cooperuser / blockade

A minimal but challenging puzzle game, inspired by the ice puzzles in The Legend of Zelda: Twilight Princess.
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Regarding the box move buttons #38

Open grady404 opened 8 years ago

grady404 commented 8 years ago

EDIT: Not sure if we should actually do what this paragraph says, since I really like the way the rectangular buttons look with some of the Bootstrap themes.

It would be nice if the buttons to move the boxes actually looked like arrows: Not with the "tail", but like this: ^ v < > (maybe a bit wider though, so the angle is more like 100º-120º rather than 60º). Keep them green obviously, just shape them like arrows rather than rounded rectangles (but don't make the hitbox smaller - make it bigger if that's possible so that there is less dead space in the center of the box).

We experimented with removing the buttons that aren't active rather than simply graying them out. I still don't know if this would make it look better or worse, but my current suggestion is that when you implement a preferences.json file (see #24) you add a temporary (or maybe not temporary, if players are partial to both configurations) setting that determines whether the inactive buttons are displayed or not.

grady404 commented 8 years ago

^^^ See my edits