Closed GhostlyDark closed 2 months ago
define_builtin_tex(mario_texture_m_logo, "actors/mario/custom_mario_logo.rgba16.png", 32, 32, 16),
define_builtin_tex(mario_texture_m_blend, "actors/mario/custom_mario_m_blend.rgba16.png", 32, 32, 16),
define_builtin_tex(mario_texture_m_cap, "actors/mario/custom_mario_cap.rgba16.png", 32, 32, 16),
One of the textures wasn't named properly so I fixed that but here are the current names you need to have to replace the texture properly with DynOS.
I see you changed the name in 8b723b8e850bf6c1cac70622beb80d2514364e6d, but I don't see why. If dynos_mgr_builtin_tex.cpp
contains the names I need to look for, then I should just rename the file on my end, as you suggested. Not sure where I got the older file name from - maybe some old commit from a GitHub search...I don't remember.
On another note: I forgot to mention that the skyboxes don't load. It looks like the directory for those is set to textures/skyboxes/
, but sm64ex always puts them inside textures/skybox_tiles
. The folder skyboxes
is for single image ones, skybox_tiles
is for the split images.
The filename was changed by FluffaMario at some point
Describe the bug The M on Mario's cap doesn't seem to load the HD texture. I expect the textures from current master of the Reloaded repo to load - the files are in there. I am confused as to why it doesn't load.
To Reproduce Using SM64 Reloaded as texture pack: https://github.com/GhostlyDark/SM64-Reloaded-PC
Expected behavior I want it to look fancy.
Screenshots
Desktop: Windows 11 sm64coopdx v1.0.1 (OpenGL)