Closed GoogleCodeExporter closed 9 years ago
seems only to affect the US Version, as everything is fine with my PAL Version.
Original comment by gora.pat...@gmail.com
on 10 Aug 2013 at 12:21
by "which wasn't there before", do you mean that the bug did not occur in a
previous version of the emulator ?
Original comment by ekeeke31@gmail.com
on 16 Aug 2013 at 12:29
yup, at least i didn't recognized it.
Original comment by gora.pat...@gmail.com
on 16 Aug 2013 at 8:50
I just checked and :
1) it's not constantly happening when you jump, most of the time but not always
so it's easy not to notice it
2) it only happens in that part, when standing on the top platform
3) it happens in Fusion / Gens too
From debugging, when jumping, the game do some VRAM updates during active
screen, which is the cause of the pixel garbage.
It's probably a bug in original game with the way scrolling is handled at the
top of the screen (only seen when jumping from the top platform at the start)
and most likely happens on real hardware as well (if it was caused by emlator
inaccuracy, you would have an entire line of garbage, not a bunch of pixels).
It does not happen on PAL system because VBLANK has more time and those extra
VRAM writes are completed before active display starts.
Original comment by ekeeke31@gmail.com
on 20 Aug 2013 at 8:32
Original issue reported on code.google.com by
gora.pat...@gmail.com
on 9 Aug 2013 at 5:23