coopatruth / genplus-gx

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Wiimote and Nunchuk movement support #16

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
(scuse for my english, i'm french)

Is it possible to add movement with the wiimote or nunchuk ?
for exemple, with the game Sonic, the jump button can be replace by a
movement of the wiimote to the up. With the game aladdin, jump with a
movement to the up, sword with a movement to the left or right and thorw a
apple with a movement to the left or the right with the nunchuck.
Is it possible to add this option in the options ?
thx

Original issue reported on code.google.com by alb_a_t...@hotmail.fr on 29 Nov 2008 at 3:55

GoogleCodeExporter commented 9 years ago
might be possible, "only" need to code it (as always)

Original comment by ekeeke31@gmail.com on 1 Dec 2008 at 8:58

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 25 Feb 2009 at 5:08

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 22 Oct 2009 at 9:26

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 8 Dec 2009 at 7:45

GoogleCodeExporter commented 9 years ago
This feature request could be expanded to include per-ROM controls; movements 
of the
Wii controller could then be included in a more generic manner.

Original comment by ccfrea...@gmail.com on 5 Jun 2010 at 6:12

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 25 Mar 2012 at 6:01

GoogleCodeExporter commented 9 years ago
I think the simplest way to implement this feature would be for the emu to read 
the Wiimote or Nunchuk's "shake", when it prompts for a button press.

Although, personally, I'd find it easier to use if a Mega Drive button could be 
mapped to just "shake anywhere" rather than "shake left", "shake up", etc...

Imagine that you want to map the HIT button to "Wiimote shake" and the MAGIC 
button to "Nunchuk shake". If the emu differentiated between "shake up" and 
"shake down", many of the times you shaked the controllers wouldn't register as 
HIT or MAGIC, causing you to damage the enemy less than you should have, or 
accidentally missing the possibility of wiping all the enemies from the screen 
in time, because you shaked the Nunchuk upwards rather than downwards.

Also, in any case, with the emu prompting once for each key, it just wouldn't 
be possible to implement the "shake right OR left" from the first post's 
example.

Original comment by superballena on 30 Jun 2012 at 5:28