coopatruth / genplus-gx

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Trouble running ISO+MP3 games #358

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Alright. I am trying to play Snatcher but no matter what I do cannot get any 
sound at all. I have made sure the MP3's work and the ISO runs perfectly fine 
(as well as plays the music stored on the ISO) but none of the MP3 tracks will 
play.

I have already made a proper .cue file and tried loading the game using the 
.cue file but still no MP3's will play.

All the MP3's show up on the disk track for the sega cd emulator as well with 
the proper time (around 55 minutes) and when I try to play the MP3's it shows 
the L+R output graphics moving like there is sound but no noise comes out. 

Is there something I am doing wrong or a specific settings I need to run the 
emulator with?

Original issue reported on code.google.com by D3adJ3s...@gmail.com on 15 Sep 2013 at 3:38

GoogleCodeExporter commented 9 years ago
I just realized MP3 doesn't work, so I converted the files to .wav and made 
another .cure file for the .wav files and there is still nothing.

Original comment by D3adJ3s...@gmail.com on 15 Sep 2013 at 4:03

GoogleCodeExporter commented 9 years ago
MP3 are indeed not supported, as explained in the FAQ

with ISO files, you need to either use WAV or OGG audio tracks

the CUE file is only a text file telling emulators how the DATA track and AUDIO 
tracks files are named

they are mostly useful for BIN image files because audio tracks are embedded 
inside the BIN file, to know where those audio tracks are located, how many 
there are, etc

with external audio tracks (such as ogg or wav), you do NOT have to use a cue 
file since all these infos can obviously be retrieved by looking at the files

just make sure the wav or ogg files are named correctly and load the ISO file, 
audio tracks will be automatically loaded

read the user manual (README.pdf) or the FAQ to know how audio files must e 
named, all these things are already covered, people just need to actually, you 
know, read it

Original comment by ekeeke31@gmail.com on 15 Sep 2013 at 8:33

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Btw, another important thing mentioned in the README is that WAV or OGG files 
must be using 44100Hz 16-bit stereo format, otherwise they won't be supported.

Many MP3 rips come into widely different formats so make sure to pick the 
proper one when converting them, this is probably the reason your cue file did 
not work.

Original comment by ekeeke31@gmail.com on 15 Sep 2013 at 3:46