extended/39_sitar_2.table.inc.c
Extracting codebook: sound/samples/extended/1E_closed_triangle.aiff -> build/us_pc/sound/samples/extended/1E_closed_triangle.table
Piping: sound/samples/extended/1E_closed_triangle.aiff -> build/us_pc/sound/samples/extended/1E_closed_triangle.table.inc.c
Extracting codebook: sound/samples/extended/46_pizzicato_strings_1.aiff -> build/us_pc/sound/samples/extended/46_pizzicato_strings_1.table
Piping: sound/samples/extended/46_pizzicato_strings_1.aiff -> build/us_pc/sound/samples/extended/46_pizzicato_strings_1.table.inc.c
Extracting codebook: sound/samples/extended/01_organ_1_lq.aiff -> build/us_pc/sound/samples/extended/01_organ_1_lq.table
Piping: sound/samples/extended/01_organ_1_lq.aiff -> build/us_pc/sound/samples/extended/01_organ_1_lq.table.inc.c
Extracting codebook: sound/samples/extended/14_strings_5.aiff -> build/us_pc/sound/samples/extended/14_strings_5.table
Piping: sound/samples/extended/14_strings_5.aiff -> build/us_pc/sound/samples/extended/14_strings_5.table.inc.c
Extracting codebook: sound/samples/sfx_mario/14_mario_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_mario/14_mario_twirl_bounce.table
Piping: sound/samples/sfx_mario/14_mario_twirl_bounce.aiff -> build/us_pc/sound/samples/sfx_mario/14_mario_twirl_bounce.table.inc.c
Extracting codebook: sound/samples/sfx_mario/1A_mario_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_mario/1A_mario_lets_a_go.table
Piping: sound/samples/sfx_mario/1A_mario_lets_a_go.aiff -> build/us_pc/sound/samples/sfx_mario/1A_mario_lets_a_go.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0A_mario_attacked.aiff -> build/us_pc/sound/samples/sfx_mario/0A_mario_attacked.table
Piping: sound/samples/sfx_mario/0A_mario_attacked.aiff -> build/us_pc/sound/samples/sfx_mario/0A_mario_attacked.table.inc.c
Extracting codebook: sound/samples/sfx_mario/15_mario_snoring3.aiff -> build/us_pc/sound/samples/sfx_mario/15_mario_snoring3.table
Piping: sound/samples/sfx_mario/15_mario_snoring3.aiff -> build/us_pc/sound/samples/sfx_mario/15_mario_snoring3.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0E_mario_snoring1.aiff -> build/us_pc/sound/samples/sfx_mario/0E_mario_snoring1.table
Piping: sound/samples/sfx_mario/0E_mario_snoring1.aiff -> build/us_pc/sound/samples/sfx_mario/0E_mario_snoring1.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0B_mario_ooof.aiff -> build/us_pc/sound/samples/sfx_mario/0B_mario_ooof.table
Piping: sound/samples/sfx_mario/0B_mario_ooof.aiff -> build/us_pc/sound/samples/sfx_mario/0B_mario_ooof.table.inc.c
Extracting codebook: sound/samples/sfx_mario/17_mario_ima_tired.aiff -> build/us_pc/sound/samples/sfx_mario/17_mario_ima_tired.table
Piping: sound/samples/sfx_mario/17_mario_ima_tired.aiff -> build/us_pc/sound/samples/sfx_mario/17_mario_ima_tired.table.inc.c
Extracting codebook: sound/samples/sfx_mario/01_mario_jump_wah.aiff -> build/us_pc/sound/samples/sfx_mario/01_mario_jump_wah.table
Piping: sound/samples/sfx_mario/01_mario_jump_wah.aiff -> build/us_pc/sound/samples/sfx_mario/01_mario_jump_wah.table.inc.c
Extracting codebook: sound/samples/sfx_mario/19_mario_yippee.aiff -> build/us_pc/sound/samples/sfx_mario/19_mario_yippee.table
Piping: sound/samples/sfx_mario/19_mario_yippee.aiff -> build/us_pc/sound/samples/sfx_mario/19_mario_yippee.table.inc.c
Extracting codebook: sound/samples/sfx_mario/04_mario_yahoo.aiff -> build/us_pc/sound/samples/sfx_mario/04_mario_yahoo.table
Piping: sound/samples/sfx_mario/04_mario_yahoo.aiff -> build/us_pc/sound/samples/sfx_mario/04_mario_yahoo.table.inc.c
Extracting codebook: sound/samples/sfx_mario/13_mario_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_mario/13_mario_press_start_to_play.table
Piping: sound/samples/sfx_mario/13_mario_press_start_to_play.aiff -> build/us_pc/sound/samples/sfx_mario/13_mario_press_start_to_play.table.inc.c
Extracting codebook: sound/samples/sfx_mario/11_mario_game_over.aiff -> build/us_pc/sound/samples/sfx_mario/11_mario_game_over.table
Piping: sound/samples/sfx_mario/11_mario_game_over.aiff -> build/us_pc/sound/samples/sfx_mario/11_mario_game_over.table.inc.c
Extracting codebook: sound/samples/sfx_mario/07_mario_wah2.aiff -> build/us_pc/sound/samples/sfx_mario/07_mario_wah2.table
Piping: sound/samples/sfx_mario/07_mario_wah2.aiff -> build/us_pc/sound/samples/sfx_mario/07_mario_wah2.table.inc.c
Extracting codebook: sound/samples/sfx_mario/05_mario_uh.aiff -> build/us_pc/sound/samples/sfx_mario/05_mario_uh.table
Piping: sound/samples/sfx_mario/05_mario_uh.aiff -> build/us_pc/sound/samples/sfx_mario/05_mario_uh.table.inc.c
Extracting codebook: sound/samples/sfx_mario/08_mario_whoa.aiff -> build/us_pc/sound/samples/sfx_mario/08_mario_whoa.table
Piping: sound/samples/sfx_mario/08_mario_whoa.aiff -> build/us_pc/sound/samples/sfx_mario/08_mario_whoa.table.inc.c
Extracting codebook: sound/samples/sfx_mario/00_mario_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_mario/00_mario_jump_hoo.table
Piping: sound/samples/sfx_mario/00_mario_jump_hoo.aiff -> build/us_pc/sound/samples/sfx_mario/00_mario_jump_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_mario/09_mario_eeuh.aiff -> build/us_pc/sound/samples/sfx_mario/09_mario_eeuh.table
Piping: sound/samples/sfx_mario/09_mario_eeuh.aiff -> build/us_pc/sound/samples/sfx_mario/09_mario_eeuh.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0F_mario_snoring2.aiff -> build/us_pc/sound/samples/sfx_mario/0F_mario_snoring2.table
Piping: sound/samples/sfx_mario/0F_mario_snoring2.aiff -> build/us_pc/sound/samples/sfx_mario/0F_mario_snoring2.table.inc.c
Extracting codebook: sound/samples/sfx_mario/12_mario_hello.aiff -> build/us_pc/sound/samples/sfx_mario/12_mario_hello.table
Piping: sound/samples/sfx_mario/12_mario_hello.aiff -> build/us_pc/sound/samples/sfx_mario/12_mario_hello.table.inc.c
Extracting codebook: sound/samples/sfx_mario/18_mario_waha.aiff -> build/us_pc/sound/samples/sfx_mario/18_mario_waha.table
Piping: sound/samples/sfx_mario/18_mario_waha.aiff -> build/us_pc/sound/samples/sfx_mario/18_mario_waha.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0C_mario_here_we_go.aiff -> build/us_pc/sound/samples/sfx_mario/0C_mario_here_we_go.table
Piping: sound/samples/sfx_mario/0C_mario_here_we_go.aiff -> build/us_pc/sound/samples/sfx_mario/0C_mario_here_we_go.table.inc.c
Extracting codebook: sound/samples/sfx_mario/02_mario_yah.aiff -> build/us_pc/sound/samples/sfx_mario/02_mario_yah.table
Piping: sound/samples/sfx_mario/02_mario_yah.aiff -> build/us_pc/sound/samples/sfx_mario/02_mario_yah.table.inc.c
Extracting codebook: sound/samples/sfx_mario/16_mario_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_mario/16_mario_so_longa_bowser.table
Piping: sound/samples/sfx_mario/16_mario_so_longa_bowser.aiff -> build/us_pc/sound/samples/sfx_mario/16_mario_so_longa_bowser.table.inc.c
Extracting codebook: sound/samples/sfx_mario/06_mario_hrmm.aiff -> build/us_pc/sound/samples/sfx_mario/06_mario_hrmm.table
Piping: sound/samples/sfx_mario/06_mario_hrmm.aiff -> build/us_pc/sound/samples/sfx_mario/06_mario_hrmm.table.inc.c
Extracting codebook: sound/samples/sfx_mario/0D_mario_yawning.aiff -> build/us_pc/sound/samples/sfx_mario/0D_mario_yawning.table
Piping: sound/samples/sfx_mario/0D_mario_yawning.aiff -> build/us_pc/sound/samples/sfx_mario/0D_mario_yawning.table.inc.c
Extracting codebook: sound/samples/sfx_mario/10_mario_doh.aiff -> build/us_pc/sound/samples/sfx_mario/10_mario_doh.table
Piping: sound/samples/sfx_mario/10_mario_doh.aiff -> build/us_pc/sound/samples/sfx_mario/10_mario_doh.table.inc.c
Extracting codebook: sound/samples/sfx_mario/03_mario_haha.aiff -> build/us_pc/sound/samples/sfx_mario/03_mario_haha.table
Piping: sound/samples/sfx_mario/03_mario_haha.aiff -> build/us_pc/sound/samples/sfx_mario/03_mario_haha.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/03_luigi_dying.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/03_luigi_dying.table
Piping: sound/samples/sfx_custom_luigi_peach/03_luigi_dying.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/03_luigi_dying.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.table
Piping: sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.table
Piping: sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.table
Piping: sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.table
Piping: sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/02_luigi_panting.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/02_luigi_panting.table
Piping: sound/samples/sfx_custom_luigi_peach/02_luigi_panting.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/02_luigi_panting.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.table
Piping: sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.table
Piping: sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.table
Piping: sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.table
Piping: sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.table
Piping: sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.table
Piping: sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.table
Piping: sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.table.inc.c
Extracting codebook: sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.table
Piping: sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.aiff -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.table.inc.c
Compiling: src/game/characters.c -> build/us_pc/src/game/characters.o
Compiling: src/game/player_palette.c -> build/us_pc/src/game/player_palette.o
Compiling: src/game/mario_actions_object.c -> build/us_pc/src/game/mario_actions_object.o
Compiling: src/game/obj_behaviors.c -> build/us_pc/src/game/obj_behaviors.o
Compiling: src/game/hud.c -> build/us_pc/src/game/hud.o
Compiling: src/game/profiler.c -> build/us_pc/src/game/profiler.o
Compiling: src/game/interaction.c -> build/us_pc/src/game/interaction.o
Compiling: src/game/platform_displacement.c -> build/us_pc/src/game/platform_displacement.o
Compiling: src/game/area.c -> build/us_pc/src/game/area.o
Compiling: src/game/debug.c -> build/us_pc/src/game/debug.o
Compiling: src/game/spawn_sound.c -> build/us_pc/src/game/spawn_sound.o
Compiling: src/game/mario_actions_cutscene.c -> build/us_pc/src/game/mario_actions_cutscene.o
Compiling: src/game/scroll_targets.c -> build/us_pc/src/game/scroll_targets.o
Compiling: src/game/level_info.c -> build/us_pc/src/game/level_info.o
Compiling: src/game/rumble_init.c -> build/us_pc/src/game/rumble_init.o
Compiling: src/game/mario_step.c -> build/us_pc/src/game/mario_step.o
Compiling: src/game/screen_transition.c -> build/us_pc/src/game/screen_transition.o
Compiling: src/game/hardcoded.c -> build/us_pc/src/game/hardcoded.o
Compiling: src/game/save_file.c -> build/us_pc/src/game/save_file.o
Compiling: src/game/paintings.c -> build/us_pc/src/game/paintings.o
Compiling: src/game/behavior_actions.c -> build/us_pc/src/game/behavior_actions.o
Compiling: src/game/debug_course.c -> build/us_pc/src/game/debug_course.o
Compiling: src/game/camera.c -> build/us_pc/src/game/camera.o
Compiling: src/game/mario_actions_airborne.c -> build/us_pc/src/game/mario_actions_airborne.o
Compiling: src/game/rng_position.c -> build/us_pc/src/game/rng_position.o
Compiling: src/game/object_helpers.c -> build/us_pc/src/game/object_helpers.o
Compiling: src/game/mario_actions_moving.c -> build/us_pc/src/game/mario_actions_moving.o
Compiling: src/game/shadow.c -> build/us_pc/src/game/shadow.o
Compiling: src/game/mario.c -> build/us_pc/src/game/mario.o
Compiling: src/game/envfx_snow.c -> build/us_pc/src/game/envfx_snow.o
Compiling: src/game/envfx_bubbles.c -> build/us_pc/src/game/envfx_bubbles.o
Compiling: src/game/mario_actions_submerged.c -> build/us_pc/src/game/mario_actions_submerged.o
Compiling: src/game/sound_init.c -> build/us_pc/src/game/sound_init.o
Compiling: src/game/memory.c -> build/us_pc/src/game/memory.o
Compiling: src/game/obj_behaviors_2.c -> build/us_pc/src/game/obj_behaviors_2.o
Compiling: src/game/game_init.c -> build/us_pc/src/game/game_init.o
Compiling: src/game/macro_special_objects.c -> build/us_pc/src/game/macro_special_objects.o
Compiling: src/game/macro_presets.c -> build/us_pc/src/game/macro_presets.o
Compiling: src/game/moving_texture.c -> build/us_pc/src/game/moving_texture.o
Compiling: src/game/geo_misc.c -> build/us_pc/src/game/geo_misc.o
Compiling: src/game/mario_misc.c -> build/us_pc/src/game/mario_misc.o
Compiling: src/game/skybox.c -> build/us_pc/src/game/skybox.o
Compiling: src/game/mario_actions_stationary.c -> build/us_pc/src/game/mario_actions_stationary.o
Compiling: src/game/rendering_graph_node.c -> build/us_pc/src/game/rendering_graph_node.o
Compiling: src/game/object_collision.c -> build/us_pc/src/game/object_collision.o
Compiling: src/game/ingame_menu.c -> build/us_pc/src/game/ingame_menu.o
Compiling: src/game/level_update.c -> build/us_pc/src/game/level_update.o
Compiling: src/audio/heap.c -> build/us_pc/src/audio/heap.o
Compiling: src/audio/seqplayer.c -> build/us_pc/src/audio/seqplayer.o
Compiling: src/audio/unk_shindou_audio_file.c -> build/us_pc/src/audio/unk_shindou_audio_file.o
Compiling: src/audio/shindou_debug_prints.c -> build/us_pc/src/audio/shindou_debug_prints.o
Compiling: src/audio/globals_start.c -> build/us_pc/src/audio/globals_start.o
Compiling: src/audio/playback.c -> build/us_pc/src/audio/playback.o
Compiling: src/audio/effects.c -> build/us_pc/src/audio/effects.o
Compiling: src/audio/external.c -> build/us_pc/src/audio/external.o
Compiling: src/audio/load.c -> build/us_pc/src/audio/load.o
Compiling: src/audio/port_eu.c -> build/us_pc/src/audio/port_eu.o
Compiling: src/audio/audio_session_presets_sh.c -> build/us_pc/src/audio/audio_session_presets_sh.o
Compiling: src/audio/synthesis.c -> build/us_pc/src/audio/synthesis.o
Compiling: src/audio/data.c -> build/us_pc/src/audio/data.o
Compiling: src/menu/intro_geo.c -> build/us_pc/src/menu/intro_geo.o
Compiling: src/menu/ingame_text.c -> build/us_pc/src/menu/ingame_text.o
Compiling: src/menu/level_select_menu.c -> build/us_pc/src/menu/level_select_menu.o
Compiling: src/menu/star_select.c -> build/us_pc/src/menu/star_select.o
Compiling: src/menu/file_select.c -> build/us_pc/src/menu/file_select.o
Compiling: src/buffers/framebuffers.c -> build/us_pc/src/buffers/framebuffers.o
Compiling: src/buffers/gfx_output_buffer.c -> build/us_pc/src/buffers/gfx_output_buffer.o
Compiling: src/buffers/buffers.c -> build/us_pc/src/buffers/buffers.o
Compiling: src/buffers/zbuffer.c -> build/us_pc/src/buffers/zbuffer.o
Compiling: actors/group15.c -> build/us_pc/actors/group15.o
Compiling: actors/group12_geo.c -> build/us_pc/actors/group12_geo.o
Compiling: actors/group9_geo.c -> build/us_pc/actors/group9_geo.o
Compiling: actors/group16.c -> build/us_pc/actors/group16.o
Compiling: actors/group13_geo.c -> build/us_pc/actors/group13_geo.o
Compiling: actors/group4.c -> build/us_pc/actors/group4.o
Compiling: actors/group10.c -> build/us_pc/actors/group10.o
Compiling: actors/group7_geo.c -> build/us_pc/actors/group7_geo.o
Compiling: actors/group5.c -> build/us_pc/actors/group5.o
Compiling: actors/group8.c -> build/us_pc/actors/group8.o
Compiling: actors/group14_geo.c -> build/us_pc/actors/group14_geo.o
Compiling: actors/group6_geo.c -> build/us_pc/actors/group6_geo.o
Compiling: actors/group14.c -> build/us_pc/actors/group14.o
Converting: actors/bowser_key/bowser_key_left.rgba16.png -> build/us_pc/actors/bowser_key/bowser_key_left.rgba16.inc.c
Converting: actors/bowser_key/bowser_key_right.rgba16.png -> build/us_pc/actors/bowser_key/bowser_key_right.rgba16.inc.c
Compiling: actors/common1.c -> build/us_pc/actors/common1.o
Compiling: actors/group9.c -> build/us_pc/actors/group9.o
Compiling: actors/zcustom0_geo.c -> build/us_pc/actors/zcustom0_geo.o
Compiling: actors/group8_geo.c -> build/us_pc/actors/group8_geo.o
Compiling: actors/group1_geo.c -> build/us_pc/actors/group1_geo.o
Compiling: actors/common0_geo.c -> build/us_pc/actors/common0_geo.o
Compiling: actors/group3_geo.c -> build/us_pc/actors/group3_geo.o
Compiling: actors/group2.c -> build/us_pc/actors/group2.o
Compiling: actors/group0_geo.c -> build/us_pc/actors/group0_geo.o
Compiling: actors/group6.c -> build/us_pc/actors/group6.o
Compiling: actors/custom0_geo.c -> build/us_pc/actors/custom0_geo.o
Compiling: actors/group4_geo.c -> build/us_pc/actors/group4_geo.o
Compiling: actors/group17_geo.c -> build/us_pc/actors/group17_geo.o
Compiling: actors/custom0.c -> build/us_pc/actors/custom0.o
Compiling: actors/group17.c -> build/us_pc/actors/group17.o
Compiling: actors/group12.c -> build/us_pc/actors/group12.o
Compiling: actors/group11_geo.c -> build/us_pc/actors/group11_geo.o
Compiling: actors/group7.c -> build/us_pc/actors/group7.o
Compiling: actors/group16_geo.c -> build/us_pc/actors/group16_geo.o
Compiling: actors/group1.c -> build/us_pc/actors/group1.o
Compiling: actors/group11.c -> build/us_pc/actors/group11.o
Compiling: actors/group5_geo.c -> build/us_pc/actors/group5_geo.o
Compiling: actors/group3.c -> build/us_pc/actors/group3.o
Converting: actors/luigi/custom_luigi_logo.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_logo.rgba16.inc.c
Converting: actors/luigi/custom_luigi_skin.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_skin.rgba16.inc.c
Converting: actors/luigi/custom_luigi_mustache.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_mustache.rgba16.inc.c
Converting: actors/luigi/custom_luigi_logo_blend.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_logo_blend.rgba16.inc.c
Converting: actors/luigi/custom_luigi_sideburn_add.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_sideburn_add.rgba16.inc.c
Converting: actors/luigi/custom_luigi_sideburn.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_sideburn.rgba16.inc.c
Converting: actors/luigi/custom_luigi_cap.rgba16.png -> build/us_pc/actors/luigi/custom_luigi_cap.rgba16.inc.c
Converting: actors/toad_player/custom_toad_spots.ia16.png -> build/us_pc/actors/toad_player/custom_toad_spots.ia16.inc.c
Warning: averaging RGB PNG to create IA
Converting: actors/toad_player/custom_toad_hair.ia16.png -> build/us_pc/actors/toad_player/custom_toad_hair.ia16.inc.c
Warning: averaging RGB PNG to create IA
Converting: actors/toad_player/custom_toad_face_neutral.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_face_neutral.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_closed.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_closed.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_left.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_left.rgba32.inc.c
Converting: actors/toad_player/custom_toad_face_dead.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_face_dead.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_right.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_right.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_down.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_down.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_half_closed.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_half_closed.rgba32.inc.c
Converting: actors/toad_player/custom_toad_cap.ia16.png -> build/us_pc/actors/toad_player/custom_toad_cap.ia16.inc.c
Warning: averaging RGB PNG to create IA
Converting: actors/toad_player/custom_toad_eyes_up.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_up.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_center.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_center.rgba32.inc.c
Converting: actors/toad_player/custom_toad_eyes_dead.rgba32.png -> build/us_pc/actors/toad_player/custom_toad_eyes_dead.rgba32.inc.c
Converting: actors/waluigi/custom_waluigi_cap.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_cap.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_right_unused.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_right_unused.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_half_closed.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_half_closed.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_down_unused.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_down_unused.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_logo.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_logo.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_mouth_dead.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_mouth_dead.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_skin.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_skin.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_up_unused.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_up_unused.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_center.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_center.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_dead.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_dead.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_logo_blend.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_logo_blend.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_closed.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_closed.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_eyes_left_unused.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_eyes_left_unused.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_sideburn_add.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_sideburn_add.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_mouth.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_mouth.rgba16.inc.c
Converting: actors/waluigi/custom_waluigi_sideburn.rgba16.png -> build/us_pc/actors/waluigi/custom_waluigi_sideburn.rgba16.inc.c
Converting: actors/wario/custom_wario_overalls_button.rgba16.png -> build/us_pc/actors/wario/custom_wario_overalls_button.rgba16.inc.c
Converting: actors/wario/custom_wario_cap.rgba16.png -> build/us_pc/actors/wario/custom_wario_cap.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_right_unused.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_right_unused.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_half_closed.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_half_closed.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_down_unused.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_down_unused.rgba16.inc.c
