Closed grady404 closed 7 years ago
blockboy12345: 9 / 10 grady404: 10 / 10 bobbydude444: 12 / 10
Is this what we have decided the sidebar to look like? Any changes?
Uh, I didn't know we had anything finalized... but I would focus on implementing showMoveButtonsOnLoad
first, for playtesting (just remember that the game shouldn't throw an error if the flags
variable doesn't exist)
Okay
And of course, for levels with that flag the buttons shouldn't go away until the user clicks one of them, rather than disappearing as soon as the user hovers over the box
Actually, I have been watching some people play the first level, and they see the buttons but do not know what they are, they hover over them and nothing happens and they do not click, but then they move off of it and it disappears and they go "Oh, I see" and move back on and click a button.
If that's the case, I actually have the feeling that we won't want to show the move buttons at all, because I think that for the most part players will have the natural instinct to try hovering over one of the boxes (and then they will see the buttons appear, and know that they are significant). We'll have to experiment with all three different possibilities, so for now I suggest you make two flags: showMoveButtonsUntilClick
and showMoveButtonsUntilHover
(and I would say that the former will override the latter). When we finalize which version of the flag we will be using, we can delete the other one.
Okay
By the way, are you happy with the current code for the level select screen, or do you plan to rewrite it?
I did plan to rewrite it, but now that you fixed the but I don't think I will need to.
I re-added the flag by the way
Alright, although you might consider moving the JS code itself to a separate levelselect.js
file if that keeps it in line with the rest of the game's code. If you do that it shouldn't interfere with the structure of the code, so it doesn't warrant a rewrite.
What flag?
showMoveButtonsOnLoad
And that shows it until hover? So the showMoveButtonsOnLoadUntilClicked
will be a separate flag?
Yes, but I am still thinking of how to implement that one. Because it goes against how the selector currently works
Ah, I know
Done
Minor thing, if you include both showMoveButtonsUntilClick
and showMoveButtonsUntilHover
in the flags
section, a very strange bug occurs. It's not a huge deal, but I suggest you make the system foolproof
Ah, okay. I will post a new issue explaining this and fix it.
Fixed
A new level info sidebar was implemented in 0.3.28
. See #84 regarding leaderboards.
Although I don't know what layout we would use, the new sidebars on the level select should include: