Open mszula opened 1 year ago
Maybe it needs a GPU? A good starting point would be making it work in qemu (with -vga std
).
On v86, you can only do software rendering. Most likely, you need this project: https://github.com/JHRobotics/softgpu (this is SW accelerated driver DirectX and OpenGL for W9x), but I'm not sure if DirectX 5 is supported there (although dx5 itself should support softrender)
On v86, you can only do software rendering. Most likely, you need this project: https://github.com/JHRobotics/softgpu (this is SW accelerated driver DirectX and OpenGL for W9x), but I'm not sure if DirectX 5 is supported there (although dx5 itself should support softrender)
Software rendering is not a problem. The game has very low requirements:
Pentium 486. 8 MB RAM. CD-ROM x2. SoundBlaster.
But, yeah, still needs DirectDraw 😅
I found info in Universal VBE Video Display Driver documentation (https://bearwindows.zcm.com.au/vbe9x.htm) that the DirectDraw Support is in planned features, so it can a be an issue on video driver side.
Hello, may I ask: does your game require DirectX 5 or DirectDraw 5? Here I mentioned above issue where Age Of Empires II was running on v86 which required DirectDraw 6.1
For me, software rendering DirectDraw works on DirectX 7:
Hey,
Is there any way to run app (game actually) which uses the DirectX 5? I was able to successfully install DX5 package with drivers, etc. but the game won't start, due to DDraw error. I tried on Windows 95