Converting: actors/wario/custom_wario_logo.rgba16.png -> build/us_pc/actors/wario/custom_wario_logo.rgba16.inc.c
Converting: actors/wario/custom_wario_mouth_dead.rgba16.png -> build/us_pc/actors/wario/custom_wario_mouth_dead.rgba16.inc.c
Converting: actors/wario/custom_wario_skin.rgba16.png -> build/us_pc/actors/wario/custom_wario_skin.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_up_unused.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_up_unused.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_center.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_center.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_dead.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_dead.rgba16.inc.c
Converting: actors/wario/custom_wario_logo_blend.rgba16.png -> build/us_pc/actors/wario/custom_wario_logo_blend.rgba16.inc.c
Converting: actors/wario/custom_wario_mouth.rgba16.png -> build/us_pc/actors/wario/custom_wario_mouth.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_closed.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_closed.rgba16.inc.c
Converting: actors/wario/custom_wario_eyes_left_unused.rgba16.png -> build/us_pc/actors/wario/custom_wario_eyes_left_unused.rgba16.inc.c
Converting: actors/wario/custom_wario_sideburn_add.rgba16.png -> build/us_pc/actors/wario/custom_wario_sideburn_add.rgba16.inc.c
Converting: actors/wario/custom_wario_sideburn.rgba16.png -> build/us_pc/actors/wario/custom_wario_sideburn.rgba16.inc.c
Compiling: actors/zcustom0.c -> build/us_pc/actors/zcustom0.o
Compiling: actors/common0.c -> build/us_pc/actors/common0.o
Compiling: actors/group10_geo.c -> build/us_pc/actors/group10_geo.o
Converting: actors/mario/custom_mario_metal_light.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_light.rgba16.inc.c
Converting: actors/mario/custom_mario_metal_wing_tip_light.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_wing_tip_light.rgba16.inc.c
Converting: actors/mario/custom_mario_metal_wing_shade.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_wing_shade.rgba16.inc.c
Converting: actors/mario/custom_mario_sideburn.rgba16.png -> build/us_pc/actors/mario/custom_mario_sideburn.rgba16.inc.c
Converting: actors/mario/custom_mario_cap.rgba16.png -> build/us_pc/actors/mario/custom_mario_cap.rgba16.inc.c
Converting: actors/mario/custom_mario_metal_wing_tip_shade.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_wing_tip_shade.rgba16.inc.c
Converting: actors/mario/custom_mario_logo.rgba16.png -> build/us_pc/actors/mario/custom_mario_logo.rgba16.inc.c
Converting: actors/mario/custom_mario_skin.rgba16.png -> build/us_pc/actors/mario/custom_mario_skin.rgba16.inc.c
Converting: actors/mario/custom_mario_metal_shade.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_shade.rgba16.inc.c
Converting: actors/mario/custom_mario_logo_blend.rgba16.png -> build/us_pc/actors/mario/custom_mario_logo_blend.rgba16.inc.c
Converting: actors/mario/custom_mario_metal_wing_light.rgba16.png -> build/us_pc/actors/mario/custom_mario_metal_wing_light.rgba16.inc.c
Converting: actors/mario/custom_mario_sideburn_add.rgba16.png -> build/us_pc/actors/mario/custom_mario_sideburn_add.rgba16.inc.c
Compiling: actors/group0.c -> build/us_pc/actors/group0.o
Compiling: actors/group13.c -> build/us_pc/actors/group13.o
Compiling: actors/group15_geo.c -> build/us_pc/actors/group15_geo.o
Compiling: actors/common1_geo.c -> build/us_pc/actors/common1_geo.o
Compiling: actors/group2_geo.c -> build/us_pc/actors/group2_geo.o
Compiling: levels/entry.c -> build/us_pc/levels/entry.o
Preprocessing level headers: levels/level_headers.h.in -> build/us_pc/include/level_headers.h
Compiling: levels/scripts.c -> build/us_pc/levels/scripts.o
Compiling: bin/bitdw_skybox.c -> build/us_pc/bin/bitdw_skybox.o
Compiling: bin/mountain.c -> build/us_pc/bin/mountain.o
Converting: textures/custom_font/custom_font_normal.rgba32.png -> build/us_pc/textures/custom_font/custom_font_normal.rgba32.inc.c
Converting: textures/custom_font/custom_font_title.rgba32.png -> build/us_pc/textures/custom_font/custom_font_title.rgba32.inc.c
Converting: textures/custom_font/custom_font_hud_recolor.rgba32.png -> build/us_pc/textures/custom_font/custom_font_hud_recolor.rgba32.inc.c
Converting: textures/custom_font/custom_font_hud.rgba32.png -> build/us_pc/textures/custom_font/custom_font_hud.rgba32.inc.c
Converting: textures/custom_font/custom_font_aliased.rgba32.png -> build/us_pc/textures/custom_font/custom_font_aliased.rgba32.inc.c
Compiling: bin/custom_font.c -> build/us_pc/bin/custom_font.o
Compiling: bin/machine.c -> build/us_pc/bin/machine.o
Converting: textures/segment2/custom_hud_percent.rgba16.png -> build/us_pc/textures/segment2/custom_hud_percent.rgba16.inc.c
Converting: textures/segment2/custom_hud_dash.rgba16.png -> build/us_pc/textures/segment2/custom_hud_dash.rgba16.inc.c
Converting: textures/segment2/custom_hud_q.rgba16.png -> build/us_pc/textures/segment2/custom_hud_q.rgba16.inc.c
Converting: textures/segment2/custom_hud_v.rgba16.png -> build/us_pc/textures/segment2/custom_hud_v.rgba16.inc.c
Converting: textures/segment2/custom_selectionbox_back_icon.rgba16.png -> build/us_pc/textures/segment2/custom_selectionbox_back_icon.rgba16.inc.c
Converting: textures/segment2/custom_hud_ampersand.rgba16.png -> build/us_pc/textures/segment2/custom_hud_ampersand.rgba16.inc.c
Converting: textures/segment2/shadow_spike_custom.ia8.png -> build/us_pc/textures/segment2/shadow_spike_custom.ia8.inc.c
Warning: averaging RGB PNG to create IA
Converting: textures/segment2/custom_luigi_head.rgba16.png -> build/us_pc/textures/segment2/custom_luigi_head.rgba16.inc.c
Converting: textures/segment2/custom_hud_hashtag.rgba16.png -> build/us_pc/textures/segment2/custom_hud_hashtag.rgba16.inc.c
Converting: textures/segment2/custom_hud_plus.rgba16.png -> build/us_pc/textures/segment2/custom_hud_plus.rgba16.inc.c
Converting: textures/segment2/custom_hud_j.rgba16.png -> build/us_pc/textures/segment2/custom_hud_j.rgba16.inc.c
Converting: textures/segment2/custom_wario_head.rgba16.png -> build/us_pc/textures/segment2/custom_wario_head.rgba16.inc.c
Converting: textures/segment2/custom_waluigi_head.rgba16.png -> build/us_pc/textures/segment2/custom_waluigi_head.rgba16.inc.c
Converting: textures/segment2/custom_hud_z.rgba16.png -> build/us_pc/textures/segment2/custom_hud_z.rgba16.inc.c
Converting: textures/segment2/custom_selectionbox_forward_icon.rgba16.png -> build/us_pc/textures/segment2/custom_selectionbox_forward_icon.rgba16.inc.c
Converting: textures/segment2/custom_hud_divide.rgba16.png -> build/us_pc/textures/segment2/custom_hud_divide.rgba16.inc.c
Converting: textures/segment2/custom_coopdx_logo.rgba32.png -> build/us_pc/textures/segment2/custom_coopdx_logo.rgba32.inc.c
Converting: textures/segment2/custom_toad_head.rgba16.png -> build/us_pc/textures/segment2/custom_toad_head.rgba16.inc.c
Converting: textures/segment2/custom_hud_period.rgba16.png -> build/us_pc/textures/segment2/custom_hud_period.rgba16.inc.c
Converting: textures/segment2/custom_hud_exclamation.rgba16.png -> build/us_pc/textures/segment2/custom_hud_exclamation.rgba16.inc.c
Converting: textures/segment2/custom_hud_key.rgba16.png -> build/us_pc/textures/segment2/custom_hud_key.rgba16.inc.c
Converting: textures/segment2/custom_hud_slash.rgba16.png -> build/us_pc/textures/segment2/custom_hud_slash.rgba16.inc.c
Converting: textures/segment2/custom_hud_x.rgba16.png -> build/us_pc/textures/segment2/custom_hud_x.rgba16.inc.c
Converting: textures/segment2/custom_hud_comma.rgba16.png -> build/us_pc/textures/segment2/custom_hud_comma.rgba16.inc.c
Compiling: bin/custom_textures.c -> build/us_pc/bin/custom_textures.o
Compiling: bin/grass.c -> build/us_pc/bin/grass.o
Compiling: bin/cave.c -> build/us_pc/bin/cave.o
Compiling: bin/bitfs_skybox.c -> build/us_pc/bin/bitfs_skybox.o
Compiling: bin/water.c -> build/us_pc/bin/water.o
Compiling: bin/bits_skybox.c -> build/us_pc/bin/bits_skybox.o
Compiling: bin/title_screen_bg.c -> build/us_pc/bin/title_screen_bg.o
Compiling: bin/debug_level_select.c -> build/us_pc/bin/debug_level_select.o
Compiling: bin/sky.c -> build/us_pc/bin/sky.o
Compiling: bin/generic.c -> build/us_pc/bin/generic.o
Compiling: bin/ccm_skybox.c -> build/us_pc/bin/ccm_skybox.o
Compiling: bin/spooky.c -> build/us_pc/bin/spooky.o
Compiling: bin/water_skybox.c -> build/us_pc/bin/water_skybox.o
Compiling: bin/fire.c -> build/us_pc/bin/fire.o
Compiling: bin/outside.c -> build/us_pc/bin/outside.o
Compiling: bin/effect.c -> build/us_pc/bin/effect.o
Compiling: bin/snow.c -> build/us_pc/bin/snow.o
Compiling: bin/bbh_skybox.c -> build/us_pc/bin/bbh_skybox.o
Compiling: bin/cloud_floor_skybox.c -> build/us_pc/bin/cloud_floor_skybox.o
Compiling: bin/wdw_skybox.c -> build/us_pc/bin/wdw_skybox.o
Compiling: bin/ssl_skybox.c -> build/us_pc/bin/ssl_skybox.o
Compiling: bin/clouds_skybox.c -> build/us_pc/bin/clouds_skybox.o
Compiling: bin/inside.c -> build/us_pc/bin/inside.o
Preprocessing: build/us_pc/text/us/define_text.inc.c
Compiling: bin/segment2.c -> build/us_pc/bin/segment2.o
Compiling: data/behavior_table.c -> build/us_pc/data/behavior_table.o
Compiling: data/behavior_data.c -> build/us_pc/data/behavior_data.o
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/0C_wario_drowning.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/0C_wario_drowning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/03_wario_dying.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/03_wario_dying.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/07_wario_its_a_me_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/0A_wario_mama_mia.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/01_wario_hoohoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/02_wario_panting.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/02_wario_panting.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/06_wario_coughing.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/06_wario_coughing.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/09_wario_punch_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/0D_wario_thank_you_playing_my_game.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/08_wario_punch_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/0B_wario_okey_dokey.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/04_wario_on_fire.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/04_wario_on_fire.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/00_wario_waaaooow.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario_peach/05_wario_uh2.table -> build/us_pc/sound/samples/sfx_custom_wario_peach/05_wario_uh2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/05_camera_shutter.table -> build/us_pc/sound/samples/sfx_9/05_camera_shutter.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/01.table -> build/us_pc/sound/samples/sfx_9/01.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/06.table -> build/us_pc/sound/samples/sfx_9/06.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/02.table -> build/us_pc/sound/samples/sfx_9/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/00.table -> build/us_pc/sound/samples/sfx_9/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/04_camera_buzz.table -> build/us_pc/sound/samples/sfx_9/04_camera_buzz.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_9/03.table -> build/us_pc/sound/samples/sfx_9/03.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/08.table -> build/us_pc/sound/samples/sfx_7/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/0D_chain_chomp_bark.table -> build/us_pc/sound/samples/sfx_7/0D_chain_chomp_bark.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/01.table -> build/us_pc/sound/samples/sfx_7/01.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/06.table -> build/us_pc/sound/samples/sfx_7/06.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/02.table -> build/us_pc/sound/samples/sfx_7/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/04.table -> build/us_pc/sound/samples/sfx_7/04.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/0B.table -> build/us_pc/sound/samples/sfx_7/0B.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/00.table -> build/us_pc/sound/samples/sfx_7/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/0A.table -> build/us_pc/sound/samples/sfx_7/0A.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/07.table -> build/us_pc/sound/samples/sfx_7/07.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/03.table -> build/us_pc/sound/samples/sfx_7/03.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/0C.table -> build/us_pc/sound/samples/sfx_7/0C.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/05.table -> build/us_pc/sound/samples/sfx_7/05.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_7/09.table -> build/us_pc/sound/samples/sfx_7/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/05_toad_uh2.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/05_toad_uh2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/0C_toad_drowning.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/0C_toad_drowning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/03_toad_dying.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/03_toad_dying.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/07_toad_its_a_me_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/0A_toad_mama_mia.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/01_toad_hoohoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/02_toad_panting.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/02_toad_panting.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/06_toad_coughing.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/06_toad_coughing.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/09_toad_punch_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/0B_toad_okey_dokey.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/0D_toad_thank_you_playing_my_game.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/08_toad_punch_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/04_toad_on_fire.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/04_toad_on_fire.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.table -> build/us_pc/sound/samples/sfx_custom_toad_peach/00_toad_waaaooow.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/08.table -> build/us_pc/sound/samples/sfx_4/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/01.table -> build/us_pc/sound/samples/sfx_4/01.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/06.table -> build/us_pc/sound/samples/sfx_4/06.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/04.table -> build/us_pc/sound/samples/sfx_4/04.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/02.table -> build/us_pc/sound/samples/sfx_4/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/00.table -> build/us_pc/sound/samples/sfx_4/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/07.table -> build/us_pc/sound/samples/sfx_4/07.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/03.table -> build/us_pc/sound/samples/sfx_4/03.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/05.table -> build/us_pc/sound/samples/sfx_4/05.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_4/09.table -> build/us_pc/sound/samples/sfx_4/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/03_step_spooky.table -> build/us_pc/sound/samples/sfx_terrain/03_step_spooky.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/06_step_metal.table -> build/us_pc/sound/samples/sfx_terrain/06_step_metal.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/07_step_sand.table -> build/us_pc/sound/samples/sfx_terrain/07_step_sand.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/02_step_stone.table -> build/us_pc/sound/samples/sfx_terrain/02_step_stone.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/05_step_ice.table -> build/us_pc/sound/samples/sfx_terrain/05_step_ice.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/00_step_default.table -> build/us_pc/sound/samples/sfx_terrain/00_step_default.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/01_step_grass.table -> build/us_pc/sound/samples/sfx_terrain/01_step_grass.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_terrain/04_step_snow.table -> build/us_pc/sound/samples/sfx_terrain/04_step_snow.aifc
Encoding VADPCM: build/us_pc/sound/samples/piranha_music_box/00_music_box.table -> build/us_pc/sound/samples/piranha_music_box/00_music_box.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/01_luigi_jump_wah.table -> build/us_pc/sound/samples/sfx_custom_luigi/01_luigi_jump_wah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/19_luigi_yippee.table -> build/us_pc/sound/samples/sfx_custom_luigi/19_luigi_yippee.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0D_luigi_yawning.table -> build/us_pc/sound/samples/sfx_custom_luigi/0D_luigi_yawning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/07_luigi_wah2.table -> build/us_pc/sound/samples/sfx_custom_luigi/07_luigi_wah2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/11_luigi_game_over.table -> build/us_pc/sound/samples/sfx_custom_luigi/11_luigi_game_over.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/05_luigi_uh.table -> build/us_pc/sound/samples/sfx_custom_luigi/05_luigi_uh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/08_luigi_whoa.table -> build/us_pc/sound/samples/sfx_custom_luigi/08_luigi_whoa.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.table -> build/us_pc/sound/samples/sfx_custom_luigi/00_luigi_jump_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0F_luigi_snoring2.table -> build/us_pc/sound/samples/sfx_custom_luigi/0F_luigi_snoring2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/12_luigi_hello.table -> build/us_pc/sound/samples/sfx_custom_luigi/12_luigi_hello.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/18_luigi_waha.table -> build/us_pc/sound/samples/sfx_custom_luigi/18_luigi_waha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.table -> build/us_pc/sound/samples/sfx_custom_luigi/0C_luigi_here_we_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/02_luigi_yah.table -> build/us_pc/sound/samples/sfx_custom_luigi/02_luigi_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/04_luigi_yahoo.table -> build/us_pc/sound/samples/sfx_custom_luigi/04_luigi_yahoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.table -> build/us_pc/sound/samples/sfx_custom_luigi/16_luigi_so_longa_bowser.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/06_luigi_hrmm.table -> build/us_pc/sound/samples/sfx_custom_luigi/06_luigi_hrmm.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/10_luigi_doh.table -> build/us_pc/sound/samples/sfx_custom_luigi/10_luigi_doh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/03_luigi_haha.table -> build/us_pc/sound/samples/sfx_custom_luigi/03_luigi_haha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.table -> build/us_pc/sound/samples/sfx_custom_luigi/14_luigi_twirl_bounce.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0E_luigi_snoring1.table -> build/us_pc/sound/samples/sfx_custom_luigi/0E_luigi_snoring1.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.table -> build/us_pc/sound/samples/sfx_custom_luigi/1A_luigi_lets_a_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0A_luigi_attacked.table -> build/us_pc/sound/samples/sfx_custom_luigi/0A_luigi_attacked.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/15_luigi_snoring3.table -> build/us_pc/sound/samples/sfx_custom_luigi/15_luigi_snoring3.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.table -> build/us_pc/sound/samples/sfx_custom_luigi/13_luigi_press_start_to_play.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/09_luigi_eeuh.table -> build/us_pc/sound/samples/sfx_custom_luigi/09_luigi_eeuh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/0B_luigi_ooof.table -> build/us_pc/sound/samples/sfx_custom_luigi/0B_luigi_ooof.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi/17_luigi_ima_tired.table -> build/us_pc/sound/samples/sfx_custom_luigi/17_luigi_ima_tired.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/18.table -> build/us_pc/sound/samples/sfx_5/18.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/08.table -> build/us_pc/sound/samples/sfx_5/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/19.table -> build/us_pc/sound/samples/sfx_5/19.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/1A.table -> build/us_pc/sound/samples/sfx_5/1A.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/01.table -> build/us_pc/sound/samples/sfx_5/01.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0D.table -> build/us_pc/sound/samples/sfx_5/0D.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/02.table -> build/us_pc/sound/samples/sfx_5/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/06.table -> build/us_pc/sound/samples/sfx_5/06.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/12.table -> build/us_pc/sound/samples/sfx_5/12.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0B.table -> build/us_pc/sound/samples/sfx_5/0B.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/11.table -> build/us_pc/sound/samples/sfx_5/11.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/04.table -> build/us_pc/sound/samples/sfx_5/04.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/1B.table -> build/us_pc/sound/samples/sfx_5/1B.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/16.table -> build/us_pc/sound/samples/sfx_5/16.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/10.table -> build/us_pc/sound/samples/sfx_5/10.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/00.table -> build/us_pc/sound/samples/sfx_5/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0A.table -> build/us_pc/sound/samples/sfx_5/0A.