Open GoogleCodeExporter opened 9 years ago
might be possible, "only" need to code it (as always)
Original comment by ekeeke31@gmail.com
on 1 Dec 2008 at 8:58
Original comment by ekeeke31@gmail.com
on 25 Feb 2009 at 5:08
Original comment by ekeeke31@gmail.com
on 22 Oct 2009 at 9:26
Original comment by ekeeke31@gmail.com
on 8 Dec 2009 at 7:45
This feature request could be expanded to include per-ROM controls; movements
of the
Wii controller could then be included in a more generic manner.
Original comment by ccfrea...@gmail.com
on 5 Jun 2010 at 6:12
[deleted comment]
Original comment by ekeeke31@gmail.com
on 25 Mar 2012 at 6:01
I think the simplest way to implement this feature would be for the emu to read
the Wiimote or Nunchuk's "shake", when it prompts for a button press.
Although, personally, I'd find it easier to use if a Mega Drive button could be
mapped to just "shake anywhere" rather than "shake left", "shake up", etc...
Imagine that you want to map the HIT button to "Wiimote shake" and the MAGIC
button to "Nunchuk shake". If the emu differentiated between "shake up" and
"shake down", many of the times you shaked the controllers wouldn't register as
HIT or MAGIC, causing you to damage the enemy less than you should have, or
accidentally missing the possibility of wiping all the enemies from the screen
in time, because you shaked the Nunchuk upwards rather than downwards.
Also, in any case, with the emu prompting once for each key, it just wouldn't
be possible to implement the "shake right OR left" from the first post's
example.
Original comment by superballena
on 30 Jun 2012 at 5:28
Original issue reported on code.google.com by
alb_a_t...@hotmail.fr
on 29 Nov 2008 at 3:55