Open Ganjalf-Amsterdoom opened 8 years ago
Unfortunately, due to the way crates work, they are required to be placed by a player (or something close enough to it). Internally, the crate tile entities themselves only store the ID of a crate pile object which is handled in a very special way, and saved in separate files. This is impossible to fix without a complete rewrite.
Note that Charset (discontinued, at least by the original mod author) was going to have almost identically functioning crates which wouldn't have this issue.
(edit: On second thought I'll keep the issue open since it's valid though unfixable.)
Hello,
crates spawned as part of a schematic within recurrent complex mod ( by ivorius ) crash the game on click, here the crash report:
http://pastebin.com/eVT6Ltjn
Recurrent complex is a mod to spawn structures and buildings in a dynamic fashion while generating new chunks. Basically I made a house with crates inside and when the building spawn and I click a crate the game crashes.
Thank you for your time.