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/07.table -> build/us_pc/sound/samples/sfx_5/07.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/15.table -> build/us_pc/sound/samples/sfx_5/15.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/03.table -> build/us_pc/sound/samples/sfx_5/03.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0E.table -> build/us_pc/sound/samples/sfx_5/0E.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/13.table -> build/us_pc/sound/samples/sfx_5/13.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0C.table -> build/us_pc/sound/samples/sfx_5/0C.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/14.table -> build/us_pc/sound/samples/sfx_5/14.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/17.table -> build/us_pc/sound/samples/sfx_5/17.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/0F.table -> build/us_pc/sound/samples/sfx_5/0F.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/1C.table -> build/us_pc/sound/samples/sfx_5/1C.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/05.table -> build/us_pc/sound/samples/sfx_5/05.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_5/09.table -> build/us_pc/sound/samples/sfx_5/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0E_wario_snoring1.table -> build/us_pc/sound/samples/sfx_custom_wario/0E_wario_snoring1.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0B_wario_ooof.table -> build/us_pc/sound/samples/sfx_custom_wario/0B_wario_ooof.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/17_wario_ima_tired.table -> build/us_pc/sound/samples/sfx_custom_wario/17_wario_ima_tired.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/01_wario_jump_wah.table -> build/us_pc/sound/samples/sfx_custom_wario/01_wario_jump_wah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/19_wario_yippee.table -> build/us_pc/sound/samples/sfx_custom_wario/19_wario_yippee.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/04_wario_yahoo.table -> build/us_pc/sound/samples/sfx_custom_wario/04_wario_yahoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/11_wario_game_over.table -> build/us_pc/sound/samples/sfx_custom_wario/11_wario_game_over.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/05_wario_uh.table -> build/us_pc/sound/samples/sfx_custom_wario/05_wario_uh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/08_wario_whoa.table -> build/us_pc/sound/samples/sfx_custom_wario/08_wario_whoa.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/00_wario_jump_hoo.table -> build/us_pc/sound/samples/sfx_custom_wario/00_wario_jump_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/03_wario_haha.table -> build/us_pc/sound/samples/sfx_custom_wario/03_wario_haha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0D_wario_yawning.table -> build/us_pc/sound/samples/sfx_custom_wario/0D_wario_yawning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/14_wario_twirl_bounce.table -> build/us_pc/sound/samples/sfx_custom_wario/14_wario_twirl_bounce.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0A_wario_attacked.table -> build/us_pc/sound/samples/sfx_custom_wario/0A_wario_attacked.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/12_wario_hello.table -> build/us_pc/sound/samples/sfx_custom_wario/12_wario_hello.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/13_wario_press_start_to_play.table -> build/us_pc/sound/samples/sfx_custom_wario/13_wario_press_start_to_play.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/18_wario_waha.table -> build/us_pc/sound/samples/sfx_custom_wario/18_wario_waha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0C_wario_here_we_go.table -> build/us_pc/sound/samples/sfx_custom_wario/0C_wario_here_we_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/02_wario_yah.table -> build/us_pc/sound/samples/sfx_custom_wario/02_wario_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/09_wario_eeuh.table -> build/us_pc/sound/samples/sfx_custom_wario/09_wario_eeuh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.table -> build/us_pc/sound/samples/sfx_custom_wario/16_wario_so_longa_bowser.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/10_wario_doh.table -> build/us_pc/sound/samples/sfx_custom_wario/10_wario_doh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/06_wario_hrmm.table -> build/us_pc/sound/samples/sfx_custom_wario/06_wario_hrmm.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/0F_wario_snoring2.table -> build/us_pc/sound/samples/sfx_custom_wario/0F_wario_snoring2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/1A_wario_lets_a_go.table -> build/us_pc/sound/samples/sfx_custom_wario/1A_wario_lets_a_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/07_wario_wah2.table -> build/us_pc/sound/samples/sfx_custom_wario/07_wario_wah2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_wario/15_wario_snoring3.table -> build/us_pc/sound/samples/sfx_custom_wario/15_wario_snoring3.aifc
Encoding VADPCM: build/us_pc/sound/samples/course_start/00_la.table -> build/us_pc/sound/samples/course_start/00_la.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_water/00_plunge.table -> build/us_pc/sound/samples/sfx_water/00_plunge.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_water/02_swim.table -> build/us_pc/sound/samples/sfx_water/02_swim.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_water/01_splash.table -> build/us_pc/sound/samples/sfx_water/01_splash.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1E_closed_triangle.table -> build/us_pc/sound/samples/instruments/1E_closed_triangle.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/46_pizzicato_strings_1.table -> build/us_pc/sound/samples/instruments/46_pizzicato_strings_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/27_harpsichord.table -> build/us_pc/sound/samples/instruments/27_harpsichord.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/15_strings_4.table -> build/us_pc/sound/samples/instruments/15_strings_4.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/29_orchestra_hit.table -> build/us_pc/sound/samples/instruments/29_orchestra_hit.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1D.table -> build/us_pc/sound/samples/instruments/1D.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2A.table -> build/us_pc/sound/samples/instruments/2A.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/07_rimshot.table -> build/us_pc/sound/samples/instruments/07_rimshot.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0A_tambourine.table -> build/us_pc/sound/samples/instruments/0A_tambourine.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/05_acoustic_bass.table -> build/us_pc/sound/samples/instruments/05_acoustic_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/01_banjo_1.table -> build/us_pc/sound/samples/instruments/01_banjo_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/10_cymbal_bell.table -> build/us_pc/sound/samples/instruments/10_cymbal_bell.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/13_snare_drum_2.table -> build/us_pc/sound/samples/instruments/13_snare_drum_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/12_snare_drum_1.table -> build/us_pc/sound/samples/instruments/12_snare_drum_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/02.table -> build/us_pc/sound/samples/instruments/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/38_electric_kick_drum.table -> build/us_pc/sound/samples/instruments/38_electric_kick_drum.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/36_sawtooth_synth.table -> build/us_pc/sound/samples/instruments/36_sawtooth_synth.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/35_gospel_organ.table -> build/us_pc/sound/samples/instruments/35_gospel_organ.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2D_trombone.table -> build/us_pc/sound/samples/instruments/2D_trombone.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/03_human_whistle.table -> build/us_pc/sound/samples/instruments/03_human_whistle.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/44_grand_piano.table -> build/us_pc/sound/samples/instruments/44_grand_piano.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0D_clave.table -> build/us_pc/sound/samples/instruments/0D_clave.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0F_hihat_open.table -> build/us_pc/sound/samples/instruments/0F_hihat_open.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3B_banjo_2.table -> build/us_pc/sound/samples/instruments/3B_banjo_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/24_strings_2.table -> build/us_pc/sound/samples/instruments/24_strings_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1B_organ_2.table -> build/us_pc/sound/samples/instruments/1B_organ_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2B.table -> build/us_pc/sound/samples/instruments/2B.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/06_kick_drum_1.table -> build/us_pc/sound/samples/instruments/06_kick_drum_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3F.table -> build/us_pc/sound/samples/instruments/3F.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1F_open_triangle.table -> build/us_pc/sound/samples/instruments/1F_open_triangle.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0B.table -> build/us_pc/sound/samples/instruments/0B.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/34_alto_flute.table -> build/us_pc/sound/samples/instruments/34_alto_flute.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/17_trumpet.table -> build/us_pc/sound/samples/instruments/17_trumpet.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/30_rarefaction-lahna.table -> build/us_pc/sound/samples/instruments/30_rarefaction-lahna.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3C_acoustic_guitar.table -> build/us_pc/sound/samples/instruments/3C_acoustic_guitar.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/48_steel_drum.table -> build/us_pc/sound/samples/instruments/48_steel_drum.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/41_pan_flute.table -> build/us_pc/sound/samples/instruments/41_pan_flute.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0C_conga_stick.table -> build/us_pc/sound/samples/instruments/0C_conga_stick.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/40_bell.table -> build/us_pc/sound/samples/instruments/40_bell.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/28_sitar_1.table -> build/us_pc/sound/samples/instruments/28_sitar_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/00.table -> build/us_pc/sound/samples/instruments/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/47_pizzicato_strings_2.table -> build/us_pc/sound/samples/instruments/47_pizzicato_strings_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/22_boys_choir.table -> build/us_pc/sound/samples/instruments/22_boys_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/20_cabasa.table -> build/us_pc/sound/samples/instruments/20_cabasa.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3D.table -> build/us_pc/sound/samples/instruments/3D.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/42_vibraphone.table -> build/us_pc/sound/samples/instruments/42_vibraphone.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/14_strings_5.table -> build/us_pc/sound/samples/instruments/14_strings_5.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3E_monk_choir.table -> build/us_pc/sound/samples/instruments/3E_monk_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/11_splash_cymbal.table -> build/us_pc/sound/samples/instruments/11_splash_cymbal.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/33_kick_drum_2.table -> build/us_pc/sound/samples/instruments/33_kick_drum_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/32_metal_rimshot.table -> build/us_pc/sound/samples/instruments/32_metal_rimshot.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/18_timpani.table -> build/us_pc/sound/samples/instruments/18_timpani.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1C.table -> build/us_pc/sound/samples/instruments/1C.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2F_sleigh_bells.table -> build/us_pc/sound/samples/instruments/2F_sleigh_bells.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2C.table -> build/us_pc/sound/samples/instruments/2C.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/0E_hihat_closed.table -> build/us_pc/sound/samples/instruments/0E_hihat_closed.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/45_french_horns_lq.table -> build/us_pc/sound/samples/instruments/45_french_horns_lq.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/19_brass.table -> build/us_pc/sound/samples/instruments/19_brass.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/31_rarefaction-convolution.table -> build/us_pc/sound/samples/instruments/31_rarefaction-convolution.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/37_square_synth.table -> build/us_pc/sound/samples/instruments/37_square_synth.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/43_harmonica.table -> build/us_pc/sound/samples/instruments/43_harmonica.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/09.table -> build/us_pc/sound/samples/instruments/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/04_bright_piano.table -> build/us_pc/sound/samples/instruments/04_bright_piano.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/23_strings_1.table -> build/us_pc/sound/samples/instruments/23_strings_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/21_sine_bass.table -> build/us_pc/sound/samples/instruments/21_sine_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/2E_accordion.table -> build/us_pc/sound/samples/instruments/2E_accordion.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/25_strings_3.table -> build/us_pc/sound/samples/instruments/25_strings_3.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/26_crystal_rhodes.table -> build/us_pc/sound/samples/instruments/26_crystal_rhodes.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/08.table -> build/us_pc/sound/samples/instruments/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/16_french_horns.table -> build/us_pc/sound/samples/instruments/16_french_horns.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/1A_slap_bass.table -> build/us_pc/sound/samples/instruments/1A_slap_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/3A_music_box.table -> build/us_pc/sound/samples/instruments/3A_music_box.aifc
Encoding VADPCM: build/us_pc/sound/samples/instruments/39_sitar_2.table -> build/us_pc/sound/samples/instruments/39_sitar_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/11_peach_thanks_to_you.table -> build/us_pc/sound/samples/sfx_mario_peach/11_peach_thanks_to_you.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/12_peach_thank_you_mario.table -> build/us_pc/sound/samples/sfx_mario_peach/12_peach_thank_you_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/14_peach_bake_a_cake.table -> build/us_pc/sound/samples/sfx_mario_peach/14_peach_bake_a_cake.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0C_mario_drowning.table -> build/us_pc/sound/samples/sfx_mario_peach/0C_mario_drowning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/03_mario_dying.table -> build/us_pc/sound/samples/sfx_mario_peach/03_mario_dying.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/05_mario_uh2.table -> build/us_pc/sound/samples/sfx_mario_peach/05_mario_uh2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0B_mario_okey_dokey.table -> build/us_pc/sound/samples/sfx_mario_peach/0B_mario_okey_dokey.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0E_peach_dear_mario.table -> build/us_pc/sound/samples/sfx_mario_peach/0E_peach_dear_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.table -> build/us_pc/sound/samples/sfx_mario_peach/07_mario_its_a_me_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0A_mario_mama_mia.table -> build/us_pc/sound/samples/sfx_mario_peach/0A_mario_mama_mia.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/01_mario_hoohoo.table -> build/us_pc/sound/samples/sfx_mario_peach/01_mario_hoohoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/02_mario_panting.table -> build/us_pc/sound/samples/sfx_mario_peach/02_mario_panting.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/06_mario_coughing.table -> build/us_pc/sound/samples/sfx_mario_peach/06_mario_coughing.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/09_mario_punch_hoo.table -> build/us_pc/sound/samples/sfx_mario_peach/09_mario_punch_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/15_peach_for_mario.table -> build/us_pc/sound/samples/sfx_mario_peach/15_peach_for_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.table -> build/us_pc/sound/samples/sfx_mario_peach/0D_mario_thank_you_playing_my_game.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/08_mario_punch_yah.table -> build/us_pc/sound/samples/sfx_mario_peach/08_mario_punch_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/0F_peach_mario.table -> build/us_pc/sound/samples/sfx_mario_peach/0F_peach_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/16_peach_mario2.table -> build/us_pc/sound/samples/sfx_mario_peach/16_peach_mario2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.table -> build/us_pc/sound/samples/sfx_mario_peach/10_peach_power_of_the_stars.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/13_peach_something_special.table -> build/us_pc/sound/samples/sfx_mario_peach/13_peach_something_special.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/04_mario_on_fire.table -> build/us_pc/sound/samples/sfx_mario_peach/04_mario_on_fire.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario_peach/00_mario_waaaooow.table -> build/us_pc/sound/samples/sfx_mario_peach/00_mario_waaaooow.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/08.table -> build/us_pc/sound/samples/sfx_6/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/01.table -> build/us_pc/sound/samples/sfx_6/01.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/0D.table -> build/us_pc/sound/samples/sfx_6/0D.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/06.table -> build/us_pc/sound/samples/sfx_6/06.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/02.table -> build/us_pc/sound/samples/sfx_6/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/04.table -> build/us_pc/sound/samples/sfx_6/04.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/0B.table -> build/us_pc/sound/samples/sfx_6/0B.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/00.table -> build/us_pc/sound/samples/sfx_6/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/0A.table -> build/us_pc/sound/samples/sfx_6/0A.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/07.table -> build/us_pc/sound/samples/sfx_6/07.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/03.table -> build/us_pc/sound/samples/sfx_6/03.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/0C.table -> build/us_pc/sound/samples/sfx_6/0C.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/05.table -> build/us_pc/sound/samples/sfx_6/05.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_6/09.table -> build/us_pc/sound/samples/sfx_6/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/1A_toad_lets_a_go.table -> build/us_pc/sound/samples/sfx_custom_toad/1A_toad_lets_a_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/07_toad_wah2.table -> build/us_pc/sound/samples/sfx_custom_toad/07_toad_wah2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/15_toad_snoring3.table -> build/us_pc/sound/samples/sfx_custom_toad/15_toad_snoring3.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0E_toad_snoring1.table -> build/us_pc/sound/samples/sfx_custom_toad/0E_toad_snoring1.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0B_toad_ooof.table -> build/us_pc/sound/samples/sfx_custom_toad/0B_toad_ooof.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/17_toad_ima_tired.table -> build/us_pc/sound/samples/sfx_custom_toad/17_toad_ima_tired.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/01_toad_jump_wah.table -> build/us_pc/sound/samples/sfx_custom_toad/01_toad_jump_wah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/19_toad_yippee.table -> build/us_pc/sound/samples/sfx_custom_toad/19_toad_yippee.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/04_toad_yahoo.table -> build/us_pc/sound/samples/sfx_custom_toad/04_toad_yahoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/11_toad_game_over.table -> build/us_pc/sound/samples/sfx_custom_toad/11_toad_game_over.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0D_toad_yawning.table -> build/us_pc/sound/samples/sfx_custom_toad/0D_toad_yawning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/05_toad_uh.table -> build/us_pc/sound/samples/sfx_custom_toad/05_toad_uh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/08_toad_whoa.table -> build/us_pc/sound/samples/sfx_custom_toad/08_toad_whoa.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/00_toad_jump_hoo.table -> build/us_pc/sound/samples/sfx_custom_toad/00_toad_jump_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0A_toad_attacked.table -> build/us_pc/sound/samples/sfx_custom_toad/0A_toad_attacked.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/14_toad_twirl_bounce.table -> build/us_pc/sound/samples/sfx_custom_toad/14_toad_twirl_bounce.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/12_toad_hello.table -> build/us_pc/sound/samples/sfx_custom_toad/12_toad_hello.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/18_toad_waha.table -> build/us_pc/sound/samples/sfx_custom_toad/18_toad_waha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/09_toad_eeuh.table -> build/us_pc/sound/samples/sfx_custom_toad/09_toad_eeuh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0C_toad_here_we_go.table -> build/us_pc/sound/samples/sfx_custom_toad/0C_toad_here_we_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/02_toad_yah.table -> build/us_pc/sound/samples/sfx_custom_toad/02_toad_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.table -> build/us_pc/sound/samples/sfx_custom_toad/16_toad_so_longa_bowser.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/13_toad_press_start_to_play.table -> build/us_pc/sound/samples/sfx_custom_toad/13_toad_press_start_to_play.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/0F_toad_snoring2.table -> build/us_pc/sound/samples/sfx_custom_toad/0F_toad_snoring2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/06_toad_hrmm.table -> build/us_pc/sound/samples/sfx_custom_toad/06_toad_hrmm.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/10_toad_doh.table -> build/us_pc/sound/samples/sfx_custom_toad/10_toad_doh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_toad/03_toad_haha.table -> build/us_pc/sound/samples/sfx_custom_toad/03_toad_haha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/03_yoshi.table -> build/us_pc/sound/samples/sfx_1/03_yoshi.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/02_hand_touch.table -> build/us_pc/sound/samples/sfx_1/02_hand_touch.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/04_plop.table -> build/us_pc/sound/samples/sfx_1/04_plop.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/01_brushing.table -> build/us_pc/sound/samples/sfx_1/01_brushing.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/00_twirl.table -> build/us_pc/sound/samples/sfx_1/00_twirl.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_1/05_heavy_landing.table -> build/us_pc/sound/samples/sfx_1/05_heavy_landing.aifc
