Open Dumpling00 opened 4 months ago
Seems to be a z-order issue. What shader are you using, and does it also happen with base Create cogwheels?
Complementary Shaders! And no, the base Create cogwheels are opaque on all sides and at all angles.
Switching the Flywheel render layer to cutout fixes the issue by not blending the copycat with the skybox. However, this introduces another issue where stacked translucent textures are invisible, which also happens in vanilla minecraft.
Unfortunately the fix also breaks bracket rendering for translucent materials, and we'd rather support that than fixing shaders which don't work well with Flywheel anyway.
Describe the bug
https://github.com/user-attachments/assets/220a96a7-b171-403f-8a62-51c4adee835d
To Reproduce Steps to reproduce the behavior:
Expected behavior To not see a change in translucency depending on view angle.
Screenshots See video
Desktop (please complete the following information):
Additional context Add any other context about the problem here.