Open theclashingfritz opened 1 week ago
I found a few bugs playtesting this
Wallkick from any angle https://github.com/user-attachments/assets/c2291d88-fb18-4cf1-afbe-18f6b2dc61ee
This mild upwarp oddity on bonk https://github.com/user-attachments/assets/5f0d9ae6-582c-4df1-95b5-ad08071cecbc
Ledge oddity here, unable to ledgegrab and mild upwarp https://github.com/user-attachments/assets/86d08dc3-00cb-4637-b9e0-5b5893a9358d Other ledge oddities I found https://github.com/user-attachments/assets/0dbf4acf-f7aa-4399-b215-0a06ec3fe79e https://github.com/user-attachments/assets/d85a2cab-1d42-4026-af65-9d3b50cad442 https://github.com/user-attachments/assets/d4d13d5a-f5fe-48d2-96e4-77e242de3417 https://github.com/user-attachments/assets/b145fd81-3b63-4eb0-91de-0441e94b11c1
The whomp king normally cannot be clipped through like this in this way https://github.com/user-attachments/assets/9a3cb3ea-6dd8-4fc5-bb0e-3fcb0a49811b Another rising platform clip https://github.com/user-attachments/assets/589014c5-7e2d-4b57-9cfe-2c1613d2939a
Small upwarp on this pillar, though kind of hard to see https://github.com/user-attachments/assets/874c9c43-1af7-4237-ac0e-e910c4a50189
Unable to jump here https://github.com/user-attachments/assets/dbd09e60-7b4b-464e-844a-6d1a85257907
Thank you for the playtest! You did find some really weird oddities so thank you. It looks like the wallkicks thing is similar to a glitchy wallkick-I wonder if those are fixed it'd stop doing that.
The spot you're unable to jump in front of DDD, I don't think there is a fix for. It looks like it may be exposed OOB which is likely normally skipped by the older systems quartersteps.
Any rising platform clip is unintended so thanks for pointing them out. Same for the weird Whomp King clip.
I'll also look into the weird ledgegrabs
A raycast based step implementation based off Kaze Emanuars raycasted step system.
This PR has a couple of things to do before merge:
Besides those things. This PR should be ready. Feel free to discuss remarks or any other things.