Encoding VADPCM: build/us_pc/sound/samples/bowser_organ/00_organ_1.table -> build/us_pc/sound/samples/bowser_organ/00_organ_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/bowser_organ/02_boys_choir.table -> build/us_pc/sound/samples/bowser_organ/02_boys_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/bowser_organ/01_organ_1_lq.table -> build/us_pc/sound/samples/bowser_organ/01_organ_1_lq.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/29_orchestra_hit.table -> build/us_pc/sound/samples/extended/29_orchestra_hit.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1D.table -> build/us_pc/sound/samples/extended/1D.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2A.table -> build/us_pc/sound/samples/extended/2A.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/07_rimshot.table -> build/us_pc/sound/samples/extended/07_rimshot.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0A_tambourine.table -> build/us_pc/sound/samples/extended/0A_tambourine.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/05_acoustic_bass.table -> build/us_pc/sound/samples/extended/05_acoustic_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/01_banjo_1.table -> build/us_pc/sound/samples/extended/01_banjo_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/10_cymbal_bell.table -> build/us_pc/sound/samples/extended/10_cymbal_bell.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/13_snare_drum_2.table -> build/us_pc/sound/samples/extended/13_snare_drum_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/12_snare_drum_1.table -> build/us_pc/sound/samples/extended/12_snare_drum_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/02.table -> build/us_pc/sound/samples/extended/02.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/38_electric_kick_drum.table -> build/us_pc/sound/samples/extended/38_electric_kick_drum.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/36_sawtooth_synth.table -> build/us_pc/sound/samples/extended/36_sawtooth_synth.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/35_gospel_organ.table -> build/us_pc/sound/samples/extended/35_gospel_organ.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2D_trombone.table -> build/us_pc/sound/samples/extended/2D_trombone.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/03_human_whistle.table -> build/us_pc/sound/samples/extended/03_human_whistle.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/44_grand_piano.table -> build/us_pc/sound/samples/extended/44_grand_piano.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0D_clave.table -> build/us_pc/sound/samples/extended/0D_clave.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0F_hihat_open.table -> build/us_pc/sound/samples/extended/0F_hihat_open.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3B_banjo_2.table -> build/us_pc/sound/samples/extended/3B_banjo_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/24_strings_2.table -> build/us_pc/sound/samples/extended/24_strings_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1B_organ_2.table -> build/us_pc/sound/samples/extended/1B_organ_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2B.table -> build/us_pc/sound/samples/extended/2B.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/06_kick_drum_1.table -> build/us_pc/sound/samples/extended/06_kick_drum_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3F.table -> build/us_pc/sound/samples/extended/3F.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1F_open_triangle.table -> build/us_pc/sound/samples/extended/1F_open_triangle.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0B.table -> build/us_pc/sound/samples/extended/0B.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/34_alto_flute.table -> build/us_pc/sound/samples/extended/34_alto_flute.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/17_trumpet.table -> build/us_pc/sound/samples/extended/17_trumpet.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/00_music_box.table -> build/us_pc/sound/samples/extended/00_music_box.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3C_acoustic_guitar.table -> build/us_pc/sound/samples/extended/3C_acoustic_guitar.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/48_steel_drum.table -> build/us_pc/sound/samples/extended/48_steel_drum.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/41_pan_flute.table -> build/us_pc/sound/samples/extended/41_pan_flute.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0C_conga_stick.table -> build/us_pc/sound/samples/extended/0C_conga_stick.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/40_bell.table -> build/us_pc/sound/samples/extended/40_bell.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/28_sitar_1.table -> build/us_pc/sound/samples/extended/28_sitar_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/00.table -> build/us_pc/sound/samples/extended/00.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/00_organ_1.table -> build/us_pc/sound/samples/extended/00_organ_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/47_pizzicato_strings_2.table -> build/us_pc/sound/samples/extended/47_pizzicato_strings_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/22_boys_choir.table -> build/us_pc/sound/samples/extended/22_boys_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/20_cabasa.table -> build/us_pc/sound/samples/extended/20_cabasa.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3D.table -> build/us_pc/sound/samples/extended/3D.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/42_vibraphone.table -> build/us_pc/sound/samples/extended/42_vibraphone.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/02_boys_choir.table -> build/us_pc/sound/samples/extended/02_boys_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3E_monk_choir.table -> build/us_pc/sound/samples/extended/3E_monk_choir.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/11_splash_cymbal.table -> build/us_pc/sound/samples/extended/11_splash_cymbal.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/33_kick_drum_2.table -> build/us_pc/sound/samples/extended/33_kick_drum_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/32_metal_rimshot.table -> build/us_pc/sound/samples/extended/32_metal_rimshot.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/18_timpani.table -> build/us_pc/sound/samples/extended/18_timpani.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/27_harpsichord.table -> build/us_pc/sound/samples/extended/27_harpsichord.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/30_rarefaction-lahna.table -> build/us_pc/sound/samples/extended/30_rarefaction-lahna.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1C.table -> build/us_pc/sound/samples/extended/1C.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2F_sleigh_bells.table -> build/us_pc/sound/samples/extended/2F_sleigh_bells.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/15_strings_4.table -> build/us_pc/sound/samples/extended/15_strings_4.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2C.table -> build/us_pc/sound/samples/extended/2C.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/0E_hihat_closed.table -> build/us_pc/sound/samples/extended/0E_hihat_closed.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/45_french_horns_lq.table -> build/us_pc/sound/samples/extended/45_french_horns_lq.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/00_la.table -> build/us_pc/sound/samples/extended/00_la.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/31_rarefaction-convolution.table -> build/us_pc/sound/samples/extended/31_rarefaction-convolution.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/37_square_synth.table -> build/us_pc/sound/samples/extended/37_square_synth.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/43_harmonica.table -> build/us_pc/sound/samples/extended/43_harmonica.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/09.table -> build/us_pc/sound/samples/extended/09.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/04_bright_piano.table -> build/us_pc/sound/samples/extended/04_bright_piano.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/23_strings_1.table -> build/us_pc/sound/samples/extended/23_strings_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/21_sine_bass.table -> build/us_pc/sound/samples/extended/21_sine_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/2E_accordion.table -> build/us_pc/sound/samples/extended/2E_accordion.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/25_strings_3.table -> build/us_pc/sound/samples/extended/25_strings_3.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/26_crystal_rhodes.table -> build/us_pc/sound/samples/extended/26_crystal_rhodes.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/19_brass.table -> build/us_pc/sound/samples/extended/19_brass.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/08.table -> build/us_pc/sound/samples/extended/08.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/16_french_horns.table -> build/us_pc/sound/samples/extended/16_french_horns.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1A_slap_bass.table -> build/us_pc/sound/samples/extended/1A_slap_bass.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/3A_music_box.table -> build/us_pc/sound/samples/extended/3A_music_box.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/39_sitar_2.table -> build/us_pc/sound/samples/extended/39_sitar_2.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/1E_closed_triangle.table -> build/us_pc/sound/samples/extended/1E_closed_triangle.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/46_pizzicato_strings_1.table -> build/us_pc/sound/samples/extended/46_pizzicato_strings_1.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/01_organ_1_lq.table -> build/us_pc/sound/samples/extended/01_organ_1_lq.aifc
Encoding VADPCM: build/us_pc/sound/samples/extended/14_strings_5.table -> build/us_pc/sound/samples/extended/14_strings_5.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/14_mario_twirl_bounce.table -> build/us_pc/sound/samples/sfx_mario/14_mario_twirl_bounce.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/1A_mario_lets_a_go.table -> build/us_pc/sound/samples/sfx_mario/1A_mario_lets_a_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0A_mario_attacked.table -> build/us_pc/sound/samples/sfx_mario/0A_mario_attacked.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/15_mario_snoring3.table -> build/us_pc/sound/samples/sfx_mario/15_mario_snoring3.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0E_mario_snoring1.table -> build/us_pc/sound/samples/sfx_mario/0E_mario_snoring1.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0B_mario_ooof.table -> build/us_pc/sound/samples/sfx_mario/0B_mario_ooof.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/17_mario_ima_tired.table -> build/us_pc/sound/samples/sfx_mario/17_mario_ima_tired.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/01_mario_jump_wah.table -> build/us_pc/sound/samples/sfx_mario/01_mario_jump_wah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/19_mario_yippee.table -> build/us_pc/sound/samples/sfx_mario/19_mario_yippee.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/04_mario_yahoo.table -> build/us_pc/sound/samples/sfx_mario/04_mario_yahoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/13_mario_press_start_to_play.table -> build/us_pc/sound/samples/sfx_mario/13_mario_press_start_to_play.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/11_mario_game_over.table -> build/us_pc/sound/samples/sfx_mario/11_mario_game_over.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/07_mario_wah2.table -> build/us_pc/sound/samples/sfx_mario/07_mario_wah2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/05_mario_uh.table -> build/us_pc/sound/samples/sfx_mario/05_mario_uh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/08_mario_whoa.table -> build/us_pc/sound/samples/sfx_mario/08_mario_whoa.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/00_mario_jump_hoo.table -> build/us_pc/sound/samples/sfx_mario/00_mario_jump_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/09_mario_eeuh.table -> build/us_pc/sound/samples/sfx_mario/09_mario_eeuh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0F_mario_snoring2.table -> build/us_pc/sound/samples/sfx_mario/0F_mario_snoring2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/12_mario_hello.table -> build/us_pc/sound/samples/sfx_mario/12_mario_hello.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/18_mario_waha.table -> build/us_pc/sound/samples/sfx_mario/18_mario_waha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0C_mario_here_we_go.table -> build/us_pc/sound/samples/sfx_mario/0C_mario_here_we_go.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/02_mario_yah.table -> build/us_pc/sound/samples/sfx_mario/02_mario_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/16_mario_so_longa_bowser.table -> build/us_pc/sound/samples/sfx_mario/16_mario_so_longa_bowser.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/06_mario_hrmm.table -> build/us_pc/sound/samples/sfx_mario/06_mario_hrmm.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/0D_mario_yawning.table -> build/us_pc/sound/samples/sfx_mario/0D_mario_yawning.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/10_mario_doh.table -> build/us_pc/sound/samples/sfx_mario/10_mario_doh.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_mario/03_mario_haha.table -> build/us_pc/sound/samples/sfx_mario/03_mario_haha.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/03_luigi_dying.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/03_luigi_dying.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/07_luigi_its_a_me_mario.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0A_luigi_mama_mia.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/05_luigi_uh2.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/01_luigi_hoohoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/02_luigi_panting.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/02_luigi_panting.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/06_luigi_coughing.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/09_luigi_punch_hoo.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0D_luigi_thank_you_playing_my_game.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/08_luigi_punch_yah.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/04_luigi_on_fire.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/00_luigi_waaaooow.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0B_luigi_okey_dokey.aifc
Encoding VADPCM: build/us_pc/sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.table -> build/us_pc/sound/samples/sfx_custom_luigi_peach/0C_luigi_drowning.aifc
Generating endian-bitwidth
Generating: build/us_pc/sound/sound_data.ctl
Compiling: sound/samples_assets.c -> build/us_pc/sound/samples_assets.o
Compiling: sound/sequences_assets.c -> build/us_pc/sound/sequences_assets.o
sound/sequences_assets.c:4:10: fatal error: sound/sequences_offsets.inc.c: No such file or directory
4 | #include "sound/sequences_offsets.inc.c"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
make: *** [Makefile:1404: build/us_pc/sound/sequences_assets.o] Error 1
Ok, what should I do now? :(
sound/sequences_assets.c:4:10: fatal error: sound/sequences_offsets.inc.c: No such file or directory
no such file or directory? that's odd...
that would imply that you didn't clone the repo correctly
im curious and have a theory, do you have steam perchance?
sound/sequences_assets.c:4:10: fatal error: sound/sequences_offsets.inc.c: No such file or directory
no such file or directory? that's odd...
that would imply that you didn't clone the repo correctly
I think I did, I downloaded the repo as a .zip, placed my base ROM file as it asked me to, and I got this error... :(
im curious and have a theory, do you have steam perchance?
I'm sorry, what do you mean?
If you meant that if I have Steam installed, no, I haven't installed Steam. :)
It's a tangentially related bug to #158 that will have a solution when my solution to that bug is complete.
Compiling entirely within a Debian 10 container will cause the game binary to be linked against glibc 2.28 and gcc-libs (libstdc++) 8.3.0, which causes packing that binary into a .AppImage
file to result in a FUSE image that will work perfectly on all GNU/Linux distros released circa 2019 or later, including Ubuntu 20.04 and Ubuntu 22.04.
I see... but wouldn't an app image make it annoying for other users when they just downloaded the program?
Instead, maybe the compiler PC should also install glibc-3.29, as it's in most Linux distros.
I'm unsure, really. One of the files is missing, too...
sound/sequences_assets.c:4:10: fatal error: sound/sequences_offsets.inc.c: No such file or directory
That's #186, which is incorrectly shown as closed on github since it isn't actually fixed in the current version of this repo, but don't worry about it since my work in progress unreleased solution to the other 2 bugs is also going to include a complete solution to that bug.
In the mean time if you want to compile the repo from source to work around these bugs until I finish making my better solution, you can use the quick and dirty workaround of changing "sound_data.ctl
" to "sequences.bin
" in this line of Makefile
in order to bypass the fatal error: sound/sequences_offsets.inc.c: No such file or directory
:
https://github.com/coop-deluxe/sm64coopdx/blob/e4bdb1fb17c6096ccee16e820a21b1d60212bf57/Makefile#L1328
I see... but wouldn't an app image make it annoying for other users when they just downloaded the program?
Instead, maybe the compiler PC should also install glibc-3.29, as it's in most Linux distros.
I'm unsure, really. One of the files is missing, too...
I'm not understanding what is "annoying for users" about an app image file, could you explain your concerns in a little more detail?
Alright, thanks for your tip! :)
Ok, here's my concern:
*.AppImage
programs because the /home inside the app image is configured to the folder next to the AppImage (Example: RetroArch.AppImage.home
)It's understandable that this doesn't apply to all users, but to accommodate most, what can we do in this situation? :/
Alright, thanks for your tip! :)
Ok, here's my concern:
* Users don't like `*.AppImage` programs because the /home inside the app image is configured to the folder next to the AppImage (Example: `RetroArch.AppImage.home`)
It's understandable that this doesn't apply to all users, but to accommodate most, what can we do in this situation? :/
Does this .AppImage
file exhibit that behavior for you?
If it does what you want already (but for singleplayer only not multiplayer) then my solution for multiplayer is also going to be unaffected by that problem without further intervention.
If that one actually behaves for you like how you said other .AppImage
files behave for you, then please send some more information describing what the folder next to the .AppImage
file is getting used for, since that folder shouldn't be used for anything in most of the .AppImage
files that I generate.
I'm afraid I'm not at home right now, but I will test that App Image once I get there! Thank you anyway :)
Also, if you are trying to compile on Ubuntu 20.04 and happen to encounter any additional errors after you work around the sequences.bin error, particularly in code that might rely on C++17-exclusive features, those are errors that I am also going to encounter and plan to create solutions to, but I didn't get to that part yet
I'm sorry, I was unable to test that app image. The power went out at home.
I'll test it tomorrow, okay? :)
Also, if you are trying to compile on Ubuntu 20.04 and happen to encounter any additional errors after you work around the sequences.bin error, particularly in code that might rely on C++17-exclusive features, those are errors that I am also going to encounter and plan to create solutions to, but I didn't get to that part yet
Alright then, thanks! :)
Alright, I'm back on PC. Testing the app image now...
Um... this was completely unexpected... :(
Turns out I had to mark it as executable. I ran chmod +x sm64ex-x86_64.AppImage
, and this is what I see now. There's no other AppImage.home folder, so I guess this happens in some app images... sorry :(
Ok, right shift isn't working when I pause that app image.
Welp, nothing else to say. What should I do now? :)
Ok, right shift isn't working when I pause that app image.
