Closed SausRelicsSSJ2 closed 1 week ago
this is not the place for mod suggestions like that
this is not the place for mod suggestions like that
This is not a mod suggestion, he is suggesting change to the pvp system in coopdx. While this could become a mod (rather easily), he finds it to be an issue with coopdx pvp as a whole that should be resolved. Personally, I disagree with this change, since GP's should be hard to hit as they do the most damage, however that is for an admin of the repo to decide.
Oh
The startup for groundpound, for as long as it is, can be hit and deactivated with a jumpkick or a dive, making it unviable in a lot of situations. Giving GP's Invincibility frames in the air makes players think twice before just jumping in to stop the attack.