Welp, nothing else to say. What should I do now? :)
.AppImage
files you only need to right click on them and click Properties and click "Allow executing file as program"sequences_offsets.inc.c
, there's actually a complicated way to use these four files you already extracted to provide some of the sounds, but they don't provide the multiplayer-exclusive extended soundbank, so for extended soundbank to work, you will either need to get the existing build-time sound extraction in this repo to work using the workaround, or wait for me to finish my solution which is going to include support for the extended soundbank.
off-topic but no other way to really ask what you mean, I don't really know what you mean by "right shift isn't working when I pause" , for me I see this, is that what you see, or you don't see that, or are you talking about something completely different?
Okay, I got a USB drive and am using that for my projects, We're all set, right? WRONG! I just downloaded a copy of the whole repo, and started to compile... I got an error.
Compiling: sound/sequences_assets.c -> build/us_pc/sound/sequences_assets.o sound/sequences_assets.c:4:10: fatal error: sound/sequences_offsets.inc.c: No such file or directory 4 | #include "sound/sequences_offsets.inc.c" | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ compilation terminated. make: *** [Makefile:1404: build/us_pc/sound/sequences_assets.o] Error 1
Ok, what should I do now? :(
Since it's a lot higher up in the comments now, if you are confused about what commands to run, here is a Bash script you can copy and paste to try to work around the last error you had, so you can proceed to check what the next error you might have is when you try to compile on your distro. I don't want it to look like I'm deliberately gatekeeping short workarounds to promote my own projects.
git clone --recursive https://github.com/coop-deluxe/sm64coopdx.git
cp baserom.us.z64 sm64coopdx/
cd sm64coopdx/
git apply -v << 'EOF'
--- a/Makefile
+++ b/Makefile
@@ -1325,7 +1325,7 @@ $(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl
$(SOUND_BIN_DIR)/samples_offsets.inc.c: $(SOUND_BIN_DIR)/sound_data.ctl
@true
-$(SOUND_BIN_DIR)/sequences_offsets.inc.c: $(SOUND_BIN_DIR)/sound_data.ctl
+$(SOUND_BIN_DIR)/sequences_offsets.inc.c: $(SOUND_BIN_DIR)/sequences.bin
@true
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
EOF
make -j$(nproc)
Ok, right shift isn't working when I pause that app image. Welp, nothing else to say. What should I do now? :)
* ~right shift menu is a multiplayer-exclusive feature used to change server settings that isn't present in singleplayer-only builds~ * you don't have to run commands to run `.AppImage` files you only need to right click on them and click Properties and click "**Allow executing file as program**" * Now if you want to you can continue trying to compile this repo in order to obtain a multiplayer build, using the workaround I described above. If you continue to have difficulty generating the `sequences_offsets.inc.c`, there's actually a complicated way to use these four files you already extracted to provide some of the sounds, but they don't provide the multiplayer-exclusive extended soundbank, so for extended soundbank to work, you will either need to get the existing build-time sound extraction in this repo to work using the workaround, or wait for me to finish my solution which is going to include support for the extended soundbank. ![image](https://private-user-images.githubusercontent.com/31490854/358682150-e05ef285-52c6-4e54-a38b-5f29d143179a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjM4NDAxOTMsIm5iZiI6MTcyMzgzOTg5MywicGF0aCI6Ii8zMTQ5MDg1NC8zNTg2ODIxNTAtZTA1ZWYyODUtNTJjNi00ZTU0LWEzOGItNWYyOWQxNDMxNzlhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MTYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODE2VDIwMjQ1M1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTdjMDIzMTgyNjE4MDc0OGNkZDk1OWNmYzY3NTZmNjBhYThlNjlkNDcyYjQyMjllMTljZjk5ZDM0N2FkYjA2ZWUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.4fkgElRPL_wBBv_ohFKsVHbL4jxEpOjnIpQ3Au6NzxM)
off-topic but no other way to really ask what you mean, I don't really know what you mean by "right shift isn't working when I pause" , for me I see this, is that what you see, or you don't see that, or are you talking about something completely different?
It's alright! Okay, sooo... I press the right shift button, and it doesn't show anything else... :/
off-topic but no other way to really ask what you mean, I don't really know what you mean by "right shift isn't working when I pause" , for me I see this, is that what you see, or you don't see that, or are you talking about something completely different?
It's alright! Okay, sooo... I press the right shift button, and it doesn't show anything else... :/
Could you clarify whether what you see is the same thing as what is in the screenshot I sent, or something different?
off-topic but no other way to really ask what you mean, I don't really know what you mean by "right shift isn't working when I pause" , for me I see this, is that what you see, or you don't see that, or are you talking about something completely different?
It's alright! Okay, sooo... I press the right shift button, and it doesn't show anything else... :/
Could you clarify whether what you see is the same thing as what is in the screenshot I sent, or something different?
Of course! Here's what I see:
Again, I press the right shift button, and nothing happens. :)
Ok thank you, that is very clear, and I am not able to reproduce that even when I also run Ubuntu 20.04. Could you please open an issue here and in the report, send a screenshot of what you see your "R trigger" set to in the controls options here, and what happens if you push A over the place where 036 is and then push the R trigger button you prefer such as right shift?
And then if you have more information about the singleplayer version put it in that new issue only,
and if you want to continue trying to compile sm64coopdx the multiplayer mod on Ubuntu 20.04, then you would post your messages about that in this thread, not the one for the singleplayer version.
Okay, got it! I'll do that. :)
Apologies for not responding sooner though. :(
Thank you for your support and understanding! :D
Apologies, I've taken so long and realized I haven't sent any reply in days! Well, I found out the right shift issue actually comes from my keyboard, apparently. I have the same issue in so many other games, so it's safe to assume it's the keyboard's fault. :)
So, I attempted to compile again with your method of bypassing the error temporarily...and got multiple Segmentation fault errors. (Yep, my PC ain't the best) However, the actual final output intrigued me. Here's the output:
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Assembling: sound/sequences/00_sound_player.s -> build/us_pc/sound/sequences/00_sound_player.o
Converting to M64: build/us_pc/sound/sequences/00_sound_player.o -> build/us_pc/sound/sequences/00_sound_player.m64
Generating: build/us_pc/sound/sequences.bin
Compiling: sound/sequences_assets.c -> build/us_pc/sound/sequences_assets.o
Piping: build/us_pc/sound/sound_data.ctl -> build/us_pc/sound/sound_data.ctl.inc.c
Piping: build/us_pc/sound/sound_data.tbl -> build/us_pc/sound/sound_data.tbl.inc.c
Piping: build/us_pc/sound/sequences.bin -> build/us_pc/sound/sequences.bin.inc.c
Piping: build/us_pc/sound/bank_sets -> build/us_pc/sound/bank_sets.inc.c
Compiling: sound/sound_data.c -> build/us_pc/sound/sound_data.o
sound/sound_data.c:9:1: internal compiler error: Segmentation fault
9 | };
| ^
0x7fa15a20408f ???
/build/glibc-LcI20x/glibc-2.31/signal/../sysdeps/unix/sysv/linux/x86_64/sigaction.c:0
0x7fa15a1e5082 __libc_start_main
../csu/libc-start.c:308
Please submit a full bug report,
with preprocessed source if appropriate.
Please include the complete backtrace with any bug report.
See <file:///usr/share/doc/gcc-9/README.Bugs> for instructions.
make: *** [Makefile:1404: build/us_pc/sound/sound_data.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: sound/sound_data.c -> build/us_pc/sound/sound_data.o
sound/sound_data.c:9:1: internal compiler error: Segmentation fault
9 | };
| ^
0x7fc33a47e08f ???
/build/glibc-LcI20x/glibc-2.31/signal/../sysdeps/unix/sysv/linux/x86_64/sigaction.c:0
0x7fc33a45f082 __libc_start_main
../csu/libc-start.c:308
Please submit a full bug report,
with preprocessed source if appropriate.
Please include the complete backtrace with any bug report.
See <file:///usr/share/doc/gcc-9/README.Bugs> for instructions.
make: *** [Makefile:1405: build/us_pc/sound/sound_data.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: sound/sound_data.c -> build/us_pc/sound/sound_data.o
Compiling: src/pc/debug_context.c -> build/us_pc/src/pc/debug_context.o
Compiling: src/pc/platform.c -> build/us_pc/src/pc/platform.o
Compiling: src/pc/mixer.c -> build/us_pc/src/pc/mixer.o
Compiling: src/pc/cliopts.c -> build/us_pc/src/pc/cliopts.o
Compiling: src/pc/ini.c -> build/us_pc/src/pc/ini.o
Compiling: src/pc/configfile.c -> build/us_pc/src/pc/configfile.o
Compiling: src/pc/loading.c -> build/us_pc/src/pc/loading.o
Compiling: src/pc/nametags.c -> build/us_pc/src/pc/nametags.o
Compiling: src/pc/update_checker.c -> build/us_pc/src/pc/update_checker.o
src/pc/update_checker.c:6:10: fatal error: curl/curl.h: No such file or directory
6 | #include <curl/curl.h>
| ^~~~~~~~~~~~~
compilation terminated.
make: *** [Makefile:1404: build/us_pc/src/pc/update_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/update_checker.c -> build/us_pc/src/pc/update_checker.o
src/pc/update_checker.c:6:10: fatal error: curl/curl.h: No such file or directory
6 | #include <curl/curl.h>
| ^~~~~~~~~~~~~
compilation terminated.
make: *** [Makefile:1404: build/us_pc/src/pc/update_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$
What should I do now? :(
@SonicandTailsCD frequent Segmentation fault
during compilations is a possible symptom of hardware failure like a RAM failure. To be clear this is not an out of memory error this is an indicator of physically damaged broken computer.
To troubleshoot that and mostly rule out hardware failure, I recommend running a full pass of memtest86+. You run that by downloading the "Linux ISO w/ GRUB (64 bits)" and then using balenaEtcher or dd
to install it to a USB drive and then restarting your computer and selecting the USB drive.
Then you wait until the PASS field at the top shows 100% and if there is any error on the screen it means your RAM is broken but if there is no error it means your RAM is working fine. However it's understandable that most people don't have time to run that kind of RAM test so if that's too tedious for you then you can keep trying to compile and even computers that have broken RAM can sometimes compile successfully if you keep trying repeatedly. Especially if every time you try a clean build the Segmentation fault
happens in a different place and not during the same point of the build, that's the classical pattern of a hardware failure symptom and you can take note of that if it happens.
fatal error: curl/curl.h: No such file or directory
To work around this on Ubuntu, use this command
sudo apt install libcurl4-gnutls-dev
Then you can continue your attempts.
Thank you so much for bringing this to my attention! Upon running the memtest86+ software... well... I think this will drop your jaw:
This was unexpected. Thanks for helping me - before I continue, I'll try to buy another RAM stick. :)
Wonderful job working on this and good screenshots @SonicandTailsCD , you can leave this issue open as the Ubuntu 20.04 support issue, until you get another computer and can come back to this. At least if an AppImage comes eventually, you'll be able to play it for a few minutes at a time in between crashes, without having to try to compile it.
In the mean time that image serves as a great example to help people remember the uncommon, but never completely ruled out, PEBMAP (problem exists between memory and processor).
Thanks! :D
Unfortunately, I was unable to remove the RAM sticks or purchase more RAM at this time. So, I decided to continue, if anything, to make it work. I did manage to fix C++ and C code bugs! After many attempts to compile, my terminal output's below, with multiple runs to fix the code:
sonicandtailscd@SystemOS-PC:~$ sudo apt install libcurl4-gnutls-dev
[sudo] password for sonicandtailscd:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Suggested packages:
libcurl4-doc libgnutls28-dev libidn11-dev libkrb5-dev libldap2-dev
librtmp-dev libssh2-1-dev
The following NEW packages will be installed:
libcurl4-gnutls-dev
0 upgraded, 1 newly installed, 0 to remove and 72 not upgraded.
Need to get 320 kB of archives.
After this operation, 1 532 kB of additional disk space will be used.
Get:1 http://us.archive.ubuntu.com/ubuntu focal-updates/main amd64 libcurl4-gnutls-dev amd64 7.68.0-1ubuntu2.23 [320 kB]
Fetched 320 kB in 10s (31.7 kB/s)
Selecting previously unselected package libcurl4-gnutls-dev:amd64.
(Reading database ... 222373 files and directories currently installed.)
Preparing to unpack .../libcurl4-gnutls-dev_7.68.0-1ubuntu2.23_amd64.deb ...
Unpacking libcurl4-gnutls-dev:amd64 (7.68.0-1ubuntu2.23) ...
Setting up libcurl4-gnutls-dev:amd64 (7.68.0-1ubuntu2.23) ...
Processing triggers for man-db (2.9.1-1) ...
sonicandtailscd@SystemOS-PC:~$ cd Documents/Projects/sm64coopdx-main/
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/update_checker.c -> build/us_pc/src/pc/update_checker.o
Compiling: src/pc/pc_main.c -> build/us_pc/src/pc/pc_main.o
Compiling: src/pc/rom_assets.c -> build/us_pc/src/pc/rom_assets.o
Compiling: src/pc/ultra_reimplementation.c -> build/us_pc/src/pc/ultra_reimplementation.o
Compiling: src/pc/crash_handler.c -> build/us_pc/src/pc/crash_handler.o
Compiling: src/pc/chat_commands.c -> build/us_pc/src/pc/chat_commands.o
Compiling: src/pc/gfx/gfx_pc.c -> build/us_pc/src/pc/gfx/gfx_pc.o
Compiling: src/pc/gfx/gfx_sdl2.c -> build/us_pc/src/pc/gfx/gfx_sdl2.o
Compiling: src/pc/gfx/gfx_opengl_legacy.c -> build/us_pc/src/pc/gfx/gfx_opengl_legacy.o
Compiling: src/pc/gfx/gfx_cc.c -> build/us_pc/src/pc/gfx/gfx_cc.o
Compiling: src/pc/gfx/gfx_sdl1.c -> build/us_pc/src/pc/gfx/gfx_sdl1.o
Compiling: src/pc/gfx/gfx_dummy.c -> build/us_pc/src/pc/gfx/gfx_dummy.o
Compiling: src/pc/gfx/gfx_opengl.c -> build/us_pc/src/pc/gfx/gfx_opengl.o
Compiling: src/pc/audio/audio_sdl1.c -> build/us_pc/src/pc/audio/audio_sdl1.o
Compiling: src/pc/audio/audio_sdl2.c -> build/us_pc/src/pc/audio/audio_sdl2.o
Compiling: src/pc/audio/audio_null.c -> build/us_pc/src/pc/audio/audio_null.o
Compiling: src/pc/controller/controller_mouse.c -> build/us_pc/src/pc/controller/controller_mouse.o
Compiling: src/pc/controller/controller_sdl2.c -> build/us_pc/src/pc/controller/controller_sdl2.o
Compiling: src/pc/controller/controller_entry_point.c -> build/us_pc/src/pc/controller/controller_entry_point.o
Compiling: src/pc/controller/controller_keyboard.c -> build/us_pc/src/pc/controller/controller_keyboard.o
Compiling: src/pc/controller/controller_bind_mapping.c -> build/us_pc/src/pc/controller/controller_bind_mapping.o
Compiling: src/pc/controller/controller_sdl1.c -> build/us_pc/src/pc/controller/controller_sdl1.o
Compiling: src/pc/fs/fmem.c -> build/us_pc/src/pc/fs/fmem.o
Compiling: src/pc/fs/dirtree.c -> build/us_pc/src/pc/fs/dirtree.o
Compiling: src/pc/fs/fs_packtype_dir.c -> build/us_pc/src/pc/fs/fs_packtype_dir.o
Compiling: src/pc/fs/fs.c -> build/us_pc/src/pc/fs/fs.o
Compiling: src/pc/mods/mods_utils.c -> build/us_pc/src/pc/mods/mods_utils.o
Compiling: src/pc/mods/mods.c -> build/us_pc/src/pc/mods/mods.o
Compiling: src/pc/mods/mod.c -> build/us_pc/src/pc/mods/mod.o
Compiling: src/pc/mods/mod_import.c -> build/us_pc/src/pc/mods/mod_import.o
Compiling: src/pc/mods/mod_cache.c -> build/us_pc/src/pc/mods/mod_cache.o
Compiling: src/pc/dev/chat.c -> build/us_pc/src/pc/dev/chat.o
Compiling: src/pc/network/moderator_list.c -> build/us_pc/src/pc/network/moderator_list.o
Compiling: src/pc/network/lag_compensation.c -> build/us_pc/src/pc/network/lag_compensation.o
Compiling: src/pc/network/version.c -> build/us_pc/src/pc/network/version.o
Compiling: src/pc/network/network_utils.c -> build/us_pc/src/pc/network/network_utils.o
Compiling: src/pc/network/network.c -> build/us_pc/src/pc/network/network.o
Compiling: src/pc/network/sync_object.c -> build/us_pc/src/pc/network/sync_object.o
Compiling: src/pc/network/ban_list.c -> build/us_pc/src/pc/network/ban_list.o
Compiling: src/pc/network/network_player.c -> build/us_pc/src/pc/network/network_player.o
Compiling: src/pc/network/packets/packet_reliable.c -> build/us_pc/src/pc/network/packets/packet_reliable.o
Compiling: src/pc/network/packets/packet_player_settings.c -> build/us_pc/src/pc/network/packets/packet_player_settings.o
Compiling: src/pc/network/packets/packet_global_popup.c -> build/us_pc/src/pc/network/packets/packet_global_popup.o
Compiling: src/pc/network/packets/packet_level_area_inform.c -> build/us_pc/src/pc/network/packets/packet_level_area_inform.o
Compiling: src/pc/network/packets/packet_level.c -> build/us_pc/src/pc/network/packets/packet_level.o
Compiling: src/pc/network/packets/packet.c -> build/us_pc/src/pc/network/packets/packet.o
Compiling: src/pc/network/packets/packet_read_write.c -> build/us_pc/src/pc/network/packets/packet_read_write.o
Compiling: src/pc/network/packets/packet_ordered.c -> build/us_pc/src/pc/network/packets/packet_ordered.o
Compiling: src/pc/network/packets/packet_request_failed.c -> build/us_pc/src/pc/network/packets/packet_request_failed.o
Compiling: src/pc/network/packets/packet_change_area.c -> build/us_pc/src/pc/network/packets/packet_change_area.o
Compiling: src/pc/network/packets/packet_leaving.c -> build/us_pc/src/pc/network/packets/packet_leaving.o
Compiling: src/pc/network/packets/packet_level_macro.c -> build/us_pc/src/pc/network/packets/packet_level_macro.o
Compiling: src/pc/network/packets/packet_player.c -> build/us_pc/src/pc/network/packets/packet_player.o
Compiling: src/pc/network/packets/packet_area_request.c -> build/us_pc/src/pc/network/packets/packet_area_request.o
Compiling: src/pc/network/packets/packet_mod_list.c -> build/us_pc/src/pc/network/packets/packet_mod_list.o
Compiling: src/pc/network/packets/packet_command_mod.c -> build/us_pc/src/pc/network/packets/packet_command_mod.o
Compiling: src/pc/network/packets/packet_collect_star.c -> build/us_pc/src/pc/network/packets/packet_collect_star.o
Compiling: src/pc/network/packets/packet_collect_coin.c -> build/us_pc/src/pc/network/packets/packet_collect_coin.o
Compiling: src/pc/network/packets/packet_collect_item.c -> build/us_pc/src/pc/network/packets/packet_collect_item.o
Compiling: src/pc/network/packets/packet_spawn_star.c -> build/us_pc/src/pc/network/packets/packet_spawn_star.o
Compiling: src/pc/network/packets/packet_download.c -> build/us_pc/src/pc/network/packets/packet_download.o
Compiling: src/pc/network/packets/packet_save_file.c -> build/us_pc/src/pc/network/packets/packet_save_file.o
Compiling: src/pc/network/packets/packet_chat.c -> build/us_pc/src/pc/network/packets/packet_chat.o
Compiling: src/pc/network/packets/packet_object.c -> build/us_pc/src/pc/network/packets/packet_object.o
Compiling: src/pc/network/packets/packet_area.c -> build/us_pc/src/pc/network/packets/packet_area.o
Compiling: src/pc/network/packets/packet_level_spawn_info.c -> build/us_pc/src/pc/network/packets/packet_level_spawn_info.o
Compiling: src/pc/network/packets/packet_death.c -> build/us_pc/src/pc/network/packets/packet_death.o
Compiling: src/pc/network/packets/packet_kick.c -> build/us_pc/src/pc/network/packets/packet_kick.o
Compiling: src/pc/network/packets/packet_network_players.c -> build/us_pc/src/pc/network/packets/packet_network_players.o
Compiling: src/pc/network/packets/packet_spawn_objects.c -> build/us_pc/src/pc/network/packets/packet_spawn_objects.o
Compiling: src/pc/network/packets/packet_change_water_level.c -> build/us_pc/src/pc/network/packets/packet_change_water_level.o
Compiling: src/pc/network/packets/packet_level_respawn_info.c -> build/us_pc/src/pc/network/packets/packet_level_respawn_info.o
Compiling: src/pc/network/packets/packet_save_remove_flag.c -> build/us_pc/src/pc/network/packets/packet_save_remove_flag.o
Compiling: src/pc/network/packets/packet_custom.c -> build/us_pc/src/pc/network/packets/packet_custom.o
Compiling: src/pc/network/packets/packet_lua_sync_table.c -> build/us_pc/src/pc/network/packets/packet_lua_sync_table.o
Compiling: src/pc/network/packets/packet_debug_sync.c -> build/us_pc/src/pc/network/packets/packet_debug_sync.o
Compiling: src/pc/network/packets/packet_change_level.c -> build/us_pc/src/pc/network/packets/packet_change_level.o
Compiling: src/pc/network/packets/packet_sync_valid.c -> build/us_pc/src/pc/network/packets/packet_sync_valid.o
Compiling: src/pc/network/packets/packet_keep_alive.c -> build/us_pc/src/pc/network/packets/packet_keep_alive.o
Compiling: src/pc/network/packets/packet_ping.c -> build/us_pc/src/pc/network/packets/packet_ping.o
Compiling: src/pc/network/packets/packet_save_set_flag.c -> build/us_pc/src/pc/network/packets/packet_save_set_flag.o
Compiling: src/pc/network/packets/packet_level_request.c -> build/us_pc/src/pc/network/packets/packet_level_request.o
Compiling: src/pc/network/packets/packet_join.c -> build/us_pc/src/pc/network/packets/packet_join.o
Compiling: src/pc/network/packets/packet_lua_custom.c -> build/us_pc/src/pc/network/packets/packet_lua_custom.o
Compiling: src/pc/network/packets/packet_level_area_request.c -> build/us_pc/src/pc/network/packets/packet_level_area_request.o
Compiling: src/pc/network/socket/socket.c -> build/us_pc/src/pc/network/socket/socket.o
Compiling: src/pc/network/socket/socket_linux.c -> build/us_pc/src/pc/network/socket/socket_linux.o
Compiling: src/pc/network/socket/socket_windows.c -> build/us_pc/src/pc/network/socket/socket_windows.o
Compiling: src/pc/network/coopnet/coopnet_id.c -> build/us_pc/src/pc/network/coopnet/coopnet_id.o
Compiling: src/pc/network/coopnet/coopnet.c -> build/us_pc/src/pc/network/coopnet/coopnet.o
Compiling: src/pc/utils/string_linked_list.c -> build/us_pc/src/pc/utils/string_linked_list.o
Compiling: src/pc/utils/string_builder.c -> build/us_pc/src/pc/utils/string_builder.o
Compiling: src/pc/utils/stb_vorbis.c -> build/us_pc/src/pc/utils/stb_vorbis.o
Compiling: src/pc/utils/misc.c -> build/us_pc/src/pc/utils/misc.o
Compiling: src/pc/utils/md5.c -> build/us_pc/src/pc/utils/md5.o
Compiling: src/pc/utils/miniz/miniz.c -> build/us_pc/src/pc/utils/miniz/miniz.o
src/pc/utils/miniz/miniz.c:3185:9: note: #pragma message: Using fopen, ftello, fseeko, stat() etc. path for file I/O - this path may not support large files.
3185 | #pragma message("Using fopen, ftello, fseeko, stat() etc. path for file I/O - this path may not support large files.")
| ^~~~~~~
src/pc/utils/miniz/miniz.c:3185:9: note: #pragma message: Using fopen, ftello, fseeko, stat() etc. path for file I/O - this path may not support large files.
3185 | #pragma message("Using fopen, ftello, fseeko, stat() etc. path for file I/O - this path may not support large files.")
| ^~~~~~~
Compiling: src/pc/djui/djui_panel_pause.c -> build/us_pc/src/pc/djui/djui_panel_pause.o
Compiling: src/pc/djui/djui_panel_player.c -> build/us_pc/src/pc/djui/djui_panel_player.o
Compiling: src/pc/djui/djui_console.c -> build/us_pc/src/pc/djui/djui_console.o
Compiling: src/pc/djui/djui_panel_controls_n64.c -> build/us_pc/src/pc/djui/djui_panel_controls_n64.o
Compiling: src/pc/djui/djui_button.c -> build/us_pc/src/pc/djui/djui_button.o
Compiling: src/pc/djui/djui_hud_utils.c -> build/us_pc/src/pc/djui/djui_hud_utils.o
Compiling: src/pc/djui/djui_panel_misc.c -> build/us_pc/src/pc/djui/djui_panel_misc.o
Compiling: src/pc/djui/djui_panel_options.c -> build/us_pc/src/pc/djui/djui_panel_options.o
Compiling: src/pc/djui/djui_panel_join_private.c -> build/us_pc/src/pc/djui/djui_panel_join_private.o
Compiling: src/pc/djui/djui_panel_main.c -> build/us_pc/src/pc/djui/djui_panel_main.o
Compiling: src/pc/djui/djui_panel_camera.c -> build/us_pc/src/pc/djui/djui_panel_camera.o
Compiling: src/pc/djui/djui_lobby_entry.c -> build/us_pc/src/pc/djui/djui_lobby_entry.o
Compiling: src/pc/djui/djui_slider.c -> build/us_pc/src/pc/djui/djui_slider.o
Compiling: src/pc/djui/djui_checkbox.c -> build/us_pc/src/pc/djui/djui_checkbox.o
Compiling: src/pc/djui/djui_bind.c -> build/us_pc/src/pc/djui/djui_bind.o
Compiling: src/pc/djui/djui_panel_host_settings.c -> build/us_pc/src/pc/djui/djui_panel_host_settings.o
Compiling: src/pc/djui/djui_selectionbox.c -> build/us_pc/src/pc/djui/djui_selectionbox.o
Compiling: src/pc/djui/djui_panel_join_lobbies.c -> build/us_pc/src/pc/djui/djui_panel_join_lobbies.o
Compiling: src/pc/djui/djui_panel_sound.c -> build/us_pc/src/pc/djui/djui_panel_sound.o
Compiling: src/pc/djui/djui_panel_join.c -> build/us_pc/src/pc/djui/djui_panel_join.o
Compiling: src/pc/djui/djui_base.c -> build/us_pc/src/pc/djui/djui_base.o
Compiling: src/pc/djui/djui_panel_host.c -> build/us_pc/src/pc/djui/djui_panel_host.o
Compiling: src/pc/djui/djui_panel_join_message.c -> build/us_pc/src/pc/djui/djui_panel_join_message.o
Compiling: src/pc/djui/djui_font.c -> build/us_pc/src/pc/djui/djui_font.o
Compiling: src/pc/djui/djui_unicode.c -> build/us_pc/src/pc/djui/djui_unicode.o
Compiling: src/pc/djui/djui_theme.c -> build/us_pc/src/pc/djui/djui_theme.o
Compiling: src/pc/djui/djui_inputbox.c -> build/us_pc/src/pc/djui/djui_inputbox.o
Compiling: src/pc/djui/djui_panel_host_mods.c -> build/us_pc/src/pc/djui/djui_panel_host_mods.o
Compiling: src/pc/djui/djui_panel_display.c -> build/us_pc/src/pc/djui/djui_panel_display.o
Compiling: src/pc/djui/djui_chat_message.c -> build/us_pc/src/pc/djui/djui_chat_message.o
Compiling: src/pc/djui/djui_paginated.c -> build/us_pc/src/pc/djui/djui_paginated.o
Compiling: src/pc/djui/djui_cursor.c -> build/us_pc/src/pc/djui/djui_cursor.o
Compiling: src/pc/djui/djui_three_panel.c -> build/us_pc/src/pc/djui/djui_three_panel.o
Compiling: src/pc/djui/djui_root.c -> build/us_pc/src/pc/djui/djui_root.o
Compiling: src/pc/djui/djui_panel_modlist.c -> build/us_pc/src/pc/djui/djui_panel_modlist.o
Compiling: src/pc/djui/djui_interactable.c -> build/us_pc/src/pc/djui/djui_interactable.o
Compiling: src/pc/djui/djui_panel_rules.c -> build/us_pc/src/pc/djui/djui_panel_rules.o
Compiling: src/pc/djui/djui_panel_playerlist.c -> build/us_pc/src/pc/djui/djui_panel_playerlist.o
Compiling: src/pc/djui/djui_panel_confirm.c -> build/us_pc/src/pc/djui/djui_panel_confirm.o
Compiling: src/pc/djui/djui_panel_menu.c -> build/us_pc/src/pc/djui/djui_panel_menu.o
Compiling: src/pc/djui/djui_panel_info.c -> build/us_pc/src/pc/djui/djui_panel_info.o
Compiling: src/pc/djui/djui_rect.c -> build/us_pc/src/pc/djui/djui_rect.o
Compiling: src/pc/djui/djui_chat_box.c -> build/us_pc/src/pc/djui/djui_chat_box.o
Compiling: src/pc/djui/djui_panel_mod_menu.c -> build/us_pc/src/pc/djui/djui_panel_mod_menu.o
src/pc/djui/djui_panel_mod_menu.c: In function 'djui_panel_mod_menu_mod_create_element':
src/pc/djui/djui_panel_mod_menu.c:90:14: error: label at end of compound statement
90 | case MOD_MENU_ELEMENT_MAX:
| ^~~~~~~~~~~~~~~~~~~~
make: *** [Makefile:1404: build/us_pc/src/pc/djui/djui_panel_mod_menu.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/djui/djui_panel_mod_menu.c -> build/us_pc/src/pc/djui/djui_panel_mod_menu.o
src/pc/djui/djui_panel_mod_menu.c: In function 'djui_panel_mod_menu_mod_create_element':
src/pc/djui/djui_panel_mod_menu.c:55:9: error: case label does not reduce to an integer constant
55 | case "MOD_MENU_ELEMENT_BUTTON": {
| ^~~~
src/pc/djui/djui_panel_mod_menu.c:90:14: error: label at end of compound statement
90 | case MOD_MENU_ELEMENT_MAX:
| ^~~~~~~~~~~~~~~~~~~~
src/pc/djui/djui_panel_mod_menu.c:54:5: warning: enumeration value 'MOD_MENU_ELEMENT_BUTTON' not handled in switch [-Wswitch]
54 | switch (hooked->element) {
| ^~~~~~
make: *** [Makefile:1404: build/us_pc/src/pc/djui/djui_panel_mod_menu.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/djui/djui_panel_mod_menu.c -> build/us_pc/src/pc/djui/djui_panel_mod_menu.o
src/pc/djui/djui_panel_mod_menu.c: In function 'djui_panel_mod_menu_mod_create_element':
src/pc/djui/djui_panel_mod_menu.c:90:14: error: label at end of compound statement
90 | case MOD_MENU_ELEMENT_MAX:
| ^~~~~~~~~~~~~~~~~~~~
make: *** [Makefile:1404: build/us_pc/src/pc/djui/djui_panel_mod_menu.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/djui/djui_panel_mod_menu.c -> build/us_pc/src/pc/djui/djui_panel_mod_menu.o
src/pc/djui/djui_panel_mod_menu.c: In function 'djui_panel_mod_menu_mod_create_element':
src/pc/djui/djui_panel_mod_menu.c:54:5: warning: enumeration value 'MOD_MENU_ELEMENT_MAX' not handled in switch [-Wswitch]
54 | switch (hooked->element) {
| ^~~~~~
Compiling: src/pc/djui/djui_panel_host_message.c -> build/us_pc/src/pc/djui/djui_panel_host_message.o
Compiling: src/pc/djui/djui_flow_layout.c -> build/us_pc/src/pc/djui/djui_flow_layout.o
Compiling: src/pc/djui/djui_panel_host_save.c -> build/us_pc/src/pc/djui/djui_panel_host_save.o
Compiling: src/pc/djui/djui_popup.c -> build/us_pc/src/pc/djui/djui_popup.o
Compiling: src/pc/djui/djui_gfx.c -> build/us_pc/src/pc/djui/djui_gfx.o
Compiling: src/pc/djui/djui_panel_menu_options.c -> build/us_pc/src/pc/djui/djui_panel_menu_options.o
Compiling: src/pc/djui/djui_image.c -> build/us_pc/src/pc/djui/djui_image.o
Compiling: src/pc/djui/djui_panel.c -> build/us_pc/src/pc/djui/djui_panel.o
Compiling: src/pc/djui/djui_panel_dynos.c -> build/us_pc/src/pc/djui/djui_panel_dynos.o
Compiling: src/pc/djui/djui_panel_join_direct.c -> build/us_pc/src/pc/djui/djui_panel_join_direct.o
Compiling: src/pc/djui/djui_fps_display.c -> build/us_pc/src/pc/djui/djui_fps_display.o
Compiling: src/pc/djui/djui_panel_controls_extra.c -> build/us_pc/src/pc/djui/djui_panel_controls_extra.o
Compiling: src/pc/djui/djui_panel_language.c -> build/us_pc/src/pc/djui/djui_panel_language.o
Compiling: src/pc/djui/djui_panel_controls.c -> build/us_pc/src/pc/djui/djui_panel_controls.o
Compiling: src/pc/djui/djui_panel_debug.c -> build/us_pc/src/pc/djui/djui_panel_debug.o
Compiling: src/pc/djui/djui_language.c -> build/us_pc/src/pc/djui/djui_language.o
Compiling: src/pc/djui/djui.c -> build/us_pc/src/pc/djui/djui.o
Compiling: src/pc/djui/djui_progress_bar.c -> build/us_pc/src/pc/djui/djui_progress_bar.o
Compiling: src/pc/djui/djui_text.c -> build/us_pc/src/pc/djui/djui_text.o
Compiling: src/pc/lua/smlua_functions.c -> build/us_pc/src/pc/lua/smlua_functions.o
Compiling: src/pc/lua/smlua_functions_autogen.c -> build/us_pc/src/pc/lua/smlua_functions_autogen.o
Compiling: src/pc/lua/smlua_utils.c -> build/us_pc/src/pc/lua/smlua_utils.o
Compiling: src/pc/lua/smlua_constants_autogen.c -> build/us_pc/src/pc/lua/smlua_constants_autogen.o
Compiling: src/pc/lua/smlua_cobject_allowlist.c -> build/us_pc/src/pc/lua/smlua_cobject_allowlist.o
Compiling: src/pc/lua/smlua.c -> build/us_pc/src/pc/lua/smlua.o
Compiling: src/pc/lua/smlua_cobject_autogen.c -> build/us_pc/src/pc/lua/smlua_cobject_autogen.o
Compiling: src/pc/lua/smlua_hooks.c -> build/us_pc/src/pc/lua/smlua_hooks.o
Compiling: src/pc/lua/smlua_cobject.c -> build/us_pc/src/pc/lua/smlua_cobject.o
Compiling: src/pc/lua/smlua_sync_table.c -> build/us_pc/src/pc/lua/smlua_sync_table.o
Compiling: src/pc/lua/utils/smlua_audio_utils.c -> build/us_pc/src/pc/lua/utils/smlua_audio_utils.o
Compiling: src/pc/lua/utils/smlua_gfx_utils.c -> build/us_pc/src/pc/lua/utils/smlua_gfx_utils.o
Compiling: src/pc/lua/utils/smlua_deprecated.c -> build/us_pc/src/pc/lua/utils/smlua_deprecated.o
Compiling: src/pc/lua/utils/smlua_level_utils.c -> build/us_pc/src/pc/lua/utils/smlua_level_utils.o
Compiling: src/pc/lua/utils/smlua_text_utils.c -> build/us_pc/src/pc/lua/utils/smlua_text_utils.o
Compiling: src/pc/lua/utils/smlua_math_utils.c -> build/us_pc/src/pc/lua/utils/smlua_math_utils.o
Compiling: src/pc/lua/utils/smlua_misc_utils.c -> build/us_pc/src/pc/lua/utils/smlua_misc_utils.o
Compiling: src/pc/lua/utils/smlua_camera_utils.c -> build/us_pc/src/pc/lua/utils/smlua_camera_utils.o
Compiling: src/pc/lua/utils/smlua_model_utils.c -> build/us_pc/src/pc/lua/utils/smlua_model_utils.o
Compiling: src/pc/lua/utils/smlua_collision_utils.c -> build/us_pc/src/pc/lua/utils/smlua_collision_utils.o
Compiling: src/pc/lua/utils/smlua_anim_utils.c -> build/us_pc/src/pc/lua/utils/smlua_anim_utils.o
Compiling: src/pc/lua/utils/smlua_obj_utils.c -> build/us_pc/src/pc/lua/utils/smlua_obj_utils.o
Compiling: src/pc/discord/discord_activity.c -> build/us_pc/src/pc/discord/discord_activity.o
Compiling: src/pc/discord/discord.c -> build/us_pc/src/pc/discord/discord.o
Compiling: levels/bbh/leveldata.c -> build/us_pc/levels/bbh/leveldata.o
Converting: levels/castle_grounds/6_custom.rgba16.png -> build/us_pc/levels/castle_grounds/6_custom.rgba16.inc.c
Compiling: levels/castle_grounds/leveldata.c -> build/us_pc/levels/castle_grounds/leveldata.o
Compiling: levels/lll/leveldata.c -> build/us_pc/levels/lll/leveldata.o
Compiling: levels/thi/leveldata.c -> build/us_pc/levels/thi/leveldata.o
Compiling: levels/wdw/leveldata.c -> build/us_pc/levels/wdw/leveldata.o
Compiling: levels/ddd/leveldata.c -> build/us_pc/levels/ddd/leveldata.o
Compiling: levels/castle_inside/leveldata.c -> build/us_pc/levels/castle_inside/leveldata.o
Compiling: levels/bowser_2/leveldata.c -> build/us_pc/levels/bowser_2/leveldata.o
Compiling: levels/bowser_3/leveldata.c -> build/us_pc/levels/bowser_3/leveldata.o
Compiling: levels/ending/leveldata.c -> build/us_pc/levels/ending/leveldata.o
Compiling: levels/menu/leveldata.c -> build/us_pc/levels/menu/leveldata.o
Compiling: levels/jrb/leveldata.c -> build/us_pc/levels/jrb/leveldata.o
Compiling: levels/vcutm/leveldata.c -> build/us_pc/levels/vcutm/leveldata.o
Compiling: levels/hmc/leveldata.c -> build/us_pc/levels/hmc/leveldata.o
Compiling: levels/bitdw/leveldata.c -> build/us_pc/levels/bitdw/leveldata.o
Converting: levels/castle_courtyard/0_custom.rgba16.png -> build/us_pc/levels/castle_courtyard/0_custom.rgba16.inc.c
Compiling: levels/castle_courtyard/leveldata.c -> build/us_pc/levels/castle_courtyard/leveldata.o
Compiling: levels/ttc/leveldata.c -> build/us_pc/levels/ttc/leveldata.o
Compiling: levels/cotmc/leveldata.c -> build/us_pc/levels/cotmc/leveldata.o
Compiling: levels/rr/leveldata.c -> build/us_pc/levels/rr/leveldata.o
Compiling: levels/bitfs/leveldata.c -> build/us_pc/levels/bitfs/leveldata.o
Compiling: levels/wmotr/leveldata.c -> build/us_pc/levels/wmotr/leveldata.o
Compiling: levels/ttm/leveldata.c -> build/us_pc/levels/ttm/leveldata.o
Compiling: levels/wf/leveldata.c -> build/us_pc/levels/wf/leveldata.o
Compiling: levels/bits/leveldata.c -> build/us_pc/levels/bits/leveldata.o
Compiling: levels/pss/leveldata.c -> build/us_pc/levels/pss/leveldata.o
Compiling: levels/intro/leveldata.c -> build/us_pc/levels/intro/leveldata.o
Compiling: levels/bob/leveldata.c -> build/us_pc/levels/bob/leveldata.o
Compiling: levels/bowser_1/leveldata.c -> build/us_pc/levels/bowser_1/leveldata.o
Compiling: levels/sa/leveldata.c -> build/us_pc/levels/sa/leveldata.o
Compiling: levels/totwc/leveldata.c -> build/us_pc/levels/totwc/leveldata.o
Compiling: levels/sl/leveldata.c -> build/us_pc/levels/sl/leveldata.o
Compiling: levels/ccm/leveldata.c -> build/us_pc/levels/ccm/leveldata.o
Compiling: levels/ssl/leveldata.c -> build/us_pc/levels/ssl/leveldata.o
Compiling: levels/bbh/script.c -> build/us_pc/levels/bbh/script.o
Compiling: levels/castle_grounds/script.c -> build/us_pc/levels/castle_grounds/script.o
Compiling: levels/lll/script.c -> build/us_pc/levels/lll/script.o
Compiling: levels/thi/script.c -> build/us_pc/levels/thi/script.o
Compiling: levels/wdw/script.c -> build/us_pc/levels/wdw/script.o
Compiling: levels/ddd/script.c -> build/us_pc/levels/ddd/script.o
Compiling: levels/castle_inside/script.c -> build/us_pc/levels/castle_inside/script.o
Compiling: levels/bowser_2/script.c -> build/us_pc/levels/bowser_2/script.o
Compiling: levels/bowser_3/script.c -> build/us_pc/levels/bowser_3/script.o
Compiling: levels/ending/script.c -> build/us_pc/levels/ending/script.o
Compiling: levels/menu/script.c -> build/us_pc/levels/menu/script.o
Compiling: levels/jrb/script.c -> build/us_pc/levels/jrb/script.o
Compiling: levels/vcutm/script.c -> build/us_pc/levels/vcutm/script.o
Compiling: levels/hmc/script.c -> build/us_pc/levels/hmc/script.o
Compiling: levels/bitdw/script.c -> build/us_pc/levels/bitdw/script.o
Compiling: levels/castle_courtyard/script.c -> build/us_pc/levels/castle_courtyard/script.o
Compiling: levels/ttc/script.c -> build/us_pc/levels/ttc/script.o
Compiling: levels/cotmc/script.c -> build/us_pc/levels/cotmc/script.o
Compiling: levels/rr/script.c -> build/us_pc/levels/rr/script.o
Compiling: levels/bitfs/script.c -> build/us_pc/levels/bitfs/script.o
Compiling: levels/wmotr/script.c -> build/us_pc/levels/wmotr/script.o
Compiling: levels/ttm/script.c -> build/us_pc/levels/ttm/script.o
Compiling: levels/wf/script.c -> build/us_pc/levels/wf/script.o
Compiling: levels/bits/script.c -> build/us_pc/levels/bits/script.o
Compiling: levels/pss/script.c -> build/us_pc/levels/pss/script.o
Compiling: levels/intro/script.c -> build/us_pc/levels/intro/script.o
Compiling: levels/bob/script.c -> build/us_pc/levels/bob/script.o
Compiling: levels/bowser_1/script.c -> build/us_pc/levels/bowser_1/script.o
Compiling: levels/sa/script.c -> build/us_pc/levels/sa/script.o
Compiling: levels/totwc/script.c -> build/us_pc/levels/totwc/script.o
Compiling: levels/sl/script.c -> build/us_pc/levels/sl/script.o
Compiling: levels/ccm/script.c -> build/us_pc/levels/ccm/script.o
Compiling: levels/ssl/script.c -> build/us_pc/levels/ssl/script.o
Compiling: levels/bbh/geo.c -> build/us_pc/levels/bbh/geo.o
Compiling: levels/castle_grounds/geo.c -> build/us_pc/levels/castle_grounds/geo.o
Compiling: levels/lll/geo.c -> build/us_pc/levels/lll/geo.o
Compiling: levels/thi/geo.c -> build/us_pc/levels/thi/geo.o
Compiling: levels/wdw/geo.c -> build/us_pc/levels/wdw/geo.o
Compiling: levels/ddd/geo.c -> build/us_pc/levels/ddd/geo.o
Compiling: levels/castle_inside/geo.c -> build/us_pc/levels/castle_inside/geo.o
Compiling: levels/bowser_2/geo.c -> build/us_pc/levels/bowser_2/geo.o
Compiling: levels/bowser_3/geo.c -> build/us_pc/levels/bowser_3/geo.o
Compiling: levels/ending/geo.c -> build/us_pc/levels/ending/geo.o
Compiling: levels/menu/geo.c -> build/us_pc/levels/menu/geo.o
Compiling: levels/jrb/geo.c -> build/us_pc/levels/jrb/geo.o
Compiling: levels/vcutm/geo.c -> build/us_pc/levels/vcutm/geo.o
Compiling: levels/hmc/geo.c -> build/us_pc/levels/hmc/geo.o
Compiling: levels/bitdw/geo.c -> build/us_pc/levels/bitdw/geo.o
Compiling: levels/castle_courtyard/geo.c -> build/us_pc/levels/castle_courtyard/geo.o
Compiling: levels/ttc/geo.c -> build/us_pc/levels/ttc/geo.o
Compiling: levels/cotmc/geo.c -> build/us_pc/levels/cotmc/geo.o
Compiling: levels/rr/geo.c -> build/us_pc/levels/rr/geo.o
Compiling: levels/bitfs/geo.c -> build/us_pc/levels/bitfs/geo.o
Compiling: levels/wmotr/geo.c -> build/us_pc/levels/wmotr/geo.o
Compiling: levels/ttm/geo.c -> build/us_pc/levels/ttm/geo.o
Compiling: levels/wf/geo.c -> build/us_pc/levels/wf/geo.o
Compiling: levels/bits/geo.c -> build/us_pc/levels/bits/geo.o
Compiling: levels/pss/geo.c -> build/us_pc/levels/pss/geo.o
Compiling: levels/intro/geo.c -> build/us_pc/levels/intro/geo.o
Compiling: levels/bob/geo.c -> build/us_pc/levels/bob/geo.o
Compiling: levels/bowser_1/geo.c -> build/us_pc/levels/bowser_1/geo.o
Compiling: levels/sa/geo.c -> build/us_pc/levels/sa/geo.o
Compiling: levels/totwc/geo.c -> build/us_pc/levels/totwc/geo.o
Compiling: levels/sl/geo.c -> build/us_pc/levels/sl/geo.o
Compiling: levels/ccm/geo.c -> build/us_pc/levels/ccm/geo.o
Compiling: levels/ssl/geo.c -> build/us_pc/levels/ssl/geo.o
Compiling: data/dynos_bin_legacy.cpp -> build/us_pc/data/dynos_bin_legacy.o
Compiling: data/dynos_gfx_init.cpp -> build/us_pc/data/dynos_gfx_init.o
Compiling: data/dynos_bin_pointer.cpp -> build/us_pc/data/dynos_bin_pointer.o
Compiling: data/dynos_mgr_actor.cpp -> build/us_pc/data/dynos_mgr_actor.o
Compiling: data/dynos_main.cpp -> build/us_pc/data/dynos_main.o
Compiling: data/dynos_mgr_bhv.cpp -> build/us_pc/data/dynos_mgr_bhv.o
Compiling: data/dynos_bin_macro_object.cpp -> build/us_pc/data/dynos_bin_macro_object.o
Compiling: data/dynos_bin_texlist.cpp -> build/us_pc/data/dynos_bin_texlist.o
Compiling: data/dynos_bin_gfx.cpp -> build/us_pc/data/dynos_bin_gfx.o
Compiling: data/dynos_warps.cpp -> build/us_pc/data/dynos_warps.o
Compiling: data/dynos_c.cpp -> build/us_pc/data/dynos_c.o
Compiling: data/dynos_mgr_movtexqc.cpp -> build/us_pc/data/dynos_mgr_movtexqc.o
Compiling: data/dynos_cmap.cpp -> build/us_pc/data/dynos_cmap.o
Compiling: data/dynos_bin_actor.cpp -> build/us_pc/data/dynos_bin_actor.o
Compiling: data/dynos_bin_vtx.cpp -> build/us_pc/data/dynos_bin_vtx.o
Compiling: data/dynos_bin_animation.cpp -> build/us_pc/data/dynos_bin_animation.o
Compiling: data/dynos_bin_lights.cpp -> build/us_pc/data/dynos_bin_lights.o
Compiling: data/dynos_bin_compress.cpp -> build/us_pc/data/dynos_bin_compress.o
Compiling: data/dynos_bin_movtex.cpp -> build/us_pc/data/dynos_bin_movtex.o
Compiling: data/dynos_mgr_lvl.cpp -> build/us_pc/data/dynos_mgr_lvl.o
Compiling: data/dynos_mgr_builtin.cpp -> build/us_pc/data/dynos_mgr_builtin.o
Compiling: data/dynos_mgr_col.cpp -> build/us_pc/data/dynos_mgr_col.o
Compiling: data/dynos_bin_read.cpp -> build/us_pc/data/dynos_bin_read.o
Compiling: data/dynos_bin_lvl_validate.cpp -> build/us_pc/data/dynos_bin_lvl_validate.o
Compiling: data/dynos_bin_col.cpp -> build/us_pc/data/dynos_bin_col.o
Compiling: data/dynos_mgr_tex.cpp -> build/us_pc/data/dynos_mgr_tex.o
Compiling: data/dynos_mgr_builtin_tex.cpp -> build/us_pc/data/dynos_mgr_builtin_tex.o
Compiling: data/dynos_bin_utils.cpp -> build/us_pc/data/dynos_bin_utils.o
Compiling: data/dynos_bin_behavior.cpp -> build/us_pc/data/dynos_bin_behavior.o
Compiling: data/dynos_level.cpp -> build/us_pc/data/dynos_level.o
Compiling: data/dynos_bin_lvl.cpp -> build/us_pc/data/dynos_bin_lvl.o
Compiling: data/dynos_bin_tex.cpp -> build/us_pc/data/dynos_bin_tex.o
Compiling: data/dynos_bin_trajectory.cpp -> build/us_pc/data/dynos_bin_trajectory.o
Compiling: data/dynos_bin_light0.cpp -> build/us_pc/data/dynos_bin_light0.o
Compiling: data/dynos_misc.cpp -> build/us_pc/data/dynos_misc.o
Compiling: data/dynos_bin_light_t.cpp -> build/us_pc/data/dynos_bin_light_t.o
Compiling: data/dynos_bin_movtexqc.cpp -> build/us_pc/data/dynos_bin_movtexqc.o
Compiling: data/dynos_mgr_pack.cpp -> build/us_pc/data/dynos_mgr_pack.o
Compiling: data/dynos_bin_rooms.cpp -> build/us_pc/data/dynos_bin_rooms.o
Compiling: data/dynos_bin_common.cpp -> build/us_pc/data/dynos_bin_common.o
Compiling: data/dynos_bin_ambient_t.cpp -> build/us_pc/data/dynos_bin_ambient_t.o
Compiling: data/dynos_bin_geo.cpp -> build/us_pc/data/dynos_bin_geo.o
Compiling: data/dynos_mgr_models.cpp -> build/us_pc/data/dynos_mgr_models.o
Compiling: data/dynos_mgr_anim.cpp -> build/us_pc/data/dynos_mgr_anim.o
Compiling: src/pc/rom_checker.cpp -> build/us_pc/src/pc/rom_checker.o
src/pc/rom_checker.cpp:20:21: error: 'filesystem' is not a namespace-name
20 | namespace fs = std::filesystem;
| ^~~~~~~~~~
src/pc/rom_checker.cpp: In function 'void rename_tmp_folder()':
src/pc/rom_checker.cpp:43:9: error: 'fs' has not been declared
43 | if (fs::exists(oldPath) && !fs::exists(newPath)) {
| ^~
src/pc/rom_checker.cpp:43:33: error: 'fs' has not been declared
43 | if (fs::exists(oldPath) && !fs::exists(newPath)) {
| ^~
src/pc/rom_checker.cpp:47:9: error: 'fs' has not been declared
47 | fs::rename(oldPath, newPath);
| ^~
src/pc/rom_checker.cpp: In function 'bool is_rom_valid(std::string)':
src/pc/rom_checker.cpp:57:32: error: 'setw' is not a member of 'std'
57 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~
src/pc/rom_checker.cpp:57:48: error: 'setfill' is not a member of 'std'; did you mean 'fill'?
57 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~~~~
| fill
src/pc/rom_checker.cpp:66:46: error: 'std::filesystem' has not been declared
66 | if (romPath != destPath && !std::filesystem::exists(std::filesystem::path(destPath))) {
| ^~~~~~~~~~
src/pc/rom_checker.cpp:66:70: error: 'std::filesystem' has not been declared
66 | if (romPath != destPath && !std::filesystem::exists(std::filesystem::path(destPath))) {
| ^~~~~~~~~~
src/pc/rom_checker.cpp:67:22: error: 'std::filesystem' has not been declared
67 | std::filesystem::copy_file(
| ^~~~~~~~~~
src/pc/rom_checker.cpp:68:26: error: 'std::filesystem' has not been declared
68 | std::filesystem::path(romPath),
| ^~~~~~~~~~
src/pc/rom_checker.cpp:69:26: error: 'std::filesystem' has not been declared
69 | std::filesystem::path(destPath)
| ^~~~~~~~~~
src/pc/rom_checker.cpp: In function 'bool scan_path_for_rom(const char*)':
src/pc/rom_checker.cpp:84:34: error: 'std::filesystem' has not been declared
84 | for (const auto &entry: std::filesystem::directory_iterator(dir)) {
| ^~~~~~~~~~
make: *** [Makefile:1398: build/us_pc/src/pc/rom_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make --std=c++17
make: unrecognized option '--std=c++17'
Usage: make [options] [target] ...
Options:
-b, -m Ignored for compatibility.
-B, --always-make Unconditionally make all targets.
-C DIRECTORY, --directory=DIRECTORY
Change to DIRECTORY before doing anything.
-d Print lots of debugging information.
--debug[=FLAGS] Print various types of debugging information.
-e, --environment-overrides
Environment variables override makefiles.
--eval=STRING Evaluate STRING as a makefile statement.
-f FILE, --file=FILE, --makefile=FILE
Read FILE as a makefile.
-h, --help Print this message and exit.
-i, --ignore-errors Ignore errors from recipes.
-I DIRECTORY, --include-dir=DIRECTORY
Search DIRECTORY for included makefiles.
-j [N], --jobs[=N] Allow N jobs at once; infinite jobs with no arg.
-k, --keep-going Keep going when some targets can't be made.
-l [N], --load-average[=N], --max-load[=N]
Don't start multiple jobs unless load is below N.
-L, --check-symlink-times Use the latest mtime between symlinks and target.
-n, --just-print, --dry-run, --recon
Don't actually run any recipe; just print them.
-o FILE, --old-file=FILE, --assume-old=FILE
Consider FILE to be very old and don't remake it.
-O[TYPE], --output-sync[=TYPE]
Synchronize output of parallel jobs by TYPE.
-p, --print-data-base Print make's internal database.
-q, --question Run no recipe; exit status says if up to date.
-r, --no-builtin-rules Disable the built-in implicit rules.
-R, --no-builtin-variables Disable the built-in variable settings.
-s, --silent, --quiet Don't echo recipes.
-S, --no-keep-going, --stop
Turns off -k.
-t, --touch Touch targets instead of remaking them.
--trace Print tracing information.
-v, --version Print the version number of make and exit.
-w, --print-directory Print the current directory.
--no-print-directory Turn off -w, even if it was turned on implicitly.
-W FILE, --what-if=FILE, --new-file=FILE, --assume-new=FILE
Consider FILE to be infinitely new.
--warn-undefined-variables Warn when an undefined variable is referenced.
This program built for x86_64-pc-linux-gnu
Report bugs to <bug-make@gnu.org>
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make -- --std=c++17
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/rom_checker.cpp -> build/us_pc/src/pc/rom_checker.o
src/pc/rom_checker.cpp:20:21: error: 'filesystem' is not a namespace-name
20 | namespace fs = std::filesystem;
| ^~~~~~~~~~
src/pc/rom_checker.cpp: In function 'void rename_tmp_folder()':
src/pc/rom_checker.cpp:43:9: error: 'fs' has not been declared
43 | if (fs::exists(oldPath) && !fs::exists(newPath)) {
| ^~
src/pc/rom_checker.cpp:43:33: error: 'fs' has not been declared
43 | if (fs::exists(oldPath) && !fs::exists(newPath)) {
| ^~
src/pc/rom_checker.cpp:47:9: error: 'fs' has not been declared
47 | fs::rename(oldPath, newPath);
| ^~
src/pc/rom_checker.cpp: In function 'bool is_rom_valid(std::string)':
src/pc/rom_checker.cpp:57:32: error: 'setw' is not a member of 'std'
57 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~
src/pc/rom_checker.cpp:57:48: error: 'setfill' is not a member of 'std'; did you mean 'fill'?
57 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~~~~
| fill
src/pc/rom_checker.cpp:66:46: error: 'std::filesystem' has not been declared
66 | if (romPath != destPath && !std::filesystem::exists(std::filesystem::path(destPath))) {
| ^~~~~~~~~~
src/pc/rom_checker.cpp:66:70: error: 'std::filesystem' has not been declared
66 | if (romPath != destPath && !std::filesystem::exists(std::filesystem::path(destPath))) {
| ^~~~~~~~~~
src/pc/rom_checker.cpp:67:22: error: 'std::filesystem' has not been declared
67 | std::filesystem::copy_file(
| ^~~~~~~~~~
src/pc/rom_checker.cpp:68:26: error: 'std::filesystem' has not been declared
68 | std::filesystem::path(romPath),
| ^~~~~~~~~~
src/pc/rom_checker.cpp:69:26: error: 'std::filesystem' has not been declared
69 | std::filesystem::path(destPath)
| ^~~~~~~~~~
src/pc/rom_checker.cpp: In function 'bool scan_path_for_rom(const char*)':
src/pc/rom_checker.cpp:84:34: error: 'std::filesystem' has not been declared
84 | for (const auto &entry: std::filesystem::directory_iterator(dir)) {
| ^~~~~~~~~~
make: *** [Makefile:1398: build/us_pc/src/pc/rom_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make -- --std=c++17
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/rom_checker.cpp -> build/us_pc/src/pc/rom_checker.o
src/pc/rom_checker.cpp: In function 'bool is_rom_valid(std::string)':
src/pc/rom_checker.cpp:70:32: error: 'setw' is not a member of 'std'
70 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~
src/pc/rom_checker.cpp:70:48: error: 'setfill' is not a member of 'std'; did you mean 'fill'?
70 | ss << std::hex << std::setw(2) << std::setfill('0') << static_cast<int>(dataHash[i]);
| ^~~~~~~
| fill
make: *** [Makefile:1398: build/us_pc/src/pc/rom_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make -- --std=c++17
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/rom_checker.cpp -> build/us_pc/src/pc/rom_checker.o
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:69:3: error: template with C linkage
69 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:77:3: error: template with C linkage
77 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:99:3: error: template with C linkage
99 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:107:3: error: template with C linkage
107 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:130:3: error: template with C linkage
130 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:141:3: error: template with C linkage
141 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:153:3: error: template with C linkage
153 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:163:3: error: template with C linkage
163 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:168:3: error: template with C linkage
168 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:176:3: error: template with C linkage
176 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:198:3: error: template with C linkage
198 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:206:3: error: template with C linkage
206 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:228:3: error: template with C linkage
228 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:236:3: error: template with C linkage
236 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:246:3: error: template with C linkage
246 | template<typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:257:3: error: template with C linkage
257 | template<typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:262:3: error: template with C linkage
262 | template<typename _CharT, typename _Traits, typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:293:3: error: template with C linkage
293 | template<typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:304:3: error: template with C linkage
304 | template<typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:309:3: error: template with C linkage
309 | template<typename _CharT, typename _Traits, typename _MoneyT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:340:3: error: template with C linkage
340 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:356:3: error: template with C linkage
356 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:361:3: error: template with C linkage
361 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:395:3: error: template with C linkage
395 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:411:3: error: template with C linkage
411 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:416:3: error: template with C linkage
416 | template<typename _CharT, typename _Traits>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:459:3: error: template with C linkage
459 | template<typename _CharT>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:468:3: error: template with C linkage
468 | template<typename _CharT, typename _Traits, typename _Alloc>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
In file included from src/pc/rom_checker.cpp:28:
/usr/include/c++/9/iomanip:478:3: error: template with C linkage
478 | template<typename _CharT, typename _Traits, typename _Alloc>
| ^~~~~~~~
src/pc/rom_checker.cpp:26:1: note: 'extern "C"' linkage started here
26 | extern "C" {
| ^~~~~~~~~~
make: *** [Makefile:1398: build/us_pc/src/pc/rom_checker.o] Error 1
sonicandtailscd@SystemOS-PC:~/Documents/Projects/sm64coopdx-main$ make -- --std=c++17
==== Build Options ====
Version: us
Microcode: f3dex2e
Build Matching: no
=======================
Building tools...
make: Entering directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/tools'
Building Game...
Makefile:1161: warning: overriding recipe for target 'build/us_pc/'
Makefile:1155: warning: ignoring old recipe for target 'build/us_pc/'
Compiling: src/pc/rom_checker.cpp -> build/us_pc/src/pc/rom_checker.o
Compiling: src/pc/gfx/gfx_direct3d_common.cpp -> build/us_pc/src/pc/gfx/gfx_direct3d_common.o
Compiling: src/pc/gfx/gfx_dxgi.cpp -> build/us_pc/src/pc/gfx/gfx_dxgi.o
Compiling: src/pc/gfx/gfx_direct3d11.cpp -> build/us_pc/src/pc/gfx/gfx_direct3d11.o
Compiling: src/pc/mods/mod_storage.cpp -> build/us_pc/src/pc/mods/mod_storage.o
src/pc/mods/mod_storage.cpp: In function 'bool mod_storage_save_number(const char*, f32)':
src/pc/mods/mod_storage.cpp:99:47: warning: format '%d' expects argument of type 'int', but argument 4 has type 's64' {aka 'long long int'} [-Wformat=]
99 | snprintf(str, MAX_KEY_VALUE_LENGTH, "%d", (s64)value);
| ~^ ~~~~~~~~~~
| | |
| int s64 {aka long long int}
| %lld
src/pc/mods/mod_storage.cpp: In function 'bool mod_storage_save_number(const char*, f32)':
src/pc/mods/mod_storage.cpp:99:47: warning: format '%d' expects argument of type 'int', but argument 4 has type 's64' {aka 'long long int'} [-Wformat=]
99 | snprintf(str, MAX_KEY_VALUE_LENGTH, "%d", (s64)value);
| ~^ ~~~~~~~~~~
| | |
| int s64 {aka long long int}
| %lld
Generating animation data
Compiling: build/us_pc/assets/mario_anim_data.c -> build/us_pc/assets/mario_anim_data.o
Generating demo data
Compiling: build/us_pc/assets/demo_data.c -> build/us_pc/assets/demo_data.o
Compiling: lib/src/alBnkfNew.c -> build/us_pc/lib/src/alBnkfNew.o
Compiling: lib/src/guLookAtRef.c -> build/us_pc/lib/src/guLookAtRef.o
Compiling: lib/src/guMtxF2L.c -> build/us_pc/lib/src/guMtxF2L.o
Compiling: lib/src/guNormalize.c -> build/us_pc/lib/src/guNormalize.o
Compiling: lib/src/guOrthoF.c -> build/us_pc/lib/src/guOrthoF.o
Compiling: lib/src/guPerspectiveF.c -> build/us_pc/lib/src/guPerspectiveF.o
Compiling: lib/src/guRotateF.c -> build/us_pc/lib/src/guRotateF.o
Compiling: lib/src/guScaleF.c -> build/us_pc/lib/src/guScaleF.o
Compiling: lib/src/guTranslateF.c -> build/us_pc/lib/src/guTranslateF.o
Compiling: lib/src/ldiv.c -> build/us_pc/lib/src/ldiv.o
Compiling: src/goddard/old_menu.c -> build/us_pc/src/goddard/old_menu.o
Compiling: src/goddard/particles.c -> build/us_pc/src/goddard/particles.o
Compiling: src/goddard/dynlist_proc.c -> build/us_pc/src/goddard/dynlist_proc.o
Compiling: src/goddard/renderer.c -> build/us_pc/src/goddard/renderer.o
Compiling: src/goddard/skin.c -> build/us_pc/src/goddard/skin.o
Compiling: src/goddard/objects.c -> build/us_pc/src/goddard/objects.o
Compiling: src/goddard/draw_objects.c -> build/us_pc/src/goddard/draw_objects.o
Compiling: src/goddard/debug_utils.c -> build/us_pc/src/goddard/debug_utils.o
Compiling: src/goddard/joints.c -> build/us_pc/src/goddard/joints.o
Compiling: src/goddard/gd_math.c -> build/us_pc/src/goddard/gd_math.o
Compiling: src/goddard/gd_memory.c -> build/us_pc/src/goddard/gd_memory.o
Compiling: src/goddard/gd_main.c -> build/us_pc/src/goddard/gd_main.o
Compiling: src/goddard/skin_movement.c -> build/us_pc/src/goddard/skin_movement.o
Compiling: src/goddard/sfx.c -> build/us_pc/src/goddard/sfx.o
Compiling: src/goddard/shape_helper.c -> build/us_pc/src/goddard/shape_helper.o
Compiling: src/goddard/dynlists/dynlist_test_cube.c -> build/us_pc/src/goddard/dynlists/dynlist_test_cube.o
Compiling: src/goddard/dynlists/dynlists_mario_eyes.c -> build/us_pc/src/goddard/dynlists/dynlists_mario_eyes.o
Compiling: src/goddard/dynlists/anim_mario_lips_1.c -> build/us_pc/src/goddard/dynlists/anim_mario_lips_1.o
Compiling: src/goddard/dynlists/dynlist_mario_master.c -> build/us_pc/src/goddard/dynlists/dynlist_mario_master.o
Compiling: src/goddard/dynlists/dynlist_unused.c -> build/us_pc/src/goddard/dynlists/dynlist_unused.o
Compiling: src/goddard/dynlists/anim_group_2.c -> build/us_pc/src/goddard/dynlists/anim_group_2.o
Compiling: src/goddard/dynlists/anim_mario_mustache_left.c -> build/us_pc/src/goddard/dynlists/anim_mario_mustache_left.o
Compiling: src/goddard/dynlists/dynlist_mario_face.c -> build/us_pc/src/goddard/dynlists/dynlist_mario_face.o
Compiling: src/goddard/dynlists/anim_mario_lips_2.c -> build/us_pc/src/goddard/dynlists/anim_mario_lips_2.o
Compiling: src/goddard/dynlists/anim_mario_mustache_right.c -> build/us_pc/src/goddard/dynlists/anim_mario_mustache_right.o
Compiling: src/goddard/dynlists/anim_mario_eyebrows_1.c -> build/us_pc/src/goddard/dynlists/anim_mario_eyebrows_1.o
Compiling: src/goddard/dynlists/dynlists_mario_eyebrows_mustache.c -> build/us_pc/src/goddard/dynlists/dynlists_mario_eyebrows_mustache.o
Compiling: src/goddard/dynlists/anim_group_1.c -> build/us_pc/src/goddard/dynlists/anim_group_1.o
cp -f -r mods build/us_pc
Linking executable: build/us_pc/sm64coopdx
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::experimental::filesystem::v1::__cxx11::path>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::exists(std::experimental::filesystem::v1::__cxx11::path const&)':
/usr/include/c++/9/experimental/bits/fs_ops.h:127: undefined reference to `std::experimental::filesystem::v1::status(std::experimental::filesystem::v1::__cxx11::path const&)'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::experimental::filesystem::v1::__cxx11::path>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: /usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::copy_file(std::experimental::filesystem::v1::__cxx11::path const&, std::experimental::filesystem::v1::__cxx11::path const&)':
/usr/include/c++/9/experimental/bits/fs_ops.h:74: undefined reference to `std::experimental::filesystem::v1::copy_file(std::experimental::filesystem::v1::__cxx11::path const&, std::experimental::filesystem::v1::__cxx11::path const&, std::experimental::filesystem::v1::copy_options)'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<char const*, std::experimental::filesystem::v1::__cxx11::path>(char const* const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::directory_iterator::directory_iterator(std::experimental::filesystem::v1::__cxx11::path const&)':
/usr/include/c++/9/experimental/bits/fs_dir.h:188: undefined reference to `std::experimental::filesystem::v1::__cxx11::directory_iterator::directory_iterator(std::experimental::filesystem::v1::__cxx11::path const&, std::experimental::filesystem::v1::directory_options, std::error_code*)'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `scan_path_for_rom(char const*)':
/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/src/pc/rom_checker.cpp:99: undefined reference to `std::experimental::filesystem::v1::__cxx11::directory_iterator::operator*() const'
/usr/bin/ld: /home/sonicandtailscd/Documents/Projects/sm64coopdx-main/src/pc/rom_checker.cpp:99: undefined reference to `std::experimental::filesystem::v1::__cxx11::directory_iterator::operator++()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::experimental::filesystem::v1::__cxx11::path>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::exists(std::experimental::filesystem::v1::__cxx11::path const&)':
/usr/include/c++/9/experimental/bits/fs_ops.h:127: undefined reference to `std::experimental::filesystem::v1::status(std::experimental::filesystem::v1::__cxx11::path const&)'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::experimental::filesystem::v1::__cxx11::path>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::exists(std::experimental::filesystem::v1::__cxx11::path const&)':
/usr/include/c++/9/experimental/bits/fs_ops.h:127: undefined reference to `std::experimental::filesystem::v1::status(std::experimental::filesystem::v1::__cxx11::path const&)'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `std::experimental::filesystem::v1::__cxx11::path::path<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::experimental::filesystem::v1::__cxx11::path>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)':
/usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: /usr/include/c++/9/experimental/bits/fs_path.h:212: undefined reference to `std::experimental::filesystem::v1::__cxx11::path::_M_split_cmpts()'
/usr/bin/ld: build/us_pc/src/pc/rom_checker.o: in function `rename_tmp_folder()':
/home/sonicandtailscd/Documents/Projects/sm64coopdx-main/src/pc/rom_checker.cpp:62: undefined reference to `std::experimental::filesystem::v1::rename(std::experimental::filesystem::v1::__cxx11::path const&, std::experimental::filesystem::v1::__cxx11::path const&)'
collect2: error: ld returned 1 exit status
make: *** [Makefile:1519: build/us_pc/sm64coopdx] Error 1
I somehow managed to compile more, but ultimately ended up with an error. What should I do now? :)
(I have the edited, fixed files. If you need me to make a pull request, I can do that! Just keep in mind that sound_data.c is not fixed.)
src/pc/rom_checker.cpp:20:21: error: 'filesystem' is not a namespace-name
In the singleplayer AppImage that works for you, the game binary was compiled using the Debian 10 SDK, which comes with GCC 8.3.0. In order to compile C++17 inside of that environment, that singleplayer version contains this preprocessor condition to use #include <experimental/filesystem>
if necessary.
/* Test for GCC <= 8.3.0 */
#if __GNUC__ < 8 || (__GNUC__ == 8 && (__GNUC_MINOR__ < 3 || __GNUC_MINOR__ == 3 && __GNUC_PATCHLEVEL__ == 0))
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#else
#include <filesystem>
namespace fs = std::filesystem;
#endif
Here's a stack exchange post where some people showed bigger and fancier versions of the same condition, but I think it's probably best to tailor the condition for the specific compilers and C++ features being targeted in each situation, since some of the examples in that thread get pretty overengineered and it doesn't look like there's a single universal solution. For example if the app needs to use the std::filesystem::absolute()
function then the necessary preprocessor block for Debian 10 is significantly more convoluted, but I don't see that function used anywhere inside sm64coopdx yet at this time.
Ubuntu 20.04 comes with GCC 9.4.0, which is newer than the GCC version in Debian 10, but not by very much. It's possible it could have a similar version of the same limitation you might need to work around, but maybe not to the same degree. There's also the factor to consider that the singleplayer AppImage that works for you was compiled using a Makefile
that contains -std=c++17
and -lstdc++fs
.
CXXFLAGS := -std=c++17
LDFLAGS += -lstdc++fs
This is further complicated a bit by the fact that it seems like the archaic argument -lstdc++fs
is required in some environments, but may cause an error and need to be skipped by another condition in other environments.
I'm planning to write a solution for this type of error into the multiplayer game as part of an AppImage, but in the mean time I'm working on a different part that isn't the Ubuntu 20.04 support, so if you want to keep trying to compile on Ubuntu 20.04, that helps me out by testing the existing code in a GCC version from that time period and checking what I will need to also change eventually, so maybe these lines of code I sent can help you with those errors if you find places to put them in sm64coopdx's code. You could try temporarily changing the #if
preprocessor statement in the first block of code, to this:
#if __GNUC__ < 9 || (__GNUC__ == 9 && (__GNUC_MINOR__ < 4 || __GNUC_MINOR__ == 4 && __GNUC_PATCHLEVEL__ == 0))
to check whether that helps you activate the C++17 support in that version of GCC or not. You would also need to try putting those flags in the correct equivalents to the CXXFLAGS
and LDFLAGS
variables in the Makefile
in sm64coopdx.
If you need me to make a pull request, I can do that! Just keep in mind that sound_data.c is not fixed.
You could make a draft PR or just a fork of the sm64coopdx dev branch by itself, and upload your changes there, if you want to show them, and it wouldn't be merged until it's ready
If you want to post more logs here, just in case you would like to know, here is how to put a code block inside a collapsed element in github comments, which can make your message take up less space.
Good news, I was able to compile and successfully run it! Check this pull request: #315 :D
Upon further research, it appears that I don't have the ability to use my controller for SM64, and it seems like I'm getting kicked out periodically every time I host/join, without a single error... what should I do?
Upon further research, it appears that I don't have the ability to use my controller for SM64
If you want to, you could try recompiling SDL2 in a way similar to how I suggested in #242 because you have, by default, SDL 2.0.10 from July 25, 2019 so I can guess that some gamepads would work better in a newer version of SDL2.
If you would like to compare whether the SDL2 version is making any difference for you, you can compare the gamepad behavior you are experiencing with what happens when you run the singleplayer sm64ex AppImage file you tested earlier in the thread.
The build of SDL2 you are using anytime you use your gamepad in that singleplayer AppImage, was compiled like this but note that make install
with PREFIX
/usr
on desktop Linux is typically recommended specifically for fakeroot and virtual packaging environments like that Dockerfile
and not the unsandboxed host root filesystem. Placing that build of SDL2 and all of its dynamic library dependencies other than libc6
and libstdc++6
inside the AppImage enabled it to be shipped to your distro entirely independently from any external dependency or library conflict.
Understandably the exact details of how I linked sm64ex into that specific SDL2 build might not be extremely easy to follow through my code without the programmer having a familiarity with the AppImage packaging format,
So if you see better results with SDL 2.30 than you do with SDL 2.0.10, then in the mean time until I build an AppImage file, you could try compiling your own build using some of the official SDL2 build documentation for desktop Linux and other SDL2 official troubleshooting steps. I would strongly recommend, if you attempt that without using make install
inside a sandbox packaging tool or strategy like Docker, AppImage, debuild
or other packaging-related UNIX-like tool, to make sure to not run anything like sudo make install
without first using --prefix=/opt/SDL2
or similar to specify a custom installation directory for SDL2 during ./configure
, then manually specifying that path during compilation of the game to choose the SDL version to link the game against, in order to ensure that your Ubuntu 20.04's default version of SDL2 is not accidentally corrupted or overridden by the PREFIX
value being set to /usr
or /usr/local
.
Describe the bug The program won't load, as it throws this very specific error:
To Reproduce Steps to reproduce the behavior:
Desktop (please complete the following information):